#ifndef MPLAYER_GL_OSD_H #define MPLAYER_GL_OSD_H #include #include #include "utils.h" #include "shader_cache.h" #include "sub/osd.h" struct mpgl_osd *mpgl_osd_init(struct ra *ra, struct mp_log *log, struct osd_state *osd); void mpgl_osd_destroy(struct mpgl_osd *ctx); void mpgl_osd_generate(struct mpgl_osd *ctx, struct mp_osd_res res, double pts, int stereo_mode, int draw_flags); void mpgl_osd_resize(struct mpgl_osd *ctx, struct mp_osd_res res, int stereo_mode); bool mpgl_osd_draw_prepare(struct mpgl_osd *ctx, int index, struct gl_shader_cache *sc); void mpgl_osd_draw_finish(struct mpgl_osd *ctx, int index, struct gl_shader_cache *sc, const struct ra_fbo *fbo); bool mpgl_osd_check_change(struct mpgl_osd *ctx, struct mp_osd_res *res, double pts); #endif