/* * This file is part of mplayer. * * mplayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * mplayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with mplayer. If not, see . */ #include #include #include #include "bitmap_packer.h" #include "gl_osd.h" struct osd_fmt_entry { GLint internal_format; GLint format; GLenum type; }; // glBlendFuncSeparate() arguments static const int blend_factors[SUBBITMAP_COUNT][4] = { [SUBBITMAP_LIBASS] = {GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA}, [SUBBITMAP_RGBA] = {GL_ONE, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA}, }; static const struct osd_fmt_entry osd_to_gl3_formats[SUBBITMAP_COUNT] = { [SUBBITMAP_LIBASS] = {GL_RED, GL_RED, GL_UNSIGNED_BYTE}, [SUBBITMAP_RGBA] = {GL_RGBA, GL_BGRA, GL_UNSIGNED_BYTE}, }; static const struct osd_fmt_entry osd_to_gl_legacy_formats[SUBBITMAP_COUNT] = { [SUBBITMAP_LIBASS] = {GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE}, [SUBBITMAP_RGBA] = {GL_RGBA, GL_BGRA, GL_UNSIGNED_BYTE}, }; struct mpgl_osd *mpgl_osd_init(GL *gl, struct mp_log *log, bool legacy) { GLint max_texture_size; gl->GetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size); struct mpgl_osd *ctx = talloc_ptrtype(NULL, ctx); *ctx = (struct mpgl_osd) { .log = log, .gl = gl, .fmt_table = legacy ? osd_to_gl_legacy_formats : osd_to_gl3_formats, .scratch = talloc_zero_size(ctx, 1), }; for (int n = 0; n < MAX_OSD_PARTS; n++) { struct mpgl_osd_part *p = talloc_ptrtype(ctx, p); *p = (struct mpgl_osd_part) { .packer = talloc_struct(p, struct bitmap_packer, { .w_max = max_texture_size, .h_max = max_texture_size, }), }; ctx->parts[n] = p; } for (int n = 0; n < SUBBITMAP_COUNT; n++) ctx->formats[n] = ctx->fmt_table[n].type != 0; return ctx; } void mpgl_osd_destroy(struct mpgl_osd *ctx) { GL *gl = ctx->gl; for (int n = 0; n < MAX_OSD_PARTS; n++) { struct mpgl_osd_part *p = ctx->parts[n]; gl->DeleteTextures(1, &p->texture); if (gl->DeleteBuffers) gl->DeleteBuffers(1, &p->buffer); } talloc_free(ctx); } static bool upload_pbo(struct mpgl_osd *ctx, struct mpgl_osd_part *osd, struct sub_bitmaps *imgs) { GL *gl = ctx->gl; bool success = true; struct osd_fmt_entry fmt = ctx->fmt_table[imgs->format]; int pix_stride = glFmt2bpp(fmt.format, fmt.type); if (!osd->buffer) { gl->GenBuffers(1, &osd->buffer); gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, osd->buffer); gl->BufferData(GL_PIXEL_UNPACK_BUFFER, osd->w * osd->h * pix_stride, NULL, GL_DYNAMIC_COPY); gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); } gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, osd->buffer); char *data = gl->MapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY); if (!data) { success = false; } else { struct pos bb[2]; packer_get_bb(osd->packer, bb); size_t stride = osd->w * pix_stride; packer_copy_subbitmaps(osd->packer, imgs, data, pix_stride, stride); if (!gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER)) success = false; glUploadTex(gl, GL_TEXTURE_2D, fmt.format, fmt.type, NULL, stride, bb[0].x, bb[0].y, bb[1].x - bb[0].x, bb[1].y - bb[0].y, 0); } gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); if (!success) { MP_FATAL(ctx, "Error: can't upload subtitles! " "Remove the 'pbo' suboption.