/* * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * You can alternatively redistribute this file and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. */ #ifndef MPLAYER_GL_COMMON_H #define MPLAYER_GL_COMMON_H #include #include #include #include "config.h" #include "common/msg.h" #include "bstr/bstr.h" #include "vo.h" #include "video/csputils.h" #include "video/mp_image.h" #if HAVE_GL_COCOA #ifdef GL_VERSION_3_0 #include #else #include #endif #include #else #include #include #endif #define MP_GET_GL_WORKAROUNDS #include "video/out/gl_header_fixes.h" struct GL; typedef struct GL GL; void glAdjustAlignment(GL *gl, int stride); int glFmt2bpp(GLenum format, GLenum type); void glUploadTex(GL *gl, GLenum target, GLenum format, GLenum type, const void *dataptr, int stride, int x, int y, int w, int h, int slice); void glClearTex(GL *gl, GLenum target, GLenum format, GLenum type, int x, int y, int w, int h, uint8_t val, void **scratch); void glDownloadTex(GL *gl, GLenum target, GLenum format, GLenum type, void *dataptr, int stride); void glCheckError(GL *gl, struct mp_log *log, const char *info); mp_image_t *glGetWindowScreenshot(GL *gl); #define GL_3D_RED_CYAN 1 #define GL_3D_GREEN_MAGENTA 2 #define GL_3D_QUADBUFFER 3 void glEnable3DLeft(GL *gl, int type); void glEnable3DRight(GL *gl, int type); void glDisable3D(GL *gl, int type); enum { MPGL_CAP_GL = (1 << 0), // GL was successfully loaded MPGL_CAP_GL_LEGACY = (1 << 1), // GL 1.1 (but not 3.x) MPGL_CAP_GL2 = (1 << 2), // GL 2.0 (3.x core subset) MPGL_CAP_GL21 = (1 << 3), // GL 2.1 (3.x core subset) MPGL_CAP_GL3 = (1 << 4), // GL 3.x core MPGL_CAP_FB = (1 << 5), MPGL_CAP_VAO = (1 << 6), MPGL_CAP_SRGB_TEX = (1 << 7), MPGL_CAP_SRGB_FB = (1 << 8), MPGL_CAP_FLOAT_TEX = (1 << 9), MPGL_CAP_TEX_RG = (1 << 10), // GL_ARB_texture_rg / GL 3.x MPGL_CAP_VDPAU = (1 << 11), // GL_NV_vdpau_interop MPGL_CAP_APPLE_RGB_422 = (1 << 12), // GL_APPLE_rgb_422 MPGL_CAP_NO_SW = (1 << 30), // used to block sw. renderers }; #define MPGL_VER(major, minor) (((major) << 16) | (minor)) #define MPGL_VER_GET_MAJOR(ver) ((ver) >> 16) #define MPGL_VER_GET_MINOR(ver) ((ver) & ((1 << 16) - 1)) #define MPGL_VER_P(ver) MPGL_VER_GET_MAJOR(ver), MPGL_VER_GET_MINOR(ver) typedef struct MPGLContext { GL *gl; struct vo *vo; // Bit size of each component in the created framebuffer. 0 if unknown. int depth_r, depth_g, depth_b; // GL version requested from config_window_gl3 backend (MPGL_VER mangled). // (Might be different from the actual version in gl->version.) int requested_gl_version; void (*swapGlBuffers)(struct MPGLContext *); int (*vo_init)(struct vo *vo); void (*vo_uninit)(struct vo *vo); int (*vo_control)(struct vo *vo, int *events, int request, void *arg); void (*releaseGlContext)(struct MPGLContext *); void (*set_current)(struct MPGLContext *, bool current); // Resize the window, or create a new window if there isn't one yet. // On the first call, it creates a GL context according to what's specified // in MPGLContext.requested_gl_version. This is just a hint, and if the // requested version is not available, it may return a completely different // GL context. (The caller must check if the created GL version is ok. The // callee must try to fall back to an older version if the requested // version is not available, and newer versions are incompatible.) bool (*config_window)(struct MPGLContext *ctx, uint32_t d_width, uint32_t d_height, uint32_t flags); // An optional function to register a resize callback in the backend that // can be