/* * This file is part of mpv. * * mpv is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with mpv. If not, see . * * You can alternatively redistribute this file and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. */ #include #include #include #include #include #include "common/common.h" #include "x11_common.h" #include "gl_common.h" struct priv { EGLDisplay egl_display; EGLContext egl_context; EGLSurface egl_surface; DISPMANX_DISPLAY_HANDLE_T display; DISPMANX_ELEMENT_HANDLE_T window; DISPMANX_UPDATE_HANDLE_T update; // yep, the API keeps a pointer to it EGL_DISPMANX_WINDOW_T egl_window; int w, h; }; static void *get_proc_address(const GLubyte *name) { void *p = eglGetProcAddress(name); // It looks like eglGetProcAddress() should work even for builtin // functions, but it doesn't work at least with RPI/Broadcom crap. // (EGL 1.4, which current RPI firmware pretends to support, definitely // is required to return non-extension functions.) if (!p) { void *h = dlopen("/opt/vc/lib/libGLESv2.so", RTLD_LAZY); if (h) { p = dlsym(h, name); dlclose(h); } } return p; } static EGLConfig select_fb_config_egl(struct MPGLContext *ctx) { struct priv *p = ctx->priv; EGLint attributes[] = { EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_DEPTH_SIZE, 0, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL_NONE }; EGLint config_count; EGLConfig config; eglChooseConfig(p->egl_display, attributes, &config, 1, &config_count); if (!config_count) { MP_FATAL(ctx->vo, "Could find EGL configuration!\n"); return NULL; } return config; } static bool sc_config_window(struct MPGLContext *ctx, int flags) { struct priv *p = ctx->priv; struct vo *vo = ctx->vo; if (p->egl_context) { vo->dwidth = p->w; vo->dheight = p->h; return true; } bcm_host_init(); p->display = vc_dispmanx_display_open(0); p->update = vc_dispmanx_update_start(0); if (!p->display || !p->update) { MP_FATAL(ctx->vo, "Could not get DISPMANX objects.\n"); return false; } uint32_t w, h; if (graphics_get_display_size(0, &w, &h) < 0) { MP_FATAL(ctx->vo, "Could not get display size.\n"); return false; } // dispmanx is like a neanderthal version of Wayland - you can add an // overlay any place on the screen. Just use the whole screen. VC_RECT_T dst = {.width = w, .height = h}; VC_RECT_T src = {.width = w << 16, .height = h << 16}; VC_DISPMANX_ALPHA_T alpha = { .flags = DISPMANX_FLAGS_ALPHA_FIXED_ALL_PIXELS, .opacity = 0xFF, }; p->window = vc_dispmanx_element_add(p->update, p->display, 1, &dst, 0, &src, DISPMANX_PROTECTION_NONE, &alpha, 0, 0); if (!p->window) { MP_FATAL(ctx->vo, "Could not add DISPMANX element.\n"); return false; } vc_dispmanx_update_submit_sync(p->update); p->egl_display = eglGetDisplay(EGL_DEFAULT_DISPLAY); if (!eglInitialize(p->egl_display, NULL, NULL)) { MP_FATAL(ctx->vo, "EGL failed to initialize.\n"); return false; } eglBindAPI(EGL_OPENGL_ES_API); EGLConfig config = select_fb_config_egl(ctx); if (!config) return false; p->egl_window = (EGL_DISPMANX_WINDOW_T){.element = p->window, .width = w, .height = h}; p->egl_surface = eglCreateWindowSurface(p->egl_display, config, &p->egl_window, NULL); if (p->egl_surface == EGL_NO_SURFACE) { MP_FATAL(ctx->vo, "Could not create EGL surface!\n"); return false; } EGLint context_attributes[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE }; p->egl_context = eglCreateContext(p->egl_display, config, EGL_NO_CONTEXT, context_attributes); if (p->egl_context == EGL_NO_CONTEXT) { MP_FATAL(ctx->vo, "Could not create EGL context!\n"); return false; } eglMakeCurrent(p->egl_display, p->egl_surface, p->egl_surface, p->egl_context); const char *exts = eglQueryString(p->egl_display, EGL_EXTENSIONS); mpgl_load_functions(ctx->gl, get_proc_address, exts, vo->log); vo->dwidth = p->w = w; vo->dheight = p->h = h; return true; } static void sc_releaseGlContext(MPGLContext *ctx) { struct priv *p = ctx->priv; if (p->egl_context) { eglMakeCurrent(p->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroyContext(p->egl_display, p->egl_context); } p->egl_context = EGL_NO_CONTEXT; eglTerminate(p->egl_display); vc_dispmanx_display_close(p->display); } static void sc_swapGlBuffers(MPGLContext *ctx) { struct priv *p = ctx->priv; eglSwapBuffers(p->egl_display, p->egl_surface); } static int sc_vo_init(struct vo *vo) { return 1; } static void sc_vo_uninit(struct vo *vo) { } static int sc_vo_control(struct vo *vo, int *events, int request, void *arg) { return VO_NOTIMPL; } void mpgl_set_backend_rpi(MPGLContext *ctx) { ctx->priv = talloc_zero(ctx, struct priv); ctx->config_window = sc_config_window; ctx->releaseGlContext = sc_releaseGlContext; ctx->swapGlBuffers = sc_swapGlBuffers; ctx->vo_init = sc_vo_init; ctx->vo_uninit = sc_vo_uninit; ctx->vo_control = sc_vo_control; }