/* * This file is part of mpv. * * mpv is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with mpv. If not, see . */ #include #include #include #include #include #include #include #include #include #include #include "config.h" #include "common/msg.h" #include "options/m_option.h" #include "options/path.h" #include "video/img_format.h" #include "video/mp_image.h" #include "video/sws_utils.h" #include "vf.h" struct vf_priv_s { VSCore *vscore; const VSAPI *vsapi; VSNodeRef *out_node; VSNodeRef *in_node; const struct script_driver *drv; // drv_vss struct VSScript *se; // drv_lazy struct lua_State *ls; VSNodeRef **gc_noderef; int num_gc_noderef; VSMap **gc_map; int num_gc_map; struct mp_image_params fmt_in; pthread_mutex_t lock; pthread_cond_t wakeup; // --- the following members are all protected by lock struct mp_image *next_image;// used to compute frame duration of oldest image struct mp_image **buffered; // oldest image first int num_buffered; int in_frameno; // frame number of buffered[0] (the oldest) int out_frameno; // frame number of first requested/ready frame double out_pts; // pts corresponding to first requested/ready frame struct mp_image **requested;// frame callback results (can point to dummy_img) // requested[0] is the frame to return first int max_requests; // upper bound for requested[] array bool failed; // frame callback returned with an error bool shutdown; // ask node to return bool initializing; // filters are being built bool in_node_active; // node might still be called // --- options char *cfg_file; int cfg_maxbuffer; int cfg_maxrequests; }; // priv->requested[n] points to this if a request for frame n is in-progress static const struct mp_image dummy_img; struct script_driver { int (*init)(struct vf_instance *vf); // first time init void (*uninit)(struct vf_instance *vf); // last time uninit int (*load_core)(struct vf_instance *vf); // make vsapi/vscore available int (*load)(struct vf_instance *vf, VSMap *vars); // also set p->out_node void (*unload)(struct vf_instance *vf); // unload script and maybe vs }; struct mpvs_fmt { VSPresetFormat vs; int mp; }; static const struct mpvs_fmt mpvs_fmt_table[] = { {pfYUV420P8, IMGFMT_420P}, {pfYUV422P8, IMGFMT_422P}, {pfYUV444P8, IMGFMT_444P}, {pfYUV410P8, IMGFMT_410P}, {pfYUV411P8, IMGFMT_411P}, {pfYUV440P8, IMGFMT_440P}, {pfYUV420P9, IMGFMT_420P9}, {pfYUV422P9, IMGFMT_422P9}, {pfYUV444P9, IMGFMT_444P9}, {pfYUV420P10, IMGFMT_420P10}, {pfYUV422P10, IMGFMT_422P10}, {pfYUV444P10, IMGFMT_444P10}, {pfYUV420P16, IMGFMT_420P16}, {pfYUV422P16, IMGFMT_422P16}, {pfYUV444P16, IMGFMT_444P16}, {pfNone} }; static VSPresetFormat mp_to_vs(int imgfmt) { for (int n = 0; mpvs_fmt_table[n].mp; n++) { if (mpvs_fmt_table[n].mp == imgfmt) return mpvs_fmt_table[n].vs; } return pfNone; } static int mp_from_vs(VSPresetFormat vs) { for (int n = 0; mpvs_fmt_table[n].mp; n++) { if (mpvs_fmt_table[n].vs == vs) return mpvs_fmt_table[n].mp; } return pfNone; } static void copy_mp_to_vs_frame_props_map(struct vf_priv_s *p, VSMap *map, struct mp_image *img) { struct mp_image_params *params = &img->params; if (params->d_w > 0 && params->d_h > 0) { AVRational dar = {params->d_w, params->d_h}; AVRational asp = {params->w, params->h}; AVRational par = av_div_q(dar, asp); p->vsapi->propSetInt(map, "_SARNum", par.num, 