/* * common OpenGL routines * * copyleft (C) 2005-2010 Reimar Döffinger * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c * gave me lots of good ideas. * * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * You can alternatively redistribute this file and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. */ /** * \file gl_common.c * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c */ #include #include #include #include #include #include #include #include "talloc.h" #include "gl_common.h" #include "common/common.h" #include "options/options.h" #include "options/m_option.h" struct feature { int id; const char *name; }; static const struct feature features[] = { {MPGL_CAP_FB, "Framebuffers"}, {MPGL_CAP_VAO, "VAOs"}, {MPGL_CAP_FLOAT_TEX, "Float textures"}, {MPGL_CAP_TEX_RG, "RG textures"}, {MPGL_CAP_1ST_CLASS_ARRAYS, "1st class shader arrays"}, {MPGL_CAP_1D_TEX, "1D textures"}, {MPGL_CAP_3D_TEX, "3D textures"}, {MPGL_CAP_DEBUG, "debugging extensions"}, {MPGL_CAP_SW, "suspected software renderer"}, {0}, }; // This guesses if the current GL context is a suspected software renderer. static bool is_software_gl(GL *gl) { const char *renderer = gl->GetString(GL_RENDERER); const char *vendor = gl->GetString(GL_VENDOR); return !(renderer && vendor) || strcmp(renderer, "Software Rasterizer") == 0 || strstr(renderer, "llvmpipe") || strcmp(vendor, "Microsoft Corporation") == 0 || strcmp(renderer, "Mesa X11") == 0; } static void GLAPIENTRY dummy_glBindFramebuffer(GLenum target, GLuint framebuffer) { assert(framebuffer == 0); } #define FN_OFFS(name) offsetof(GL, name) #define DEF_FN(name) {FN_OFFS(name), {"gl" # name}} #define DEF_FN_NAMES(name, ...) {FN_OFFS(name), {__VA_ARGS__}} struct gl_function { ptrdiff_t offset; char *funcnames[7]; }; struct gl_functions { const char *extension; // introduced with this extension in any version int provides; // bitfield of MPGL_CAP_* constants int ver_core; // introduced as required function int ver_removed; // removed as required function (no replacement) int ver_es_core; // introduced as required GL ES function int ver_es_removed; // removed as required function (no replacement) const struct gl_function *functions; }; #define MAX_FN_COUNT 100 // max functions per gl_functions section // Note: to keep the number of sections low, some functions are in multiple // sections (if there are tricky combinations of GL/ES versions) static const struct gl_functions gl_functions[] = { // GL 2.1+ desktop and GLES 2.0+ (anything we support) // Probably all of these are in GL 2.0 too, but we require GLSL 120. { .ver_core = 210, .ver_es_core = 200, .functions = (const struct gl_function[]) { DEF_FN(ActiveTexture), DEF_FN(AttachShader), DEF_FN(BindAttribLocation), DEF_FN(BindBuffer), DEF_FN(BindTexture), DEF_FN(BlendFuncSeparate), DEF_FN(BufferData), DEF_FN(Clear), DEF_FN(ClearColor), DEF_FN(CompileShader), DEF_FN(CreateProgram), DEF_FN(CreateShader), DEF_FN(DeleteBuffers), DEF_FN(DeleteProgram), DEF_FN(DeleteShader), DEF_FN(DeleteTextures), DEF_FN(Disable), DEF_FN(DisableVertexAttribArray), DEF_FN(DrawArrays), DEF_FN(Enable), DEF_FN(EnableVertexAttribArray), DEF_FN(Finish), DEF_FN(Flush), DEF_FN(GenBuffers), DEF_FN(GenTextures), DEF_FN(GetBooleanv), DEF_FN(GetAttribLocation), DEF_FN(GetError), DEF_FN(GetIntegerv), DEF_FN(GetProgramInfoLog), DEF_FN(GetProgramiv), DEF_FN(GetShaderInfoLog), DEF_FN(GetShaderiv), DEF_FN(GetString), DEF_FN(GetUniformLocation), DEF_FN(LinkProgram), DEF_FN(PixelStorei), DEF_FN(ReadPixels), DEF_FN(ShaderSource), DEF_FN(TexImage2D), DEF_FN(TexParameteri), DEF_FN(TexSubImage2D), DEF_FN(Uniform1f), DEF_FN(Uniform2f), DEF_FN(Uniform3f), DEF_FN(Uniform1i), DEF_FN(UniformMatrix2fv), DEF_FN(UniformMatrix3fv), DEF_FN(UseProgram), DEF_FN(VertexAttribPointer), DEF_FN(Viewport), {0} }, }, // GL 