called on separate thread to handle resize events immediately // (without waiting for vo_check_events, which will come later for the // proper resize) void (*register_resize_callback)(struct vo *vo, void (*cb)(struct vo *vo, int w, int h)); // For free use by the backend. void *priv; } MPGLContext; MPGLContext *mpgl_init(struct vo *vo, const char *backend_name); void mpgl_uninit(MPGLContext *ctx); void mpgl_lock(MPGLContext *ctx); void mpgl_unlock(MPGLContext *ctx); void mpgl_set_context(MPGLContext *ctx); void mpgl_unset_context(MPGLContext *ctx); bool mpgl_is_thread_safe(MPGLContext *ctx); // Create a VO window and create a GL context on it. // (Calls config_window_gl3 or config_window+setGlWindow.) // gl_caps: bitfield of MPGL_CAP_* (required GL version and feature set) // flags: passed to the backend's create window function // Returns success. bool mpgl_config_window(struct MPGLContext *ctx, int gl_caps, uint32_t d_width, uint32_t d_height, uint32_t flags); int mpgl_find_backend(const char *name); struct m_option; int mpgl_validate_backend_opt(const struct m_option *opt, struct bstr name, struct bstr param); void mpgl_set_backend_cocoa(MPGLContext *ctx); void mpgl_set_backend_w32(MPGLContext *ctx); void mpgl_set_backend_x11(MPGLContext *ctx); void mpgl_set_backend_wayland(MPGLContext *ctx); struct mp_hwdec_info; struct gl_hwdec { const struct gl_hwdec_driver *driver; struct mp_log *log; struct MPGLContext *mpgl; struct mp_hwdec_info *info; // For free use by hwdec driver void *priv; // hwdec backends must set this to an IMGFMT_ that has an equivalent // internal representation in gl_video.c as the hardware texture. // It's used to build the rendering chain, and also as screenshot format. int converted_imgfmt; // Normally this is GL_TEXTURE_2D, but the hwdec driver can set it to // GL_TEXTURE_RECTANGLE. GLenum gl_texture_target; }; struct gl_hwdec_driver { // Same name as used by mp_hwdec_info->load_api() const char *api_name; // The hardware surface IMGFMT_ that must be passed to map_image later. int imgfmt; // Create the hwdec device. It must fill in hw->info, if applicable. // This also must set hw->converted_imgfmt. int (*create)(struct gl_hwdec *hw); // Prepare for rendering video. (E.g. create textures.) // Called on initialization, and every time the video size changes. int (*reinit)(struct gl_hwdec *hw, const struct mp_image_params *params); // Return textures that contain the given hw_image. // Note that the caller keeps a reference to hw_image until unmap_image // is called, so the hwdec driver doesn't need to do that. int (*map_image)(struct gl_hwdec *hw, struct mp_image *hw_image, GLuint *out_textures); // Undo map_image(). The user of map_image() calls this when the textures // are not needed anymore. void (*unmap_image)(struct gl_hwdec *hw); // Return a mp_image downloaded from the GPU (optional) struct mp_image *(*download_image)(struct gl_hwdec *hw, struct mp_image *hw_image); void (*destroy)(struct gl_hwdec *hw); }; extern const struct gl_hwdec_driver *mpgl_hwdec_drivers[]; void *mp_getdladdr(const char *s); void mpgl_load_functions(GL *gl, void *(*getProcAddress)(const GLubyte *), const char *ext2, struct mp_log *log); // print a multi line string with line numbers (e.g. for shader sources) // log, lev: module and log level, as in mp_msg() void mp_log_source(struct mp_log *log, int lev, const char *src); //function pointers loaded from the OpenGL library struct GL { int version; // MPGL_VER() mangled int glsl_version; // e.g. 130 