/* * This file is part of mpv. * * mpv is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with mpv. If not, see . */ #ifndef MP_GL_VIDEO_H #define MP_GL_VIDEO_H #include #include "sub/sub.h" #include "gl_common.h" struct lut3d { uint16_t *data; int size[3]; }; struct gl_video_opts { char *scalers[2]; float scaler_params[2]; int indirect; int gamma; int srgb; int scale_sep; int fancy_downscaling; int scaler_resizes_only; int npot; int pbo; int dither_depth; int dither_algo; int dither_size; int temporal_dither; int fbo_format; int stereo_mode; int enable_alpha; }; extern const struct m_sub_options gl_video_conf; struct gl_video; struct gl_video *gl_video_init(GL *gl); void gl_video_uninit(struct gl_video *p); void gl_video_set_options(struct gl_video *p, struct gl_video_opts *opts); void gl_video_config(struct gl_video *p, int format, int w, int h, int dw, int dh); void gl_video_set_output_depth(struct gl_video *p, int r, int g, int b); void gl_video_set_lut3d(struct gl_video *p, struct lut3d *lut3d); void gl_video_draw_osd(struct gl_video *p, struct osd_state *osd); void gl_video_upload_image(struct gl_video *p, struct mp_image *img); void gl_video_render_frame(struct gl_video *p); struct mp_image *gl_video_download_image(struct gl_video *p); void gl_video_resize(struct gl_video *p, struct mp_rect *window, struct mp_rect *src, struct mp_rect *dst, struct mp_osd_res *osd); bool gl_video_get_csp_override(struct gl_video *p, struct mp_csp_details *csp); bool gl_video_set_csp_override(struct gl_video *p, struct mp_csp_details *csp); bool gl_video_set_equalizer(struct gl_video *p, const char *name, int val); bool gl_video_get_equalizer(struct gl_video *p, const char *name, int *val); void gl_video_set_debug(struct gl_video *p, bool enable); void gl_video_resize_redraw(struct gl_video *p, int w, int h); bool gl_video_check_format(int mp_format); #endif