/* * This file is part of mpv. * * mpv is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with mpv. If not, see . */ import Cocoa class Window: NSWindow, NSWindowDelegate { weak var cocoaCB: CocoaCB! = nil var mpv: MPVHelper? { get { return cocoaCB.mpv } } var libmpv: LibmpvHelper { get { return cocoaCB.libmpv } } var targetScreen: NSScreen? var previousScreen: NSScreen? var currentScreen: NSScreen? var unfScreen: NSScreen? var unfsContentFrame: NSRect? var isInFullscreen: Bool = false var isAnimating: Bool = false var isMoving: Bool = false var forceTargetScreen: Bool = false var keepAspect: Bool = true { didSet { if let contentViewFrame = contentView?.frame, !isInFullscreen { unfsContentFrame = convertToScreen(contentViewFrame) } if keepAspect { contentAspectRatio = unfsContentFrame?.size ?? contentAspectRatio } else { resizeIncrements = NSSize(width: 1.0, height: 1.0) } } } var border: Bool = true { didSet { if !border { cocoaCB.titleBar?.hide() } } } override var canBecomeKey: Bool { return true } override var canBecomeMain: Bool { return true } override var styleMask: NSWindow.StyleMask { get { return super.styleMask } set { let responder = firstResponder let windowTitle = title super.styleMask = newValue makeFirstResponder(responder) title = windowTitle } } convenience init(contentRect: NSRect, screen: NSScreen?, view: NSView, cocoaCB ccb: CocoaCB) { self.init(contentRect: contentRect, styleMask: [.titled, .closable, .miniaturizable, .resizable], backing: .buffered, defer: false, screen: screen) // workaround for an AppKit bug where the NSWindow can't be placed on a // none Main screen NSScreen outside the Main screen's frame bounds if let wantedScreen = screen, screen != NSScreen.main { var absoluteWantedOrigin = contentRect.origin absoluteWantedOrigin.x += wantedScreen.frame.origin.x absoluteWantedOrigin.y += wantedScreen.frame.origin.y if !NSEqualPoints(absoluteWantedOrigin, self.frame.origin) { self.setFrameOrigin(absoluteWantedOrigin) } } cocoaCB = ccb title = cocoaCB.title minSize = NSMakeSize(160, 90) collectionBehavior = .fullScreenPrimary delegate = self if let cView = contentView { cView.addSubview(view) view.frame = cView.frame unfsContentFrame = convertToScreen(cView.frame) } targetScreen = screen currentScreen = screen unfScreen = screen if let app = NSApp as? Application { app.menuBar.register(#selector(setHalfWindowSize), for: MPM_H_SIZE) app.menuBar.register(#selector(setNormalWindowSize), for: MPM_N_SIZE) app.menuBar.register(#selector(setDoubleWindowSize), for: MPM_D_SIZE) app.menuBar.register(#selector(performMiniaturize(_:)), for: MPM_MINIMIZE) app.menuBar.register(#selector(performZoom(_:)), for: MPM_ZOOM) } } override func toggleFullScreen(_ sender: Any?) { if isAnimating { return } isAnimating = true targetScreen = cocoaCB.getTargetScreen(forFullscreen: !isInFullscreen) if targetScreen == nil && previousScreen == nil { targetScreen = screen } else if targetScreen == nil { targetScreen = previousScreen previousScreen = nil } else { previousScreen = screen } if let contentViewFrame = contentView?.frame, !isInFullscreen { unfsContentFrame = convertToScreen(contentViewFrame) unfScreen = screen } // move window to target screen when going to fullscreen if let tScreen = targetScreen, !isInFullscreen && (tScreen != screen) { let frame = calculateWindowPosition(for: tScreen, withoutBounds: false) setFrame(frame, display: true) } if Bool(mpv?.opts.native_fs ?? 