for GLSL 1.30 char *extensions; // Equivalent to GL_EXTENSIONS int mpgl_caps; // Bitfield of MPGL_CAP_* constants void (GLAPIENTRY *Begin)(GLenum); void (GLAPIENTRY *End)(void); void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei); void (GLAPIENTRY *MatrixMode)(GLenum); void (GLAPIENTRY *LoadIdentity)(void); void (GLAPIENTRY *Translated)(double, double, double); void (GLAPIENTRY *Scaled)(double, double, double); void (GLAPIENTRY *Ortho)(double, double, double, double, double,double); void (GLAPIENTRY *PushMatrix)(void); void (GLAPIENTRY *PopMatrix)(void); void (GLAPIENTRY *Clear)(GLbitfield); GLuint (GLAPIENTRY *GenLists)(GLsizei); void (GLAPIENTRY *DeleteLists)(GLuint, GLsizei); void (GLAPIENTRY *NewList)(GLuint, GLenum); void (GLAPIENTRY *EndList)(void); void (GLAPIENTRY *CallList)(GLuint); void (GLAPIENTRY *CallLists)(GLsizei, GLenum, const GLvoid *); void (GLAPIENTRY *GenTextures)(GLsizei, GLuint *); void (GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *); void (GLAPIENTRY *TexEnvi)(GLenum, GLenum, GLint); void (GLAPIENTRY *Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte); void (GLAPIENTRY *Color4f)(GLfloat, GLfloat, GLfloat, GLfloat); void (GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); void (GLAPIENTRY *Enable)(GLenum); void (GLAPIENTRY *Disable)(GLenum); const GLubyte *(GLAPIENTRY * GetString)(GLenum); void (GLAPIENTRY *DrawBuffer)(GLenum); void (GLAPIENTRY *DepthMask)(GLboolean); void (GLAPIENTRY *BlendFunc)(GLenum, GLenum); void (GLAPIENTRY *BlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum); void (GLAPIENTRY *Flush)(void); void (GLAPIENTRY *Finish)(void); void (GLAPIENTRY *PixelStorei)(GLenum, GLint); void (GLAPIENTRY *TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); void (GLAPIENTRY *TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); void (GLAPIENTRY *TexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); void (GLAPIENTRY *GetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *); void (GLAPIENTRY *TexParameteri)(GLenum, GLenum, GLint); void (GLAPIENTRY *TexParameterf)(GLenum, GLenum, GLfloat); void (GLAPIENTRY *TexParameterfv)(GLenum, GLenum, const GLfloat *); void (GLAPIENTRY *TexCoord2f)(GLfloat, GLfloat); void (GLAPIENTRY *TexCoord2fv)(const GLfloat *); void (GLAPIENTRY *Vertex2f)(GLfloat, GLfloat); void (GLAPIENTRY *GetIntegerv)(GLenum, GLint *); void (GLAPIENTRY *GetBooleanv)(GLenum, GLboolean *); void (GLAPIENTRY *ColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); void (GLAPIENTRY *ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *); void (GLAPIENTRY *ReadBuffer)(GLenum); void (GLAPIENTRY *VertexPointer)(GLint, GLenum, GLsizei, const GLvoid *); void (GLAPIENTRY *ColorPointer)(GLint, GLenum, GLsizei, const GLvoid *); void (GLAPIENTRY *TexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *); void (GLAPIENTRY *DrawArrays)(GLenum, GLint, GLsizei); void (GLAPIENTRY *EnableClientState)(GLenum); void (GLAPIENTRY *DisableClientState)(GLenum); GLenum (GLAPIENTRY *GetError)(void); void (GLAPIENTRY *GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *); void (GLAPIENTRY *GenBuffers)(GLsizei, GLuint *); void (GLAPIENTRY *DeleteBuffers)(GLsizei, const GLuint *); void (GLAPIENTRY *BindBuffer)(GLenum, GLuint); GLvoid * (GLAPIENTRY * MapBuffer)(GLenum, GLenum); GLboolean (GLAPIENTRY *UnmapBuffer)(GLenum); void (GLAPIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); void (GLAPIENTRY *ActiveTexture)(GLenum); void (GLAPIENTRY *BindTexture)(GLenum, GLuint); void (GLAPIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat); void (GLAPIENTRY *GenPrograms)(GLsizei, GLuint *); void (GLAPIENTRY *DeletePrograms)(GLsizei, const GLuint *); void (GLAPIENTRY *BindProgram)(GLenum, GLuint); void (GLAPIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); void (GLAPIENTRY *GetProgramivARB)(GLenum, GLenum, GLint *); void (GLAPIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); int (GLAPIENTRY *SwapInterval)(int); void (GLAPIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); void (GLAPIENTRY *BeginFragmentShader)(void); void (GLAPIENTRY *EndFragmentShader)(void); void (GLAPIENTRY *SampleMap)(GLuint, GLuint, GLenum); void (GLAPIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); void (GLAPIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); void (GLAPIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *); void (GLAPIENTRY *GenVertexArrays)(GLsizei, GLuint *); void (GLAPIENTRY *BindVertexArray)(GLuint); GLint (GLAPIENTRY *GetAttribLocation)(GLuint, const GLchar *); void (GLAPIENTRY *EnableVertexAttribArray)(GLuint); void (GLAPIENTRY *DisableVertexAttribArray)(GLuint); void (GLAPIENTRY *VertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); void (GLAPIENTRY *DeleteVertexArrays)(GLsizei, const GLuint *); void (GLAPIENTRY *UseProgram)(GLuint); GLint (GLAPIENTRY *GetUniformLocation)(GLuint, const GLchar *); void (GLAPIENTRY *CompileShader)(GLuint); GLuint (GLAPIENTRY *CreateProgram)(void); GLuint (GLAPIENTRY *CreateShader)(GLenum); void (GLAPIENTRY *ShaderSource)(GLuint, GLsizei, const GLchar **, const GLint *); void (GLAPIENTRY *LinkProgram)(GLuint); void (GLAPIENTRY *AttachShader)(GLuint, GLuint); void (GLAPIENTRY *DeleteShader)(GLuint); void (GLAPIENTRY *DeleteProgram)(GLuint); void (GLAPIENTRY *GetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); void (GLAPIENTRY *GetShaderiv)(GLuint, GLenum, GLint *); void (GLAPIENTRY *GetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); void (GLAPIENTRY *GetProgramiv)(GLenum, GLenum, GLint *); const GLubyte* (GLAPIENTRY *GetStringi)(GLenum, GLuint); void (GLAPIENTRY *BindAttribLocation)(GLuint, GLuint, const GLchar *); void (GLAPIENTRY *BindFramebuffer)(GLenum, GLuint); void (GLAPIENTRY *GenFramebuffers)(GLsizei, GLuint *); void (GLAPIENTRY *DeleteFramebuffers)(GLsizei, const GLuint *); GLenum (GLAPIENTRY *CheckFramebufferStatus)(GLenum); void (GLAPIENTRY *FramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint); void (GLAPIENTRY *Uniform1f)(GLint, GLfloat); void (GLAPIENTRY *Uniform2f)(GLint, GLfloat, GLfloat); void (GLAPIENTRY *Uniform3f)(GLint, GLfloat, GLfloat, GLfloat); void (GLAPIENTRY *Uniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); void (GLAPIENTRY *Uniform1i)(GLint, GLint); void (GLAPIENTRY *UniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *); void (GLAPIENTRY *UniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *); void (GLAPIENTRY *UniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *); void (GLAPIENTRY *VDPAUInitNV)(const GLvoid *, const GLvoid *); void (GLAPIENTRY *VDPAUFiniNV)(void); GLvdpauSurfaceNV (GLAPIENTRY *VDPAURegisterOutputSurfaceNV) (GLvoid *, GLenum, GLsizei, const GLuint *); void (GLAPIENTRY *VDPAUUnregisterSurfaceNV)(GLvdpauSurfaceNV); void (GLAPIENTRY *VDPAUSurfaceAccessNV)(GLvdpauSurfaceNV, GLenum); void (GLAPIENTRY *VDPAUMapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *); void (GLAPIENTRY *VDPAUUnmapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *); }; #endif /* MPLAYER_GL_COMMON_H */