\n"); } return success; } static void upload_tex(struct mpgl_osd *ctx, struct mpgl_osd_part *osd, struct sub_bitmaps *imgs) { struct osd_fmt_entry fmt = ctx->fmt_table[imgs->format]; if (osd->packer->padding) { struct pos bb[2]; packer_get_bb(osd->packer, bb); glClearTex(ctx->gl, GL_TEXTURE_2D, fmt.format, fmt.type, bb[0].x, bb[0].y, bb[1].x - bb[0].y, bb[1].y - bb[0].y, 0, &ctx->scratch); } for (int n = 0; n < osd->packer->count; n++) { struct sub_bitmap *s = &imgs->parts[n]; struct pos p = osd->packer->result[n]; glUploadTex(ctx->gl, GL_TEXTURE_2D, fmt.format, fmt.type, s->bitmap, s->stride, p.x, p.y, s->w, s->h, 0); } } static bool upload_osd(struct mpgl_osd *ctx, struct mpgl_osd_part *osd, struct sub_bitmaps *imgs) { GL *gl = ctx->gl; // assume 2x2 filter on scaling osd->packer->padding = ctx->scaled || imgs->scaled; int r = packer_pack_from_subbitmaps(osd->packer, imgs); if (r < 0) { MP_ERR(ctx, "OSD bitmaps do not fit on a surface with the maximum " "supported size %dx%d.\n", osd->packer->w_max, osd->packer->h_max); return false; } struct osd_fmt_entry fmt = ctx->fmt_table[imgs->format]; assert(fmt.type != 0); if (!osd->texture) gl->GenTextures(1, &osd->texture); gl->BindTexture(GL_TEXTURE_2D, osd->texture); if (osd->packer->w > osd->w || osd->packer->h > osd->h || osd->format != imgs->format) { osd->format = imgs->format; osd->w = FFMAX(32, osd->packer->w); osd->h = FFMAX(32, osd->packer->h); gl->TexImage2D(GL_TEXTURE_2D, 0, fmt.internal_format, osd->w, osd->h, 0, fmt.format, fmt.type, NULL); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); if (gl->DeleteBuffers) gl->DeleteBuffers(1, &osd->buffer); osd->buffer = 0; } bool uploaded = false; if (ctx->use_pbo) uploaded = upload_pbo(ctx, osd, imgs); if (!uploaded) upload_tex(ctx, osd, imgs); gl->BindTexture(GL_TEXTURE_2D, 0); return true; } static struct mpgl_osd_part *osd_generate(struct mpgl_osd *ctx, struct sub_bitmaps *imgs) { if (imgs->num_parts == 0 || !ctx->formats[imgs->format]) return NULL; struct mpgl_osd_part *osd = ctx->parts[imgs->render_index]; if (imgs->bitmap_pos_id != osd->bitmap_pos_id) { if (imgs->bitmap_id != osd->bitmap_id) { if (!upload_osd(ctx, osd, imgs)) osd->packer->count = 0; } osd->bitmap_id = imgs->bitmap_id; osd->bitmap_pos_id = imgs->bitmap_pos_id; osd->num_vertices = 0; } return osd->packer->count ? osd : NULL; } void mpgl_osd_set_gl_state(struct mpgl_osd *ctx, struct mpgl_osd_part *p) { GL *gl = ctx->gl; gl->BindTexture(GL_TEXTURE_2D, p->texture); gl->Enable(GL_BLEND); const int *factors = &blend_factors[p->format][0]; if (gl->BlendFuncSeparate) { gl->BlendFuncSeparate(factors[0], factors[1], factors[2], factors[3]); } else { gl->BlendFunc(factors[0], factors[1]); } } void mpgl_osd_unset_gl_state(struct mpgl_osd *ctx, struct mpgl_osd_part *p) { GL *gl = ctx->gl; gl->Disable(GL_BLEND); gl->BindTexture(GL_TEXTURE_2D, 0); } static void reset(struct mpgl_osd *ctx) { for (int n = 0; n < MAX_OSD_PARTS; n++) { struct mpgl_osd_part *p = ctx->parts[n]; p->active = false; } } struct draw_cb_closure { struct mpgl_osd *ctx; void (*cb)(void *ctx, struct mpgl_osd_part *part, struct sub_bitmaps *imgs); void *cb_ctx; }; static void draw_cb(void *pctx, struct sub_bitmaps *imgs) { struct draw_cb_closure *c = pctx; struct mpgl_osd_part *part = osd_generate(c->ctx, imgs); if (!part) return; part->active = true; c->cb(c->cb_ctx, part, imgs); } void mpgl_osd_draw_cb(struct mpgl_osd *ctx, struct osd_state *osd, struct mp_osd_res res, void (*cb)(void *ctx, struct mpgl_osd_part *part, struct sub_bitmaps *imgs), void *cb_ctx) { struct draw_cb_closure c = {ctx, cb, cb_ctx}; reset(ctx); osd_draw(osd, res, osd->vo_pts, 0, ctx->formats, draw_cb, &c); } void mpgl_osd_redraw_cb(struct mpgl_osd *ctx, void (*cb)(void *ctx, struct mpgl_osd_part *part, struct sub_bitmaps *imgs), void *cb_ctx) { for (int n = 0; n < MAX_OSD_PARTS; n++) { struct mpgl_osd_part *p = ctx->parts[n]; if (p->active) cb(cb_ctx, p, NULL); } } struct vertex { float position[2]; uint8_t color[4]; float texcoord[2]; }; static void draw_legacy_cb(void *pctx, struct sub_bitmaps *imgs) { struct mpgl_osd *ctx = pctx; struct mpgl_osd_part *osd = osd_generate(ctx, imgs); if (!osd) return; if (!osd->num_vertices) { // 2 triangles primitives per quad = 6 vertices per quad // not using GL_QUADS, as it is deprecated in OpenGL 3.x and later osd->vertices = talloc_realloc(osd, osd->vertices, struct vertex, osd->packer->count * 6); struct vertex *va = osd->vertices; float tex_w = osd->w; float tex_h = osd->h; for (int n = 0; n < osd->packer->count; n++) { struct sub_bitmap *b = &imgs->parts[n]; struct pos p = osd->packer->result[n]; uint32_t c = imgs->format == SUBBITMAP_LIBASS ? b->libass.color : 0xFFFFFF00; uint8_t color[4] = { c >> 24, (c >> 16) & 0xff, (c >> 8) & 0xff, 255 - (c & 0xff) }; float x0 = b->x; float y0 = b->y; float x1 = b->x + b->dw; float y1 = b->y + b->dh; float tx0 = p.x / tex_w; float ty0 = p.y / tex_h; float tx1 = (p.x + b->w) / tex_w; float ty1 = (p.y + b->h) / tex_h; #define COLOR_INIT {color[0], color[1], color[2], color[3]} struct vertex *v = &va[osd->num_vertices]; v[0] = (struct vertex) { {x0, y0}, COLOR_INIT, {tx0, ty0} }; v[1] = (struct vertex) { {x0, y1}, COLOR_INIT, {tx0, ty1} }; v[2] = (struct vertex) { {x1, y0}, COLOR_INIT, {tx1, ty0} }; v[3] = (struct vertex) { {x1, y1}, COLOR_INIT, {tx1, ty1} }; v[4] = v[2]; v[5] = v[1]; #undef COLOR_INIT osd->num_vertices += 6; } } GL *gl = ctx->gl; struct vertex *va = osd->vertices; size_t stride = sizeof(va[0]); gl->VertexPointer(2, GL_FLOAT, stride, &va[0].position[0]); gl->ColorPointer(4, GL_UNSIGNED_BYTE, stride, &va[0].color[0]); gl->TexCoordPointer(2, GL_FLOAT, stride, &va[0].texcoord[0]); gl->EnableClientState(GL_VERTEX_ARRAY); gl->EnableClientState(GL_TEXTURE_COORD_ARRAY); gl->EnableClientState(GL_COLOR_ARRAY); mpgl_osd_set_gl_state(ctx, osd); gl->DrawArrays(GL_TRIANGLES, 0, osd->num_vertices); mpgl_osd_unset_gl_state(ctx, osd); gl->DisableClientState(GL_VERTEX_ARRAY); gl->DisableClientState(GL_TEXTURE_COORD_ARRAY); gl->DisableClientState(GL_COLOR_ARRAY); } void mpgl_osd_draw_legacy(struct mpgl_osd *ctx, struct osd_state *osd, struct mp_osd_res res) { osd_draw(osd, res, osd->vo_pts, 0, ctx->formats, draw_legacy_cb, ctx); }