#pragma once // This is a helper for implementing thread-safety for DR callbacks. These need // to allocate GPU buffers on the GPU thread (e.g. OpenGL with its forced TLS), // and the buffers also need to be freed on the GPU thread. // This is not a helpful "Dr.", rather it represents Satan in form of C code. struct dr_helper; struct mp_image; struct mp_dispatch_queue; // dr_helper_get_image() calls will use the dispatch queue to run get_image on // a target thread, which processes the dispatch queue. // Note: the dispatch queue must process outstanding async. work before the // dr_helper instance can be destroyed. struct dr_helper *dr_helper_create(struct mp_dispatch_queue *dispatch, struct mp_image *(*get_image)(void *ctx, int imgfmt, int w, int h, int stride_align), void *get_image_ctx); // Make DR release calls (freeing images) reentrant if they are called on this // (pthread_self()) thread. That means any free call will directly release the // image as allocated with get_image(). // Only 1 thread can use this at a time. Note that it would make no sense to // call this on more than 1 thread, as get_image is assumed not thread-safe. void dr_helper_acquire_thread(struct dr_helper *dr); // This _must_ be called on the same thread as dr_helper_acquire_thread() was // called. Every release call must be paired with an acquire call. void dr_helper_release_thread(struct dr_helper *dr); // Allocate an image by running the get_image callback on the target thread. // Always blocks on dispatch queue processing. This implies there is no way to // allocate a DR'ed image on the render thread (at least not in a way which // actually works if you want foreign threads to be able to free them). struct mp_image *dr_helper_get_image(struct dr_helper *dr, int imgfmt, int w, int h, int stride_align);