/* * This file is part of mpv. * * mpv is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with mpv. If not, see . */ #ifndef MP_D3D11_HELPERS_H_ #define MP_D3D11_HELPERS_H_ #include #include #include #include #include "video/mp_image.h" #define D3D_FEATURE_LEVEL_12_0 (0xc000) #define D3D_FEATURE_LEVEL_12_1 (0xc100) struct d3d11_device_opts { // Enable the debug layer (D3D11_CREATE_DEVICE_DEBUG) bool debug; // Allow a software (WARP) adapter. Note, sometimes a software adapter will // be used even when allow_warp is false. This is because, on Windows 8 and // up, if there are no hardware adapters, Windows will pretend the WARP // adapter is the primary hardware adapter. bool allow_warp; // Always use a WARP adapter. This is mainly for testing purposes. bool force_warp; // The maximum number of pending frames allowed to be queued to a swapchain int max_frame_latency; // The maximum Direct3D 11 feature level to attempt to create // If unset, defaults to D3D_FEATURE_LEVEL_11_0 int max_feature_level; // The minimum Direct3D 11 feature level to attempt to create. If this is // not supported, device creation will fail. // If unset, defaults to D3D_FEATURE_LEVEL_9_1 int min_feature_level; }; bool mp_d3d11_create_present_device(struct mp_log *log, struct d3d11_device_opts *opts, ID3D11Device **dev_out); struct d3d11_swapchain_opts { HWND window; int width; int height; // Use DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL if possible bool flip; // Number of surfaces in the swapchain int length; // The BufferUsage value for swapchain surfaces. This should probably // contain DXGI_USAGE_RENDER_TARGET_OUTPUT. DXGI_USAGE usage; }; bool mp_d3d11_create_swapchain(ID3D11Device *dev, struct mp_log *log, struct d3d11_swapchain_opts *opts, IDXGISwapChain **swapchain_out); struct mp_image *mp_d3d11_screenshot(IDXGISwapChain *swapchain); #endif