#include "config.h" #include "hwdec.h" #include "libmpv_gpu.h" #include "video.h" #include "video/out/libmpv.h" static const struct libmpv_gpu_context_fns *context_backends[] = { #if HAVE_GL &libmpv_gpu_context_gl, #endif NULL }; struct priv { struct libmpv_gpu_context *context; struct gl_video *renderer; }; static int init(struct render_backend *ctx, mpv_render_param *params) { ctx->priv = talloc_zero(NULL, struct priv); struct priv *p = ctx->priv; char *api = get_mpv_render_param(params, MPV_RENDER_PARAM_API_TYPE, NULL); if (!api) return MPV_ERROR_INVALID_PARAMETER; for (int n = 0; context_backends[n]; n++) { const struct libmpv_gpu_context_fns *backend = context_backends[n]; if (strcmp(backend->api_name, api) == 0) { p->context = talloc_zero(NULL, struct libmpv_gpu_context); *p->context = (struct libmpv_gpu_context){ .global = ctx->global, .log = ctx->log, .fns = backend, }; break; } } if (!p->context) return MPV_ERROR_INVALID_PARAMETER; int err = p->context->fns->init(p->context, params); if (err < 0) return err; p->renderer = gl_video_init(p->context->ra, ctx->log, ctx->global); ctx->hwdec_devs = hwdec_devices_create(); gl_video_load_hwdecs(p->renderer, ctx->hwdec_devs, true); ctx->driver_caps = VO_CAP_ROTATE90; return 0; } static bool check_format(struct render_backend *ctx, int imgfmt) { struct priv *p = ctx->priv; return gl_video_check_format(p->renderer, imgfmt); } static int set_parameter(struct render_backend *ctx, mpv_render_param param) { struct priv *p = ctx->priv; switch (param.type) { case MPV_RENDER_PARAM_ICC_PROFILE: { mpv_byte_array *data = param.data; gl_video_set_icc_profile(p->renderer, (bstr){data->data, data->size}); return 0; } case MPV_RENDER_PARAM_AMBIENT_LIGHT: { int lux = *(int *)param.data; gl_video_set_ambient_lux(p->renderer, lux); return 0; } default: return MPV_ERROR_NOT_IMPLEMENTED; } } static void reconfig(struct render_backend *ctx, struct mp_image_params *params) { struct priv *p = ctx->priv; gl_video_config(p->renderer, params); } static void reset(struct render_backend *ctx) { struct priv *p = ctx->priv; gl_video_reset(p->renderer); } static void update_external(struct render_backend *ctx, struct vo *vo) { struct priv *p = ctx->priv; gl_video_set_osd_source(p->renderer, vo ? vo->osd : NULL); if (vo) gl_video_configure_queue(p->renderer, vo); } static void resize(struct render_backend *ctx, struct mp_rect *src, struct mp_rect *dst, struct mp_osd_res *osd) { struct priv *p = ctx->priv; gl_video_resize(p->renderer, src, dst, osd); } static int get_target_size(struct render_backend *ctx, mpv_render_param *params, int *out_w, int *out_h) { struct priv *p = ctx->priv; // Mapping the surface is cheap, better than adding new backend entrypoints. struct ra_tex *tex; int err = p->context->fns->wrap_fbo(p->context, params, &tex); if (err < 0) return err; *out_w = tex->params.w; *out_h = tex->params.h; return 0; } static int render(struct render_backend *ctx, mpv_render_param *params, struct vo_frame *frame) { struct priv *p = ctx->priv; // Mapping the surface is cheap, better than adding new backend entrypoints. struct ra_tex *tex; int err = p->context->fns->wrap_fbo(p->context, params, &tex); if (err < 0) return err; int depth = *(int *)get_mpv_render_param(params, MPV_RENDER_PARAM_DEPTH, &(int){0}); gl_video_set_fb_depth(p->renderer, depth); bool flip = *(int *)get_mpv_render_param(params, MPV_RENDER_PARAM_FLIP_Y, &(int){0}); struct ra_fbo target = {.tex = tex, .flip = flip}; gl_video_render_frame(p->renderer, frame, target, RENDER_FRAME_DEF); p->context->fns->done_frame(p->context, frame->display_synced); return 0; } static void destroy(struct render_backend *ctx) { struct priv *p = ctx->priv; if (p->renderer) gl_video_uninit(p->renderer); hwdec_devices_destroy(ctx->hwdec_devs); if (p->context) { p->context->fns->destroy(p->context); talloc_free(p->context->priv); talloc_free(p->context); } } const struct render_backend_fns render_backend_gpu = { .init = init, .check_format = check_format, .set_parameter = set_parameter, .reconfig = reconfig, .reset = reset, .update_external = update_external, .resize = resize, .get_target_size = get_target_size, .render = render, .destroy = destroy, };