/* * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * You can alternatively redistribute this file and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. */ #ifndef MPLAYER_GL_COMMON_H #define MPLAYER_GL_COMMON_H #include #include #include "config.h" #include "core/mp_msg.h" #include "vo.h" #include "video/csputils.h" #include "video/mp_image.h" #if defined(CONFIG_GL_COCOA) && !defined(CONFIG_GL_X11) #ifdef GL_VERSION_3_0 #include #else #include #endif #include #else #include #include #endif #include "video/out/gl_header_fixes.h" struct GL; typedef struct GL GL; void glAdjustAlignment(GL *gl, int stride); int glFindFormat(uint32_t format, int have_texture_rg, int *bpp, GLint *gl_texfmt, GLenum *gl_format, GLenum *gl_type); int glFmt2bpp(GLenum format, GLenum type); void glCreateClearTex(GL *gl, GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter, int w, int h, unsigned char val); int glCreatePPMTex(GL *gl, GLenum target, GLenum fmt, GLint filter, FILE *f, int *width, int *height, int *maxval); void glUploadTex(GL *gl, GLenum target, GLenum format, GLenum type, const void *dataptr, int stride, int x, int y, int w, int h, int slice); void glClearTex(GL *gl, GLenum target, GLenum format, GLenum type, int x, int y, int w, int h, uint8_t val, void **scratch); void glDownloadTex(GL *gl, GLenum target, GLenum format, GLenum type, void *dataptr, int stride); void glDrawTex(GL *gl, GLfloat x, GLfloat y, GLfloat w, GLfloat h, GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, int sx, int sy, int rect_tex, int is_yv12, int flip); int loadGPUProgram(GL *gl, GLenum target, char *prog); void glCheckError(GL *gl, const char *info); mp_image_t *glGetWindowScreenshot(GL *gl); /** \addtogroup glconversion * \{ */ //! do not use YUV conversion, this should always stay 0 #define YUV_CONVERSION_NONE 0 //! use nVidia specific register combiners for YUV conversion //! implementation has been removed #define YUV_CONVERSION_COMBINERS 1 //! use a fragment program for YUV conversion #define YUV_CONVERSION_FRAGMENT 2 //! use a fragment program for YUV conversion with gamma using POW #define YUV_CONVERSION_FRAGMENT_POW 3 //! use a fragment program with additional table lookup for YUV conversion #define YUV_CONVERSION_FRAGMENT_LOOKUP 4 //! use ATI specific register combiners ("fragment program") #define YUV_CONVERSION_COMBINERS_ATI 5 //! use a fragment program with 3D table lookup for YUV conversion #define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6 //! use ATI specific "text" register combiners ("fragment program") #define YUV_CONVERSION_TEXT_FRAGMENT 7 //! use normal bilinear scaling for textures #define YUV_SCALER_BILIN 0 //! use higher quality bicubic scaling for textures #define YUV_SCALER_BICUB 1 //! use cubic scaling in X and normal linear scaling in Y direction #define YUV_SCALER_BICUB_X 2 //! use cubic scaling without additional lookup texture #define YUV_SCALER_BICUB_NOTEX 3 #define YUV_SCALER_UNSHARP 4 #define YUV_SCALER_UNSHARP2 5 //! mask for conversion type #define YUV_CONVERSION_MASK 0xF //! mask for scaler type #define YUV_SCALER_MASK 0xF //! shift value for luminance scaler type #define YUV_LUM_SCALER_SHIFT 8 //! shift value for chrominance scaler type #define YUV_CHROM_SCALER_SHIFT 12 //! extract conversion out of type #define YUV_CONVERSION(t) ((t) & YUV_CONVERSION_MASK) //! extract luminance scaler out of type #define YUV_LUM_SCALER(t) (((t) >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK) //! extract chrominance scaler out of type #define