2.1+ desktop only (and GLSL 120 shaders) { .ver_core = 210, .provides = MPGL_CAP_ROW_LENGTH | MPGL_CAP_1D_TEX | MPGL_CAP_3D_TEX | MPGL_CAP_1ST_CLASS_ARRAYS, .functions = (const struct gl_function[]) { DEF_FN(DrawBuffer), DEF_FN(GetTexLevelParameteriv), DEF_FN(MapBuffer), DEF_FN(ReadBuffer), DEF_FN(TexImage1D), DEF_FN(TexImage3D), DEF_FN(UnmapBuffer), {0} }, }, // GL 3.0+ and ES 3.x core only functions. { .ver_core = 300, .ver_es_core = 300, .provides = MPGL_CAP_3D_TEX | MPGL_CAP_1ST_CLASS_ARRAYS, .functions = (const struct gl_function[]) { DEF_FN(GetStringi), // for ES 3.0 DEF_FN(GetTexLevelParameteriv), DEF_FN(ReadBuffer), DEF_FN(UnmapBuffer), {0} }, }, // Useful for ES 2.0 { .ver_core = 110, .ver_es_core = 300, .extension = "GL_EXT_unpack_subimage", .provides = MPGL_CAP_ROW_LENGTH, }, // Framebuffers, extension in GL 2.x, core in GL 3.x core. { .ver_core = 300, .ver_es_core = 300, .extension = "GL_ARB_framebuffer_object", .provides = MPGL_CAP_FB, .functions = (const struct gl_function[]) { DEF_FN(BindFramebuffer), DEF_FN(GenFramebuffers), DEF_FN(DeleteFramebuffers), DEF_FN(CheckFramebufferStatus), DEF_FN(FramebufferTexture2D), {0} }, }, // Framebuffers, alternative extension name. { .ver_removed = 300, // don't touch these fn names in 3.x .ver_es_removed = 300, .extension = "GL_EXT_framebuffer_object", .provides = MPGL_CAP_FB, .functions = (const struct gl_function[]) { DEF_FN_NAMES(BindFramebuffer, "glBindFramebufferEXT"), DEF_FN_NAMES(GenFramebuffers, "glGenFramebuffersEXT"), DEF_FN_NAMES(DeleteFramebuffers, "glDeleteFramebuffersEXT"), DEF_FN_NAMES(CheckFramebufferStatus, "glCheckFramebufferStatusEXT"), DEF_FN_NAMES(FramebufferTexture2D, "glFramebufferTexture2DEXT"), {0} }, }, // VAOs, extension in GL 2.x, core in GL 3.x core. { .ver_core = 300, .ver_es_core = 300, .extension = "GL_ARB_vertex_array_object", .provides = MPGL_CAP_VAO, .functions = (const struct gl_function[]) { DEF_FN(GenVertexArrays), DEF_FN(BindVertexArray), DEF_FN(DeleteVertexArrays), {0} } }, // Float textures, extension in GL 2.x, core in GL 3.x core. { .ver_core = 300, .ver_es_core = 300, .extension = "GL_ARB_texture_float", .provides = MPGL_CAP_FLOAT_TEX, }, // GL_RED / GL_RG textures, extension in GL 2.x, core in GL 3.x core. { .ver_core = 300, .ver_es_core = 300, .extension = "GL_ARB_texture_rg", .provides = MPGL_CAP_TEX_RG, }, // Swap control, always an OS specific extension { .extension = "_swap_control", .functions = (const struct gl_function[]) { DEF_FN_NAMES(SwapInterval, "glXSwapIntervalSGI", "glXSwapInterval", "wglSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT"), {0} }, }, { .extension = "GLX_SGI_video_sync", .functions = (const struct gl_function[]) { DEF_FN_NAMES(GetVideoSync, "glXGetVideoSyncSGI"), DEF_FN_NAMES(WaitVideoSync, "glXWaitVideoSyncSGI"), {0}, }, }, // For gl_hwdec_vdpau.c // http://www.opengl.org/registry/specs/NV/vdpau_interop.txt { .extension = "GL_NV_vdpau_interop", .provides = MPGL_CAP_VDPAU, .functions = (const struct gl_function[]) { // (only functions needed by us) DEF_FN(VDPAUInitNV), DEF_FN(VDPAUFiniNV), DEF_FN(VDPAURegisterOutputSurfaceNV), DEF_FN(VDPAUUnregisterSurfaceNV), DEF_FN(VDPAUSurfaceAccessNV), DEF_FN(VDPAUMapSurfacesNV), DEF_FN(VDPAUUnmapSurfacesNV), {0} }, }, // Apple Packed YUV Formats // For gl_hwdec_vda.c // http://www.opengl.org/registry/specs/APPLE/rgb_422.txt { .extension = "GL_APPLE_rgb_422", .provides = MPGL_CAP_APPLE_RGB_422, }, { .ver_core = 430, .extension = "GL_ARB_debug_output", .provides = MPGL_CAP_DEBUG, .functions = (const struct gl_function[]) { // (only functions needed by us) DEF_FN(DebugMessageCallback), {0} }, }, }; #undef FN_OFFS #undef DEF_FN_HARD #undef DEF_FN #undef DEF_FN_NAMES // Fill the GL struct with function pointers and extensions from the current // GL context. Called by the backend. // getProcAddress: function to resolve function names, may be NULL // ext2: an extra extension string // log: used to output messages // Note: if you create a CONTEXT_FORWARD_COMPATIBLE_BIT_ARB with OpenGL 3.0, // you must append "GL_ARB_compatibility" to ext2. void mpgl_load_functions2(GL *gl, void *(*get_fn)(void *ctx, const char *n), void *fn_ctx, const char *ext2, struct mp_log *log) { talloc_free_children(gl); *gl = (GL) { .extensions = talloc_strdup(gl, ext2 ? ext2 : ""), }; gl->GetString = get_fn(fn_ctx, "glGetString"); if (!gl->GetString) { mp_err(log, "Can't load OpenGL functions.\n"); goto error; } int major = 0, minor = 0; const char *version_string = gl->GetString(GL_VERSION); if (!version_string) goto error; mp_verbose(log, "GL_VERSION='%s'\n", version_string); if (strncmp(version_string, "OpenGL ES ", 10) == 0) { version_string += 10; gl->es = 100; } if (sscanf(version_string, "%d.%d", &major, &minor) < 2) goto error; gl->version = MPGL_VER(major, minor); mp_verbose(log, "Detected %s %d.%d.\n", gl->es ? "GLES" : "desktop OpenGL", major, minor); if (gl->es) { gl->es = gl->version; gl->version = 0; if (gl->es < 200) { mp_fatal(log, "At least GLESv2 required.\n"); goto error; } } mp_verbose(log, "GL_VENDOR='%s'\n", gl->GetString(GL_VENDOR)); mp_verbose(log, "GL_RENDERER='%s'\n", gl->GetString(GL_RENDERER)); const char *shader = gl->GetString(GL_SHADING_LANGUAGE_VERSION); if (shader) mp_verbose(log, "GL_SHADING_LANGUAGE_VERSION='%s'\n", shader); // Note: This code doesn't handle CONTEXT_FORWARD_COMPATIBLE_BIT_ARB // on OpenGL 3.0 correctly. Apparently there's no way to detect this // situation, because GL_ARB_compatibility is specified only for 3.1 // and above. bool has_legacy = false; if (gl->version >= 300) { gl->GetStringi = get_fn(fn_ctx, "glGetStringi"); gl->GetIntegerv = get_fn(fn_ctx, "glGetIntegerv"); if (!(gl->GetStringi && gl->GetIntegerv)) goto error; GLint exts; gl->GetIntegerv(GL_NUM_EXTENSIONS, &exts); for (int n = 0; n < exts; n++) { const char *ext = gl->GetStringi(GL_EXTENSIONS, n); gl->extensions = talloc_asprintf_append(gl->extensions, " %s", ext); if (strcmp(ext, "GL_ARB_compatibility") == 0) has_legacy = true; } // This version doesn't have GL_ARB_compatibility yet, and always // includes legacy (except with CONTEXT_FORWARD_COMPATIBLE_BIT_ARB). if (gl->version == 300) has_legacy = true; } else { const char *ext = (char*)gl->GetString(GL_EXTENSIONS); gl->extensions = talloc_asprintf_append(gl->extensions, " %s", ext); has_legacy = true; } if (gl->es) has_legacy = false; if (has_legacy) mp_verbose(log, "OpenGL legacy compat. found.