0); p->vsapi->propSetInt(map, "_SARDen", par.den, 0); } if (params->colorlevels) { p->vsapi->propSetInt(map, "_ColorRange", params->colorlevels == MP_CSP_LEVELS_TV, 0); } // The docs explicitly say it uses libavcodec values. p->vsapi->propSetInt(map, "_ColorSpace", mp_csp_to_avcol_spc(params->colorspace), 0); if (params->chroma_location) { p->vsapi->propSetInt(map, "_ChromaLocation", params->chroma_location == MP_CHROMA_CENTER, 0); } char pict_type = 0; switch (img->pict_type) { case 1: pict_type = 'I'; break; case 2: pict_type = 'P'; break; case 3: pict_type = 'B'; break; } if (pict_type) p->vsapi->propSetData(map, "_PictType", &pict_type, 1, 0); p->vsapi->propSetInt(map, "_FieldBased", !!(img->fields & MP_IMGFIELD_INTERLACED), 0); p->vsapi->propSetInt(map, "_Field", !!(img->fields & MP_IMGFIELD_TOP_FIRST), 0); } static int set_vs_frame_props(struct vf_priv_s *p, VSFrameRef *frame, struct mp_image *img, int dur_num, int dur_den) { VSMap *map = p->vsapi->getFramePropsRW(frame); if (!map) return -1; p->vsapi->propSetInt(map, "_DurationNum", dur_num, 0); p->vsapi->propSetInt(map, "_DurationDen", dur_den, 0); copy_mp_to_vs_frame_props_map(p, map, img); return 0; } static VSFrameRef *alloc_vs_frame(struct vf_priv_s *p, struct mp_image_params *fmt) { const VSFormat *vsfmt = p->vsapi->getFormatPreset(mp_to_vs(fmt->imgfmt), p->vscore); return p->vsapi->newVideoFrame(vsfmt, fmt->w, fmt->h, NULL, p->vscore); } static struct mp_image map_vs_frame(struct vf_priv_s *p, const VSFrameRef *ref, bool w) { const VSFormat *fmt = p->vsapi->getFrameFormat(ref); struct mp_image img = {0}; mp_image_setfmt(&img, mp_from_vs(fmt->id)); mp_image_set_size(&img, p->vsapi->getFrameWidth(ref, 0), p->vsapi->getFrameHeight(ref, 0)); for (int n = 0; n < img.num_planes; n++) { if (w) { img.planes[n] = p->vsapi->getWritePtr((VSFrameRef *)ref, n); } else { img.planes[n] = (uint8_t *)p->vsapi->getReadPtr(ref, n); } img.stride[n] = p->vsapi->getStride(ref, n); } return img; } static void drain_oldest_buffered_frame(struct vf_priv_s *p) { if (!p->num_buffered) return; talloc_free(p->buffered[0]); for (int n = 0; n < p->num_buffered - 1; n++) p->buffered[n] = p->buffered[n + 1]; p->num_buffered--; p->in_frameno++; } static void VS_CC vs_frame_done(void *userData, const VSFrameRef *f, int n, VSNodeRef *node, const char *errorMsg) { struct vf_instance *vf = userData; struct vf_priv_s *p = vf->priv; pthread_mutex_lock(&p->lock); // If these assertions fail, n is an unrequested frame (or filtered twice). assert(n >= p->out_frameno && n < p->out_frameno + p->max_requests); int index = n - p->out_frameno; MP_DBG(vf, "filtered frame %d (%d)\n", n, index); assert(p->requested[index] == &dummy_img); struct mp_image *res = NULL; if (f) { struct mp_image img = map_vs_frame(p, f, false); img.pts = MP_NOPTS_VALUE; const VSMap *map = p->vsapi->getFramePropsRO(f); if (map) { int err1, err2; int num = p->vsapi->propGetInt(map, "_DurationNum", 0, &err1); int den = p->vsapi->propGetInt(map, "_DurationDen", 0, &err2); if (!err1 && !err2) img.pts = num / (double)den; // abusing pts for frame length } if (img.pts == MP_NOPTS_VALUE) MP_ERR(vf, "No PTS after filter at frame %d!