YUV_CHROM_SCALER(t) (((t) >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK) #define SET_YUV_CONVERSION(c) ((c) & YUV_CONVERSION_MASK) #define SET_YUV_LUM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_LUM_SCALER_SHIFT) #define SET_YUV_CHROM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_CHROM_SCALER_SHIFT) //! returns whether the yuv conversion supports large brightness range etc. static inline int glYUVLargeRange(int conv) { switch (conv) { case YUV_CONVERSION_NONE: case YUV_CONVERSION_COMBINERS_ATI: case YUV_CONVERSION_FRAGMENT_LOOKUP3D: case YUV_CONVERSION_TEXT_FRAGMENT: return 0; } return 1; } /** \} */ typedef struct { GLenum target; int type; struct mp_csp_params csp_params; int texw; int texh; int chrom_texw; int chrom_texh; float filter_strength; float noise_strength; } gl_conversion_params_t; int glAutodetectYUVConversion(GL *gl); void glSetupYUVConversion(GL *gl, gl_conversion_params_t *params); void glEnableYUVConversion(GL *gl, GLenum target, int type); void glDisableYUVConversion(GL *gl, GLenum target, int type); #define GL_3D_RED_CYAN 1 #define GL_3D_GREEN_MAGENTA 2 #define GL_3D_QUADBUFFER 3 void glEnable3DLeft(GL *gl, int type); void glEnable3DRight(GL *gl, int type); void glDisable3D(GL *gl, int type); enum MPGLType { GLTYPE_AUTO, GLTYPE_COCOA, GLTYPE_W32, GLTYPE_X11, }; enum { MPGL_CAP_GL = (1 << 0), // GL was successfully loaded MPGL_CAP_GL_LEGACY = (1 << 1), // GL 1.1 (but not 3.x) MPGL_CAP_GL2 = (1 << 2), // GL 2.0 (3.x core subset) MPGL_CAP_GL21 = (1 << 3), // GL 2.1 (3.x core subset) MPGL_CAP_GL3 = (1 << 4), // GL 3.x core MPGL_CAP_FB = (1 << 5), MPGL_CAP_VAO = (1 << 6), MPGL_CAP_SRGB_TEX = (1 << 7), MPGL_CAP_SRGB_FB = (1 << 8), MPGL_CAP_FLOAT_TEX = (1 << 9), MPGL_CAP_TEX_RG = (1 << 10), // GL_ARB_texture_rg / GL 3.x MPGL_CAP_NO_SW = (1 << 30), // used to block sw. renderers }; #define MPGL_VER(major, minor) (((major) << 16) | (minor)) #define MPGL_VER_GET_MAJOR(ver) ((ver) >> 16) #define MPGL_VER_GET_MINOR(ver) ((ver) & ((1 << 16) - 1)) #define MPGL_VER_P(ver) MPGL_VER_GET_MAJOR(ver), MPGL_VER_GET_MINOR(ver) typedef struct MPGLContext { GL *gl; enum MPGLType type; struct vo *vo; // Bit size of each component in the created framebuffer. 0 if unknown. int depth_r, depth_g, depth_b; // GL version requested from create_window_gl3 backend. // (Might be different from the actual version in gl->version.) int requested_gl_version; void (*swapGlBuffers)(struct MPGLContext *); int (*check_events)(struct vo *vo); void (*fullscreen)(struct vo *vo); int (*vo_init)(struct vo *vo); void (*vo_uninit)(struct vo *vo); void (*releaseGlContext)(struct MPGLContext *); // Creates GL 1.x/2.x legacy context. bool (*create_window_old)(struct MPGLContext *ctx, uint32_t d_width, uint32_t d_height, uint32_t flags); // Creates GL 3.x core context. bool (*create_window_gl3)(struct MPGLContext *ctx, uint32_t d_width, uint32_t d_height, uint32_t flags); // optional void (*pause)(struct vo *vo); void (*resume)(struct vo *vo); void (*ontop)(struct vo *vo); void (*border)(struct vo *vo); void (*update_xinerama_info)(struct vo *vo); // For free use by the backend. void *priv; // Internal to gl_common.c. bool (*selected_create_window)(struct MPGLContext *ctx, uint32_t d_width, uint32_t d_height, uint32_t flags); bool vo_init_ok; } MPGLContext; int mpgl_find_backend(const char *name); MPGLContext *mpgl_init(enum MPGLType type, struct vo *vo); void mpgl_uninit(MPGLContext *ctx); // Create a VO window and create a GL context on it. // (Calls create_window_gl3 or