/* * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * You can alternatively redistribute this file and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. */ #ifndef MPLAYER_GL_COMMON_H #define MPLAYER_GL_COMMON_H #include #include #include #include "config.h" #include "common/msg.h" #include "misc/bstr.h" #include "vo.h" #include "video/csputils.h" #include "video/mp_image.h" #if HAVE_GL_COCOA #define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED 1 #include #include #include #else #include #include #endif #define MP_GET_GL_WORKAROUNDS #include "video/out/gl_header_fixes.h" struct GL; typedef struct GL GL; enum { MPGL_CAP_ROW_LENGTH = (1 << 4), // GL_[UN]PACK_ROW_LENGTH MPGL_CAP_FB = (1 << 5), MPGL_CAP_VAO = (1 << 6), MPGL_CAP_FLOAT_TEX = (1 << 9), MPGL_CAP_TEX_RG = (1 << 10), // GL_ARB_texture_rg / GL 3.x MPGL_CAP_VDPAU = (1 << 11), // GL_NV_vdpau_interop MPGL_CAP_APPLE_RGB_422 = (1 << 12), // GL_APPLE_rgb_422 MPGL_CAP_1ST_CLASS_ARRAYS = (1 << 13), MPGL_CAP_1D_TEX = (1 << 14), MPGL_CAP_3D_TEX = (1 << 15), MPGL_CAP_DEBUG = (1 << 16), MPGL_CAP_SW = (1 << 30), // indirect or sw renderer }; // E.g. 310 means 3.1 // Code doesn't have to use the macros; they are for convenience only. #define MPGL_VER(major, minor) (((major) * 100) + (minor) * 10) #define MPGL_VER_GET_MAJOR(ver) ((unsigned)(ver) / 100) #define MPGL_VER_GET_MINOR(ver) ((unsigned)(ver) % 100 / 10) #define MPGL_VER_P(ver) MPGL_VER_GET_MAJOR(ver), MPGL_VER_GET_MINOR(ver) typedef struct MPGLContext { GL *gl; struct vo *vo; // Bit size of each component in the created framebuffer. 0 if unknown. int depth_r, depth_g, depth_b; // GL version requested from config_window_gl3 backend (MPGL_VER mangled). // (Might be different from the actual version in gl->version.) int requested_gl_version; void (*swapGlBuffers)(struct MPGLContext *); int (*vo_init)(struct vo *vo); void (*vo_uninit)(struct vo *vo); int (*vo_control)(struct vo *vo, int *events, int request, void *arg); void (*releaseGlContext)(struct MPGLContext *); void (*set_current)(struct MPGLContext *, bool current); // Resize the window, or create a new window if there isn't one yet. // On the first call, it creates a GL context according to what's specified // in MPGLContext.requested_gl_version. This is just a hint, and if the // requested version is not available, it may return a completely different // GL context. (The caller must check if the created GL version is ok. The // callee must try to fall back to an older version if the requested // version is not available, and newer versions are incompatible.) bool (*config_window)(struct MPGLContext *ctx, int flags); // An optional function to register a resize callback in the backend that // can be called on separate thread to handle resize events immediately // (without waiting for vo_check_events, which will come later for the // proper resize) void (*register_resize_callback)(struct vo *vo, void (*cb)(struct vo *vo, int w, int h)); // For free use by the backend. void *priv; } MPGLContext; void mpgl_lock(MPGLContext *ctx); void mpgl_unlock(MPGLContext *ctx); MPGLContext *mpgl_init(struct vo *vo, const char *backend_name, int vo_flags); void mpgl_uninit(MPGLContext *ctx); bool mpgl_reconfig_window(struct MPGLContext *ctx, int vo_flags); int mpgl_find_backend(const char *name); struct m_option; int mpgl_validate_backend_opt(struct mp_log *log, const struct m_option *opt, struct bstr name, struct bstr param); void mpgl_set_backend_cocoa(MPGLContext *ctx); void mpgl_set_backend_w32(MPGLContext *ctx); void mpgl_set_backend_x11(MPGLContext *ctx); void mpgl_set_backend_x11es(MPGLContext *ctx); void mpgl_set_backend_x11egl(MPGLContext *ctx); void mpgl_set_backend_x11egles(MPGLContext *ctx); void mpgl_set_backend_wayland(MPGLContext *ctx); void mpgl_load_functions(GL *gl, void *(*getProcAddress)(const GLubyte *), const char *ext2, struct mp_log *log); void mpgl_load_functions2(GL *gl, void *(*get_fn)(void *ctx, const char *n), void *fn_ctx, const char *ext2, struct mp_log *log); typedef void (GLAPIENTRY *MP_GLDEBUGPROC)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *,const void *); //function pointers loaded from the OpenGL library struct GL { int version; // MPGL_VER() mangled (e.g. 210 for 2.1) int es; // es version (e.g. 300), 0 for desktop GL int glsl_version; // e.g. 130 for GLSL 1.30 char *extensions; // Equivalent to GL_EXTENSIONS int mpgl_caps; // Bitfield of MPGL_CAP_* constants bool debug_context; // use of e.g. GLX_CONTEXT_DEBUG_BIT_ARB void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei); void (GLAPIENTRY *Clear)(GLbitfield); void (GLAPIENTRY *GenTextures)(GLsizei, GLuint *); void (GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *); void (GLAPIENTRY *Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte); void (GLAPIENTRY *Color4f)(GLfloat, GLfloat, GLfloat, GLfloat); void (GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); void (GLAPIENTRY *Enable)(GLenum); void (GLAPIENTRY *Disable)(GLenum); const GLubyte *(GLAPIENTRY * GetString)(GLenum); void (GLAPIENTRY *DrawBuffer)(GLenum); void (GLAPIENTRY *BlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum); void (GLAPIENTRY *Flush)(void); void (GLAPIENTRY *Finish)(void); void (GLAPIENTRY *PixelStorei)(GLenum, GLint); void (GLAPIENTRY *TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); void (GLAPIENTRY *TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); void (GLAPIENTRY *TexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); void (GLAPIENTRY *TexParameteri)(GLenum, GLenum, GLint); void (GLAPIENTRY *GetIntegerv)(GLenum, GLint *); void (GLAPIENTRY *GetBooleanv)(GLenum, GLboolean *); void (GLAPIENTRY *ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *); void (GLAPIENTRY *ReadBuffer)(GLenum); void (GLAPIENTRY *DrawArrays)(GLenum, GLint, GLsizei); GLenum (GLAPIENTRY *GetError)(void); void (GLAPIENTRY *GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *); void (GLAPIENTRY *GenBuffers)(GLsizei, GLuint *); void (GLAPIENTRY *DeleteBuffers)(GLsizei, const GLuint *); void (GLAPIENTRY *BindBuffer)(GLenum, GLuint); GLvoid * (GLAPIENTRY * MapBuffer)(GLenum, GLenum); GLboolean (GLAPIENTRY *UnmapBuffer)(GLenum); void (GLAPIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); void (GLAPIENTRY *ActiveTexture)(GLenum); void (GLAPIENTRY *BindTexture)(GLenum, GLuint); int (GLAPIENTRY *SwapInterval)(int); void (GLAPIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); void (GLAPIENTRY *GenVertexArrays)(GLsizei, GLuint *); void (GLAPIENTRY *BindVertexArray)(GLuint); GLint (GLAPIENTRY *GetAttribLocation)(GLuint, const GLchar *); void (GLAPIENTRY *EnableVertexAttribArray)(GLuint); void (GLAPIENTRY *DisableVertexAttribArray)(GLuint); void (GLAPIENTRY *VertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); void (GLAPIENTRY *DeleteVertexArrays)(GLsizei, const GLuint *); void (GLAPIENTRY *UseProgram)(GLuint); GLint (GLAPIENTRY *GetUniformLocation)(GLuint, const GLchar *); void (GLAPIENTRY *CompileShader)(GLuint); GLuint (GLAPIENTRY *CreateProgram)(void); GLuint (GLAPIENTRY *CreateShader)(GLenum); void (GLAPIENTRY *ShaderSource)(GLuint, GLsizei, const GLchar **, const GLint *); void (GLAPIENTRY *LinkProgram)(GLuint); void (GLAPIENTRY *AttachShader)(GLuint, GLuint); void (GLAPIENTRY *DeleteShader)(GLuint); void (GLAPIENTRY *DeleteProgram)(GLuint); void (GLAPIENTRY *GetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); void (GLAPIENTRY *GetShaderiv)(GLuint, GLenum, GLint *); void (GLAPIENTRY *GetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); void (GLAPIENTRY *GetProgramiv)(GLenum, GLenum, GLint *); const GLubyte* (GLAPIENTRY *GetStringi)(GLenum, GLuint); void (GLAPIENTRY *BindAttribLocation)(GLuint, GLuint, const GLchar *); void (GLAPIENTRY *BindFramebuffer)(GLenum, GLuint); void (GLAPIENTRY *GenFramebuffers)(GLsizei, GLuint *); void (GLAPIENTRY *DeleteFramebuffers)(GLsizei, const GLuint *); GLenum (GLAPIENTRY *CheckFramebufferStatus)(GLenum); void (GLAPIENTRY *FramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint); void (GLAPIENTRY *Uniform1f)(GLint, GLfloat); void (GLAPIENTRY *Uniform2f)(GLint, GLfloat, GLfloat); void (GLAPIENTRY *Uniform3f)(GLint, GLfloat, GLfloat, GLfloat); void (GLAPIENTRY *Uniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); void (GLAPIENTRY *Uniform1i)(GLint, GLint); void (GLAPIENTRY *UniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *); void (GLAPIENTRY *UniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *); void (GLAPIENTRY *VDPAUInitNV)(const GLvoid *, const GLvoid *); void (GLAPIENTRY *VDPAUFiniNV)(void); GLvdpauSurfaceNV (GLAPIENTRY *VDPAURegisterOutputSurfaceNV) (GLvoid *, GLenum, GLsizei, const GLuint *); void (GLAPIENTRY *VDPAUUnregisterSurfaceNV)(GLvdpauSurfaceNV); void (GLAPIENTRY *VDPAUSurfaceAccessNV)(GLvdpauSurfaceNV, GLenum); void (GLAPIENTRY *VDPAUMapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *); void (GLAPIENTRY *VDPAUUnmapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *); GLint (GLAPIENTRY *GetVideoSync)(GLuint *); GLint (GLAPIENTRY *WaitVideoSync)(GLint, GLint, unsigned int *); void (GLAPIENTRY *DebugMessageCallback)(MP_GLDEBUGPROC callback, const void *userParam); }; #endif /* MPLAYER_GL_COMMON_H */