\n", n); res = mp_image_new_copy(&img); p->vsapi->freeFrame(f); } if (!res) { p->failed = true; MP_ERR(vf, "Filter error at frame %d: %s\n", n, errorMsg); } p->requested[index] = res; pthread_cond_broadcast(&p->wakeup); pthread_mutex_unlock(&p->lock); } static bool locked_need_input(struct vf_instance *vf) { struct vf_priv_s *p = vf->priv; return p->num_buffered < MP_TALLOC_AVAIL(p->buffered); } // Return true if progress was made. static bool locked_read_output(struct vf_instance *vf) { struct vf_priv_s *p = vf->priv; bool r = false; // Move finished frames from the request slots to the vf output queue. while (p->requested[0] && p->requested[0] != &dummy_img) { struct mp_image *out = p->requested[0]; if (out->pts != MP_NOPTS_VALUE) { double duration = out->pts; out->pts = p->out_pts; p->out_pts += duration; } vf_add_output_frame(vf, out); for (int n = 0; n < p->max_requests - 1; n++) p->requested[n] = p->requested[n + 1]; p->requested[p->max_requests - 1] = NULL; p->out_frameno++; r = true; } // Don't request frames if we haven't sent any input yet. if (p->num_buffered + p->in_frameno == 0) return r; // Request new future frames as far as possible. for (int n = 0; n < p->max_requests; n++) { if (!p->requested[n]) { // Note: this assumes getFrameAsync() will never call // infiltGetFrame (if it does, we would deadlock) p->requested[n] = (struct mp_image *)&dummy_img; p->failed = false; MP_DBG(vf, "requesting frame %d (%d)\n", p->out_frameno + n, n); p->vsapi->getFrameAsync(p->out_frameno + n, p->out_node, vs_frame_done, vf); } } return r; } static int filter_ext(struct vf_instance *vf, struct mp_image *mpi) { struct vf_priv_s *p = vf->priv; int ret = 0; if (!p->out_node) { talloc_free(mpi); return -1; } MPSWAP(struct mp_image *, p->next_image, mpi); if (!mpi) return 0; // Turn PTS into frame duration (the pts field is abused for storing it) if (p->out_pts == MP_NOPTS_VALUE) p->out_pts = mpi->pts; mpi->pts = p->next_image ? p->next_image->pts - mpi->pts : 0; // Try to get new frames until we get rid of the input mpi. pthread_mutex_lock(&p->lock); while (1) { // Not sure what we do on errors, but at least don't deadlock. if (p->failed) { p->failed = false; talloc_free(mpi); ret = -1; break; } // Make the input frame available to infiltGetFrame(). if (mpi && locked_need_input(vf)) { p->buffered[p->num_buffered++] = talloc_steal(p->buffered, mpi); mpi = NULL; pthread_cond_broadcast(&p->wakeup); } locked_read_output(vf); if (!mpi) break; pthread_cond_wait(&p->wakeup, &p->lock); } pthread_mutex_unlock(&p->lock); return ret; } // Fetch 1 outout frame, or 0 if we probably need new input. static int filter_out(struct vf_instance *vf) { struct vf_priv_s *p = vf->priv; int ret = 0; pthread_mutex_lock(&p->lock); while (1) { if (p->failed) { ret = -1; break; } if (locked_read_output(vf)) break; // If the VS filter wants new input, there's no guarantee that we can // actually finish any time soon without feeding new input. if (locked_need_input(vf)) break; pthread_cond_wait(&p->wakeup, &p->lock); } pthread_mutex_unlock(&p->lock); return ret; } static bool needs_input(struct vf_instance *vf) { struct vf_priv_s *p = vf->priv; bool r = false; pthread_mutex_lock(&p->lock); locked_read_output(vf); r = vf->num_out_queued < p->max_requests && locked_need_input(vf); pthread_mutex_unlock(&p->lock); return r; } static void VS_CC infiltInit(VSMap *in, VSMap *out, void **instanceData, VSNode *node, VSCore *core, const VSAPI *vsapi) { struct vf_instance *vf = *instanceData; struct vf_priv_s *p = vf->priv; // Note: this is called from createFilter, so no need for locking. VSVideoInfo fmt = { .format = p->vsapi->getFormatPreset(mp_to_vs(p->fmt_in.imgfmt), p->vscore), .width = p->fmt_in.w, .height = p->fmt_in.h, }; if (!fmt.format) { p->vsapi->setError(out, "Unsupported input format.