\n"); mp_dbg(log, "Combined OpenGL extensions string:\n%s\n", gl->extensions); for (int n = 0; n < sizeof(gl_functions) / sizeof(gl_functions[0]); n++) { const struct gl_functions *section = &gl_functions[n]; int version = gl->es ? gl->es : gl->version; int ver_core = gl->es ? section->ver_es_core : section->ver_core; int ver_removed = gl->es ? section->ver_es_removed : section->ver_removed; // With has_legacy, the legacy functions are still available, and // functions are never actually removed. (E.g. the context could be at // version >= 3.0, but functions like glBegin still exist and work.) if (!has_legacy && ver_removed && version >= ver_removed) continue; // NOTE: Function entrypoints can exist, even if they do not work. // We must always check extension strings and versions. bool exists = false, must_exist = false; if (ver_core) must_exist = version >= ver_core; if (section->extension && strstr(gl->extensions, section->extension)) exists = true; exists |= must_exist; if (!exists) continue; void *loaded[MAX_FN_COUNT] = {0}; bool all_loaded = true; const struct gl_function *fnlist = section->functions; for (int i = 0; fnlist && fnlist[i].funcnames[0]; i++) { const struct gl_function *fn = &fnlist[i]; void *ptr = NULL; for (int x = 0; fn->funcnames[x]; x++) { ptr = get_fn(fn_ctx, fn->funcnames[x]); if (ptr) break; } if (!ptr) { all_loaded = false; mp_warn(log, "Required function '%s' not " "found for %s OpenGL %d.%d.\n", fn->funcnames[0], section->extension ? section->extension : "builtin", MPGL_VER_GET_MAJOR(ver_core), MPGL_VER_GET_MINOR(ver_core)); if (must_exist) { gl->mpgl_caps = 0; goto error; } break; } assert(i < MAX_FN_COUNT); loaded[i] = ptr; } if (all_loaded) { gl->mpgl_caps |= section->provides; for (int i = 0; fnlist && fnlist[i].funcnames[0]; i++) { const struct gl_function *fn = &fnlist[i]; void **funcptr = (void**)(((char*)gl) + fn->offset); if (loaded[i]) *funcptr = loaded[i]; } } } gl->glsl_version = 0; if (gl->es) { if (gl->es >= 200) gl->glsl_version = 100; if (gl->es >= 300) gl->glsl_version = 300; } else { if (gl->version >= 200) gl->glsl_version = 110; if (gl->version >= 210) gl->glsl_version = 120; if (gl->version >= 300) gl->glsl_version = 130; // Specifically needed for OSX (normally we request 3.0 contexts only, but // OSX always creates 3.2 contexts when requesting a core context). if (gl->version >= 320) gl->glsl_version = 150; } if (is_software_gl(gl)) gl->mpgl_caps |= MPGL_CAP_SW; if (gl->mpgl_caps) { mp_verbose(log, "Detected OpenGL features:\n"); for (const struct feature *f = &features[0]; f->id; f++) { if ((f->id & gl->mpgl_caps)) mp_verbose(log, " - %s\n", f->name); } } // Provided for simpler handling if no framebuffer support is available. if (!gl->BindFramebuffer) gl->BindFramebuffer = &dummy_glBindFramebuffer; return; error: gl->version = 0; gl->es = 0; gl->mpgl_caps = 0; } static void *get_procaddr_wrapper(void *ctx, const char *name) { void *(*getProcAddress)(const GLubyte *) = ctx; return getProcAddress ? getProcAddress((const GLubyte*)name) : NULL; } void mpgl_load_functions(GL *gl, void *(*getProcAddress)(const GLubyte *), const char *ext2, struct mp_log *log) { mpgl_load_functions2(gl, get_procaddr_wrapper, getProcAddress, ext2, log); } typedef void (*MPGLSetBackendFn)(MPGLContext *ctx); struct backend { const char *name; MPGLSetBackendFn init; }; static const struct backend backends[] = { #if HAVE_GL_COCOA {"cocoa", mpgl_set_backend_cocoa}, #endif #if HAVE_GL_WIN32 {"win", mpgl_set_backend_w32}, #endif //Add the wayland backend before x11, in order to probe for a wayland-server before a x11-server and avoid using xwayland #if HAVE_GL_WAYLAND {"wayland", mpgl_set_backend_wayland}, #endif #if HAVE_GL_X11 {"x11", mpgl_set_backend_x11}, {"x11es", mpgl_set_backend_x11es}, #endif #if HAVE_EGL_X11 {"x11egl", mpgl_set_backend_x11egl}, {"x11egles", mpgl_set_backend_x11egles}, #endif {0} }; int mpgl_find_backend(const char *name) { if (name == NULL || strcmp(name, "auto") == 0) return -1; for (const struct backend *entry = backends; entry->name; entry++) { if (strcmp(entry->name, name) == 0) return entry - backends; } return -2; } int mpgl_validate_backend_opt(struct mp_log *log, const struct m_option *opt, struct bstr name, struct bstr param) { if (bstr_equals0(param, "help")) { mp_info(log, "OpenGL windowing backends:\n"); mp_info(log, " auto (autodetect)\n"); for (const struct backend *entry = backends; entry->name; entry++) mp_info(log, " %s\n", entry->name); return M_OPT_EXIT - 1; } char s[20]; snprintf(s, sizeof(s), "%.*s", BSTR_P(param)); return mpgl_find_backend(s) >= -1 ? 1 : M_OPT_INVALID; } static MPGLContext *init_backend(struct vo *vo, MPGLSetBackendFn set_backend, bool probing) { MPGLContext *ctx = talloc_ptrtype(NULL, ctx); *ctx = (MPGLContext) { .gl = talloc_zero(ctx, GL), .vo = vo, }; bool old_probing = vo->probing; vo->probing = probing; // hack; kill it once backends are separate set_backend(ctx); if (!ctx->vo_init(vo)) { talloc_free(ctx); ctx = NULL; } vo->probing = old_probing; return ctx; } static MPGLContext *mpgl_create(struct vo *vo, const char *backend_name) { MPGLContext *ctx = NULL; int index = mpgl_find_backend(backend_name); if (index == -1) { for (const struct backend *entry = backends; entry->name; entry++) { ctx = init_backend(vo, entry->init, true); if (ctx) break; } } else if (index >= 0) { ctx = init_backend(vo, backends[index].init, false); } return ctx; } // Create a VO window and create a GL context on it. // vo_flags: passed to the backend's create window function MPGLContext *mpgl_init(struct vo *vo, const char *backend_name, int vo_flags) { MPGLContext *ctx = mpgl_create(vo, backend_name); if (!ctx) goto cleanup; ctx->requested_gl_version = 300; if (!ctx->config_window(ctx, vo_flags | VOFLAG_HIDDEN)) goto cleanup; if (!ctx->gl->version && !ctx->gl->es) goto cleanup; if (ctx->gl->es && vo->probing) { MP_INFO(ctx->vo, "Skipping experimental GLES support (use --vo=opengl).\n"); goto cleanup; } if (ctx->gl->mpgl_caps & MPGL_CAP_SW) { MP_WARN(ctx->vo, "Suspected software renderer or indirect context.\n"); if (vo->probing) goto cleanup; } ctx->gl->debug_context = !!(vo_flags & VOFLAG_GL_DEBUG); return ctx; cleanup: mpgl_uninit(ctx); return NULL; } // flags: passed to the backend function bool mpgl_reconfig_window(struct MPGLContext *ctx, int vo_flags) { return ctx->config_window(ctx, vo_flags); } void mpgl_uninit(MPGLContext *ctx) { if (ctx) { ctx->releaseGlContext(ctx); ctx->vo_uninit(ctx->vo); } talloc_free(ctx); } void mpgl_lock(MPGLContext *ctx) { if (ctx->set_current) ctx->set_current(ctx, true); } void mpgl_unlock(MPGLContext *ctx) { if (ctx->set_current) ctx->set_current(ctx, false); }