1) { super.toggleFullScreen(sender) } else { if !isInFullscreen { setToFullScreen() } else { setToWindow() } } } func customWindowsToEnterFullScreen(for window: NSWindow) -> [NSWindow]? { return [window] } func customWindowsToExitFullScreen(for window: NSWindow) -> [NSWindow]? { return [window] } func window(_ window: NSWindow, startCustomAnimationToEnterFullScreenWithDuration duration: TimeInterval) { guard let tScreen = targetScreen else { return } cocoaCB.view?.layerContentsPlacement = .scaleProportionallyToFit cocoaCB.titleBar?.hide() NSAnimationContext.runAnimationGroup({ (context) -> Void in context.duration = getFsAnimationDuration(duration - 0.05) window.animator().setFrame(tScreen.frame, display: true) }, completionHandler: { }) } func window(_ window: NSWindow, startCustomAnimationToExitFullScreenWithDuration duration: TimeInterval) { guard let tScreen = targetScreen, let currentScreen = screen else { return } let newFrame = calculateWindowPosition(for: tScreen, withoutBounds: tScreen == screen) let intermediateFrame = aspectFit(rect: newFrame, in: currentScreen.frame) cocoaCB.view?.layerContentsPlacement = .scaleProportionallyToFill cocoaCB.titleBar?.hide() styleMask.remove(.fullScreen) setFrame(intermediateFrame, display: true) NSAnimationContext.runAnimationGroup({ (context) -> Void in context.duration = getFsAnimationDuration(duration - 0.05) window.animator().setFrame(newFrame, display: true) }, completionHandler: { }) } func windowDidEnterFullScreen(_ notification: Notification) { isInFullscreen = true cocoaCB.mpv?.setConfigProperty(fullscreen: isInFullscreen) cocoaCB.updateCusorVisibility() endAnimation(frame) cocoaCB.titleBar?.show() } func windowDidExitFullScreen(_ notification: Notification) { guard let tScreen = targetScreen else { return } isInFullscreen = false cocoaCB.mpv?.setConfigProperty(fullscreen: isInFullscreen) endAnimation(calculateWindowPosition(for: tScreen, withoutBounds: targetScreen == screen)) cocoaCB.view?.layerContentsPlacement = .scaleProportionallyToFit } func windowDidFailToEnterFullScreen(_ window: NSWindow) { guard let tScreen = targetScreen else { return } let newFrame = calculateWindowPosition(for: tScreen, withoutBounds: targetScreen == screen) setFrame(newFrame, display: true) endAnimation() } func windowDidFailToExitFullScreen(_ window: NSWindow) { guard let targetFrame = targetScreen?.frame else { return } setFrame(targetFrame, display: true) endAnimation() cocoaCB.view?.layerContentsPlacement = .scaleProportionallyToFit } func endAnimation(_ newFrame: NSRect = NSZeroRect) { if !NSEqualRects(newFrame, NSZeroRect) && isAnimating { NSAnimationContext.runAnimationGroup({ (context) -> Void in context.duration = 0.01 self.animator().setFrame(newFrame, display: true) }, completionHandler: nil ) } isAnimating = false cocoaCB.layer?.update() cocoaCB.checkShutdown() } func setToFullScreen() { guard let targetFrame = targetScreen?.frame else { return } styleMask.insert(.fullScreen) NSApp.presentationOptions = [.autoHideMenuBar, .autoHideDock] setFrame(targetFrame, display: true) endAnimation() isInFullscreen = true cocoaCB.mpv?.setConfigProperty(fullscreen: isInFullscreen) cocoaCB.layer?.update() } func setToWindow() { guard let tScreen = targetScreen else { return } let newFrame = calculateWindowPosition(for: tScreen, withoutBounds: targetScreen == screen) NSApp.presentationOptions = [] setFrame(newFrame, display: true) styleMask.remove(.fullScreen) endAnimation() isInFullscreen = false cocoaCB.mpv?.setConfigProperty(fullscreen: isInFullscreen) cocoaCB.layer?.update() } func getFsAnimationDuration(_ def: Double) -> Double { let duration = libmpv.macOpts.macos_fs_animation_duration if duration < 0 { return def } else { return Double(duration)/1000 } } func setOnTop(_ state: Bool, _ ontopLevel: Int) { if state { switch ontopLevel { case -1: level = .floating case -2: level = .statusBar + 1 default: level = NSWindow.Level(ontopLevel) } collectionBehavior.remove(.transient) collectionBehavior.insert(.managed) } else { level = .normal } } func setMinimized(_ stateWanted: Bool) { if isMiniaturized == stateWanted { return } if stateWanted { performMiniaturize(self) } else { deminiaturize(self) } } func setMaximized(_ stateWanted: Bool) { if isZoomed == stateWanted { return } zoom(self) } func updateMovableBackground(_ pos: NSPoint) { if !isInFullscreen { isMovableByWindowBackground = mpv?.canBeDraggedAt(pos) ?? true } else { isMovableByWindowBackground = false } } func updateFrame(_ rect: NSRect) { if rect != frame { let cRect = frameRect(forContentRect: rect) unfsContentFrame = rect setFrame(cRect, display: true) cocoaCB.layer?.update(force: true) } } func updateSize(_ size: NSSize) { if let currentSize = contentView?.frame.size, size != currentSize { let newContentFrame = centeredContentSize(for: frame, size: size) if !isInFullscreen { updateFrame(newContentFrame) } else { unfsContentFrame = newContentFrame } } } override func setFrame(_ frameRect: NSRect, display flag: Bool) { if frameRect.width < minSize.width || frameRect.height < minSize.height { mpv?.sendVerbose("tried to set too small window size: \(frameRect.size)") return } super.setFrame(frameRect, display: flag) if let size = unfsContentFrame?.size, keepAspect { contentAspectRatio = size } } func centeredContentSize(for rect: NSRect, size sz: NSSize) -> NSRect { let cRect = contentRect(forFrameRect: rect) let dx = (cRect.size.width - sz.width) / 2 let dy = (cRect.size.height - sz.height) / 2 return NSInsetRect(cRect, dx, dy) } func aspectFit(rect r: NSRect, in rTarget: NSRect) -> NSRect { var s = rTarget.width / r.width; if r.height*s > rTarget.height { s = rTarget.height / r.height } let w = r.width * s let h = r.height * s return NSRect(x: rTarget.midX - w/2, y: rTarget.midY - h/2, width: w, height: h) } func calculateWindowPosition(for tScreen: NSScreen, withoutBounds: Bool) -> NSRect { guard let contentFrame = unfsContentFrame, let screen = unfScreen else { return frame } var newFrame = frameRect(forContentRect: contentFrame) let targetFrame = tScreen.frame let targetVisibleFrame = tScreen.visibleFrame let unfsScreenFrame = screen.frame let visibleWindow = NSIntersectionRect(unfsScreenFrame, newFrame) // calculate visible area of every side let left = newFrame.origin.x - unfsScreenFrame.origin.x let right = unfsScreenFrame.size.width - (newFrame.origin.x - unfsScreenFrame.origin.x + newFrame.size.width) let bottom = newFrame.origin.y - unfsScreenFrame.origin.y let top = unfsScreenFrame.size.height - (newFrame.origin.y - unfsScreenFrame.origin.y + newFrame.size.height) // normalize visible areas, decide which one to take horizontal/vertical var xPer = (unfsScreenFrame.size.width - visibleWindow.size.width) var yPer = (unfsScreenFrame.size.height - visibleWindow.size.height) if xPer != 0 { xPer = (left >= 0 || right < 0 ? left : right) / xPer } if yPer != 0 { yPer = (bottom >= 0 || top < 0 ? bottom : top) / yPer } // calculate visible area for every side for target screen let xNewLeft = targetFrame.origin.x + (targetFrame.size.width - visibleWindow.size.width) * xPer let xNewRight = targetFrame.origin.x + targetFrame.size.width - (targetFrame.size.width - visibleWindow.size.width) * xPer - newFrame.size.width let yNewBottom = targetFrame.origin.y + (targetFrame.size.height - visibleWindow.size.height) * yPer let yNewTop = targetFrame.origin.y + targetFrame.size.height - (targetFrame.size.height - visibleWindow.size.height) * yPer - newFrame.size.height // calculate new coordinates, decide which one to take horizontal/vertical newFrame.origin.x = left >= 0 || right < 0 ? xNewLeft : xNewRight newFrame.origin.y = bottom >= 0 || top < 0 ? yNewBottom : yNewTop // don't place new window on top of a visible menubar let topMar = targetFrame.size.height - (newFrame.origin.y - targetFrame.origin.y + newFrame.size.height) let menuBarHeight = targetFrame.size.height - (targetVisibleFrame.size.height + targetVisibleFrame.origin.y) if topMar < menuBarHeight { newFrame.origin.y -= top - menuBarHeight } if withoutBounds { return newFrame } // screen bounds right and left if newFrame.origin.x + newFrame.size.width > targetFrame.origin.x + targetFrame.size.width { newFrame.origin.x = targetFrame.origin.x + targetFrame.size.width - newFrame.size.width } if newFrame.origin.x < targetFrame.origin.x { newFrame.origin.x = targetFrame.origin.x } // screen bounds top and bottom if newFrame.origin.y + newFrame.size.height > targetFrame.origin.y + targetFrame.size.height { newFrame.origin.y = targetFrame.origin.y + targetFrame.size.height - newFrame.size.height } if newFrame.origin.y < targetFrame.origin.y { newFrame.origin.y = targetFrame.origin.y } return newFrame } override func constrainFrameRect(_ frameRect: NSRect, to tScreen: NSScreen?) -> NSRect { if (isAnimating && !isInFullscreen) || (!isAnimating && isInFullscreen) { return frameRect } guard let ts: NSScreen = tScreen ?? screen ?? NSScreen.main else { return frameRect } var nf: NSRect = frameRect let of: NSRect = frame let vf: NSRect = (isAnimating ? (targetScreen ?? ts) : ts).visibleFrame let ncf: NSRect = contentRect(forFrameRect: nf) // screen bounds top and bottom if NSMaxY(nf) > NSMaxY(vf) { nf.origin.y = NSMaxY(vf) - NSHeight(nf) } if NSMaxY(ncf) < NSMinY(vf) { nf.origin.y = NSMinY(vf) + NSMinY(ncf) - NSMaxY(ncf) } // screen bounds right and left if NSMinX(nf) > NSMaxX(vf) { nf.origin.x = NSMaxX(vf) - NSWidth(nf) } if NSMaxX(nf) < NSMinX(vf) { nf.origin.x = NSMinX(vf) } if NSHeight(nf) < NSHeight(vf) && NSHeight(of) > NSHeight(vf) && !isInFullscreen { // If the window height is smaller than the visible frame, but it was // bigger previously recenter the smaller window vertically. This is // needed to counter the 'snap to top' behaviour. nf.origin.y = (NSHeight(vf) - NSHeight(nf)) / 2 } return nf } @objc func setNormalWindowSize() { setWindowScale(1.0) } @objc func setHalfWindowSize() { setWindowScale(0.5) } @objc func setDoubleWindowSize() { setWindowScale(2.0) } func setWindowScale(_ scale: Double) { mpv?.command("set window-scale \(scale)") } func addWindowScale(_ scale: Double) { if !isInFullscreen { mpv?.command("add window-scale \(scale)") } } func windowDidChangeScreen(_ notification: Notification) { if screen == nil { return } if !isAnimating && (currentScreen != screen) { previousScreen = screen } if currentScreen != screen { cocoaCB.updateDisplaylink() cocoaCB.layer?.update(force: true) } currentScreen = screen } func windowDidChangeScreenProfile(_ notification: Notification) { cocoaCB.layer?.needsICCUpdate = true } func windowDidChangeBackingProperties(_ notification: Notification) { cocoaCB.layer?.contentsScale = backingScaleFactor cocoaCB.flagEvents(VO_EVENT_DPI) } func windowWillStartLiveResize(_ notification: Notification) { cocoaCB.layer?.inLiveResize = true } func windowDidEndLiveResize(_ notification: Notification) { cocoaCB.layer?.inLiveResize = false cocoaCB.mpv?.setConfigProperty(maximized: isZoomed) } func windowShouldClose(_ sender: NSWindow) -> Bool { cocoa_put_key(MP_KEY_CLOSE_WIN) return false } func windowDidMiniaturize(_ notification: Notification) { cocoaCB.mpv?.setConfigProperty(minimized: true) } func windowDidDeminiaturize(_ notification: Notification) { cocoaCB.mpv?.setConfigProperty(minimized: false) } func windowDidResignKey(_ notification: Notification) { cocoaCB.setCursorVisiblility(true) } func windowDidBecomeKey(_ notification: Notification) { cocoaCB.updateCusorVisibility() } func windowDidChangeOcclusionState(_ notification: Notification) { if occlusionState.contains(.visible) { cocoaCB.layer?.update(force: true) } } func windowWillMove(_ notification: Notification) { isMoving = true } func windowDidMove(_ notification: Notification) { cocoaCB.mpv?.setConfigProperty(maximized: isZoomed) } }