\n"); return; } p->vsapi->setVideoInfo(&fmt, 1, node); p->in_node_active = true; } static const VSFrameRef *VS_CC infiltGetFrame(int frameno, int activationReason, void **instanceData, void **frameData, VSFrameContext *frameCtx, VSCore *core, const VSAPI *vsapi) { struct vf_instance *vf = *instanceData; struct vf_priv_s *p = vf->priv; VSFrameRef *ret = NULL; pthread_mutex_lock(&p->lock); MP_DBG(vf, "VS asking for frame %d (at %d)\n", frameno, p->in_frameno); while (1) { if (p->shutdown) { p->vsapi->setFilterError("EOF or filter reinit/uninit", frameCtx); MP_DBG(vf, "returning error on EOF/reset\n"); break; } if (p->initializing) { MP_WARN(vf, "Frame requested during init! This is unsupported.\n" "Returning black dummy frame with 0 duration.\n"); ret = alloc_vs_frame(p, &vf->fmt_in); if (!ret) { p->vsapi->setFilterError("Could not allocate VS frame", frameCtx); break; } struct mp_image vsframe = map_vs_frame(p, ret, true); mp_image_clear(&vsframe, 0, 0, vf->fmt_in.w, vf->fmt_in.h); struct mp_image dummy = {0}; mp_image_set_params(&dummy, &vf->fmt_in); set_vs_frame_props(p, ret, &dummy, 0, 1); break; } if (frameno < p->in_frameno) { char msg[180]; snprintf(msg, sizeof(msg), "Frame %d requested, but only have frames starting from %d. " "Try increasing the buffered-frames suboption.", frameno, p->in_frameno); MP_FATAL(vf, "%s\n", msg); p->vsapi->setFilterError(msg, frameCtx); break; } if (frameno >= p->in_frameno + MP_TALLOC_AVAIL(p->buffered)) { // Too far in the future. Remove frames, so that the main thread can // queue new frames. if (p->num_buffered) { drain_oldest_buffered_frame(p); pthread_cond_broadcast(&p->wakeup); if (vf->chain->wakeup_callback) vf->chain->wakeup_callback(vf->chain->wakeup_callback_ctx); continue; } } if (frameno < p->in_frameno + p->num_buffered) { struct mp_image *img = p->buffered[frameno - p->in_frameno]; ret = alloc_vs_frame(p, &img->params); if (!ret) { p->vsapi->setFilterError("Could not allocate VS frame", frameCtx); break; } struct mp_image vsframe = map_vs_frame(p, ret, true); mp_image_copy(&vsframe, img); int res = 1e6; int dur = img->pts * res + 0.5; set_vs_frame_props(p, ret, img, dur, res); break; } pthread_cond_wait(&p->wakeup, &p->lock); } pthread_cond_broadcast(&p->wakeup); pthread_mutex_unlock(&p->lock); return ret; } static void VS_CC infiltFree(void *instanceData, VSCore *core, const VSAPI *vsapi) { struct vf_instance *vf = instanceData; struct vf_priv_s *p = vf->priv; pthread_mutex_lock(&p->lock); p->in_node_active = false; pthread_cond_broadcast(&p->wakeup); pthread_mutex_unlock(&p->lock); } // number of getAsyncFrame calls in progress // must be called with p->lock held static int num_requested(struct vf_priv_s *p) { int r = 0; for (int n = 0; n < p->max_requests; n++) r += p->requested[n] == &dummy_img; return