create_window+setGlWindow.) // gl_caps: bitfield of MPGL_CAP_* (required GL version and feature set) // flags: passed to the backend's create window function // Returns success. bool mpgl_create_window(struct MPGLContext *ctx, int gl_caps, uint32_t d_width, uint32_t d_height, uint32_t flags); // Destroy the window, without resetting GL3 vs. GL2 context choice. // If this fails (false), mpgl_uninit(ctx) must be called. bool mpgl_destroy_window(struct MPGLContext *ctx); // print a multi line string with line numbers (e.g. for shader sources) // mod, lev: module and log level, as in mp_msg() void mp_log_source(int mod, int lev, const char *src); //function pointers loaded from the OpenGL library struct GL { int version; // MPGL_VER() mangled int glsl_version; // e.g. 130 for GLSL 1.30 char *extensions; // Equivalent to GL_EXTENSIONS int mpgl_caps; // Bitfield of MPGL_CAP_* constants void (GLAPIENTRY *Begin)(GLenum); void (GLAPIENTRY *End)(void); void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei); void (GLAPIENTRY *MatrixMode)(GLenum); void (GLAPIENTRY *LoadIdentity)(void); void (GLAPIENTRY *Translated)(double, double, double); void (GLAPIENTRY *Scaled)(double, double, double); void (GLAPIENTRY *Ortho)(double, double, double, double, double,double); void (GLAPIENTRY *PushMatrix)(void); void (GLAPIENTRY *PopMatrix)(void); void (GLAPIENTRY *Clear)(GLbitfield); GLuint (GLAPIENTRY *GenLists)(GLsizei); void (GLAPIENTRY *DeleteLists)(GLuint, GLsizei); void (GLAPIENTRY *NewList)(GLuint, GLenum); void (GLAPIENTRY *EndList)(void); void (GLAPIENTRY *CallList)(GLuint); void (GLAPIENTRY *CallLists)(GLsizei, GLenum, const GLvoid *); void (GLAPIENTRY *GenTextures)(GLsizei, GLuint *); void (GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *); void (GLAPIENTRY *TexEnvi)(GLenum, GLenum, GLint); void (GLAPIENTRY *Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte); void (GLAPIENTRY *Color4f)(GLfloat, GLfloat, GLfloat, GLfloat); void (GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); void (GLAPIENTRY *Enable)(GLenum); void (GLAPIENTRY *Disable)(GLenum); const GLubyte *(GLAPIENTRY * GetString)(GLenum); void (GLAPIENTRY *DrawBuffer)(GLenum); void (GLAPIENTRY *DepthMask)(GLboolean); void (GLAPIENTRY *BlendFunc)(GLenum, GLenum); void (GLAPIENTRY *Flush)(void); void (GLAPIENTRY *Finish)(void); void (GLAPIENTRY *PixelStorei)(GLenum, GLint); void (GLAPIENTRY *TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); void (GLAPIENTRY *TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); void (GLAPIENTRY *TexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); void (GLAPIENTRY *GetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *); void (GLAPIENTRY *TexParameteri)(GLenum, GLenum, GLint); void (GLAPIENTRY *TexParameterf)(GLenum, GLenum, GLfloat); void (GLAPIENTRY *TexParameterfv)(GLenum, GLenum, const GLfloat *); void (GLAPIENTRY *TexCoord2f)(GLfloat, GLfloat); void (GLAPIENTRY *TexCoord2fv)(const GLfloat *); void (GLAPIENTRY *Vertex2f)(GLfloat, GLfloat); void (GLAPIENTRY *GetIntegerv)(GLenum, GLint *); void (GLAPIENTRY *GetBooleanv)(GLenum, GLboolean *); void (GLAPIENTRY *ColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); void (GLAPIENTRY *ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *); void (GLAPIENTRY *ReadBuffer)(GLenum); void (GLAPIENTRY *VertexPointer)(GLint, GLenum, GLsizei, const GLvoid *); void (GLAPIENTRY *ColorPointer)(GLint, GLenum, GLsizei, const GLvoid *); void (GLAPIENTRY *TexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *); void (GLAPIENTRY *DrawArrays)(GLenum, GLint, GLsizei); void (GLAPIENTRY *EnableClientState)(GLenum); void (GLAPIENTRY *DisableClientState)(GLenum); GLenum (GLAPIENTRY *GetError)(void); void (GLAPIENTRY *GenBuffers)(GLsizei, GLuint *); void (GLAPIENTRY *DeleteBuffers)(GLsizei, const GLuint *); void (GLAPIENTRY *BindBuffer)(GLenum, GLuint); GLvoid * (GLAPIENTRY * MapBuffer)(GLenum, GLenum); GLboolean (GLAPIENTRY *UnmapBuffer)(GLenum); void (GLAPIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); void (GLAPIENTRY *ActiveTexture)(GLenum); void (GLAPIENTRY *BindTexture)(GLenum, GLuint); void (GLAPIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat); void (GLAPIENTRY *GenPrograms)(GLsizei, GLuint *); void (GLAPIENTRY *DeletePrograms)(GLsizei, const GLuint *); void (GLAPIENTRY *BindProgram)(GLenum, GLuint); void (GLAPIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); void (GLAPIENTRY *GetProgramivARB)(GLenum, GLenum, GLint *); void (GLAPIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); int (GLAPIENTRY *SwapInterval)(int); void (GLAPIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); void (GLAPIENTRY *BeginFragmentShader)(void); void (GLAPIENTRY *EndFragmentShader)(void); void (GLAPIENTRY *SampleMap)(GLuint, GLuint, GLenum); void (GLAPIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); void (GLAPIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); void (GLAPIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *); void (GLAPIENTRY *GenVertexArrays)(GLsizei, GLuint *); void (GLAPIENTRY *BindVertexArray)(GLuint); GLint (GLAPIENTRY *GetAttribLocation)(GLuint, const GLchar *); void (GLAPIENTRY *EnableVertexAttribArray)(GLuint); void (GLAPIENTRY *DisableVertexAttribArray)(GLuint); void (GLAPIENTRY *VertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); void (GLAPIENTRY *DeleteVertexArrays)(GLsizei, const GLuint *); void (GLAPIENTRY *UseProgram)(GLuint); GLint (GLAPIENTRY *GetUniformLocation)(GLuint, const GLchar *); void (GLAPIENTRY *CompileShader)(GLuint); GLuint (GLAPIENTRY *CreateProgram)(void); GLuint (GLAPIENTRY *CreateShader)(GLenum); void (GLAPIENTRY *ShaderSource)(GLuint, GLsizei, const GLchar **, const GLint *); void (GLAPIENTRY *LinkProgram)(GLuint); void (GLAPIENTRY *AttachShader)(GLuint, GLuint); void (GLAPIENTRY *DeleteShader)(GLuint); void (GLAPIENTRY *DeleteProgram)(GLuint); void (GLAPIENTRY *GetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); void (GLAPIENTRY *GetShaderiv)(GLuint, GLenum, GLint *); void (GLAPIENTRY *GetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); void (GLAPIENTRY *GetProgramiv)(GLenum, GLenum, GLint *); const GLubyte* (GLAPIENTRY *GetStringi)(GLenum, GLuint); void (GLAPIENTRY *BindAttribLocation)(GLuint, GLuint, const GLchar *); void (GLAPIENTRY *BindFramebuffer)(GLenum, GLuint); void (GLAPIENTRY *GenFramebuffers)(GLsizei, GLuint *); void (GLAPIENTRY *DeleteFramebuffers)(GLsizei, const GLuint *); GLenum (GLAPIENTRY *CheckFramebufferStatus)(GLenum); void (GLAPIENTRY *FramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint); void (GLAPIENTRY *Uniform1f)(GLint, GLfloat); void (GLAPIENTRY *Uniform2f)(GLint, GLfloat, GLfloat); void (GLAPIENTRY *Uniform3f)(GLint, GLfloat, GLfloat, GLfloat); void (GLAPIENTRY *Uniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); void (GLAPIENTRY *Uniform1i)(GLint, GLint); void (GLAPIENTRY *UniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *); void (GLAPIENTRY *UniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *); }; #endif /* MPLAYER_GL_COMMON_H */