r; } static void destroy_vs(struct vf_instance *vf) { struct vf_priv_s *p = vf->priv; MP_DBG(vf, "destroying VS filters\n"); // Wait until our frame callbacks return. pthread_mutex_lock(&p->lock); p->initializing = false; p->shutdown = true; pthread_cond_broadcast(&p->wakeup); while (num_requested(p)) pthread_cond_wait(&p->wakeup, &p->lock); pthread_mutex_unlock(&p->lock); MP_DBG(vf, "all requests terminated\n"); if (p->in_node) p->vsapi->freeNode(p->in_node); if (p->out_node) p->vsapi->freeNode(p->out_node); p->in_node = p->out_node = NULL; p->drv->unload(vf); assert(!p->in_node_active); assert(num_requested(p) == 0); // async callback didn't return? p->shutdown = false; // Kill filtered images that weren't returned yet for (int n = 0; n < p->max_requests; n++) mp_image_unrefp(&p->requested[n]); // Kill queued frames too for (int n = 0; n < p->num_buffered; n++) talloc_free(p->buffered[n]); p->num_buffered = 0; talloc_free(p->next_image); p->next_image = NULL; p->out_pts = MP_NOPTS_VALUE; p->out_frameno = p->in_frameno = 0; p->failed = false; MP_DBG(vf, "uninitialized.\n"); } static int reinit_vs(struct vf_instance *vf) { struct vf_priv_s *p = vf->priv; VSMap *vars = NULL, *in = NULL, *out = NULL; int res = -1; destroy_vs(vf); MP_DBG(vf, "initializing...\n"); p->initializing = true; if (p->drv->load_core(vf) < 0 || !p->vsapi || !p->vscore) { MP_FATAL(vf, "Could not get vapoursynth API handle.\n"); goto error; } in = p->vsapi->createMap(); out = p->vsapi->createMap(); vars = p->vsapi->createMap(); if (!in || !out || !vars) goto error; p->vsapi->createFilter(in, out, "Input", infiltInit, infiltGetFrame, infiltFree, fmSerial, 0, vf, p->vscore); int vserr; p->in_node = p->vsapi->propGetNode(out, "clip", 0, &vserr); if (!p->in_node) { MP_FATAL(vf, "Could not get our own input node.\n"); goto error; } if (p->vsapi->propSetNode(vars, "video_in", p->in_node, 0)) goto error; p->vsapi->propSetInt(vars, "video_in_dw", p->fmt_in.d_w, 0); p->vsapi->propSetInt(vars, "video_in_dh", p->fmt_in.d_h, 0); p->vsapi->propSetFloat(vars, "container_fps", vf->chain->container_fps, 0); p->vsapi->propSetFloat(vars, "display_fps", vf->chain->display_fps, 0); if (p->drv->load(vf, vars) < 0) goto error; if (!p->out_node) { MP_FATAL(vf, "Could not get script output node.\n"); goto error; } const VSVideoInfo *vi = p->vsapi->getVideoInfo(p->out_node); if (!isConstantFormat(vi)) { MP_FATAL(vf, "Video format is required to be constant.\n"); goto error; } pthread_mutex_lock(&p->lock); p->initializing = false; pthread_mutex_unlock(&p->lock); MP_DBG(vf, "initialized.\n"); res = 0; error: if (p->vsapi) { p->vsapi->freeMap(in); p->vsapi->freeMap(out); p->vsapi->freeMap(vars); } if (res < 0) destroy_vs(vf); return res; } static int config(struct vf_instance *vf, int width, int height, int d_width, int d_height, unsigned int flags, unsigned int fmt) { struct vf_priv_s *p = vf->priv; p->fmt_in = (struct mp_image_params){ .imgfmt = fmt, .w = width, .h = height, .d_w = d_width, .d_h = d_height, }; if (reinit_vs(vf) < 0) return 0; const VSVideoInfo *vi = p->vsapi->getVideoInfo(p->out_node); fmt = mp_from_vs(vi->format->id); if (!fmt) { MP_FATAL(vf, "Unsupported output format.\n"); destroy_vs(vf); return 0; } vf_rescale_dsize(&d_width, &d_height, width, height, vi->width, vi->height); return vf_next_config(vf, vi->width, vi->height, d_width, d_height, flags, fmt); } static int query_format(struct vf_instance *vf, unsigned int fmt) { return mp_to_vs(fmt) != pfNone; } static int control(vf_instance_t *vf, int request, void *data) { struct vf_priv_s *p = vf->priv; switch (request) { case VFCTRL_SEEK_RESET: if (p->out_node && reinit_vs(vf) < 0) return CONTROL_ERROR; return CONTROL_OK; } return CONTROL_UNKNOWN; } static void uninit(struct vf_instance *vf) { struct vf_priv_s *p = vf->priv; destroy_vs(vf); p->drv->uninit(vf); pthread_cond_destroy(&p->wakeup); pthread_mutex_destroy(&p->lock); } static int vf_open(vf_instance_t *vf) { struct vf_priv_s *p = vf->priv; if (p->drv->init(vf) < 0) return 0; if (!p->cfg_file || !p->cfg_file[0]) { MP_FATAL(vf, "'file' parameter must be set.\n"); return 0; } talloc_steal(vf, p->cfg_file); p->cfg_file = mp_get_user_path(vf, vf->chain->global, p->cfg_file); pthread_mutex_init(&p->lock, NULL); pthread_cond_init(&p->wakeup, NULL); vf->reconfig = NULL; vf->config = config; vf->filter_ext = filter_ext; vf->filter_out = filter_out; vf->needs_input = needs_input; vf->query_format = query_format; vf->control = control; vf->uninit = uninit; p->max_requests = p->cfg_maxrequests; if (p->max_requests < 0) p->max_requests = av_cpu_count(); MP_VERBOSE(vf, "using %d concurrent requests.\n", p->max_requests); int maxbuffer = p->cfg_maxbuffer * p->max_requests; p->buffered = talloc_array(vf, struct mp_image *, maxbuffer); p->requested = talloc_zero_array(vf, struct mp_image *, p->max_requests); return 1; } #define OPT_BASE_STRUCT struct vf_priv_s static const m_option_t vf_opts_fields[] = { OPT_STRING("file", cfg_file, 0), OPT_INTRANGE("buffered-frames", cfg_maxbuffer, 0, 1, 9999, OPTDEF_INT(4)), OPT_CHOICE_OR_INT("concurrent-frames", cfg_maxrequests, 0, 1, 99, ({"auto", -1}), OPTDEF_INT(-1)), {0} }; #if HAVE_VAPOURSYNTH #include static int drv_vss_init(struct vf_instance *vf) { if (!vsscript_init()) { MP_FATAL(vf, "Could not initialize VapourSynth scripting.\n"); return -1; } return 0; } static void drv_vss_uninit(struct vf_instance *vf) { vsscript_finalize(); } static int drv_vss_load_core(struct vf_instance *vf) { struct vf_priv_s *p = vf->priv; // First load an empty script to get a VSScript, so that we get the vsapi // and vscore. if (vsscript_createScript(&p->se)) return -1; p->vsapi = vsscript_getVSApi(); p->vscore = vsscript_getCore(p->se); return 0; } static int drv_vss_load(struct vf_instance *vf, VSMap *vars) { struct vf_priv_s *p = vf->priv; vsscript_setVariable(p->se, vars); if (vsscript_evaluateFile(&p->se, p->cfg_file, 0)) { MP_FATAL(vf, "Script evaluation failed:\n%s\n", vsscript_getError(p->se)); return -1; } p->out_node = vsscript_getOutput(p->se, 0); return 0; } static void drv_vss_unload(struct vf_instance *vf) { struct vf_priv_s *p = vf->priv; if (p->se) vsscript_freeScript(p->se); p->se = NULL; p->vsapi = NULL; p->vscore = NULL; } static const struct script_driver drv_vss = { .init = drv_vss_init, .uninit = drv_vss_uninit, .load_core = drv_vss_load_core, .load = drv_vss_load, .unload = drv_vss_unload, }; static int vf_open_vss(vf_instance_t *vf) { struct vf_priv_s *p = vf->priv; p->drv = &drv_vss; return vf_open(vf); } const vf_info_t vf_info_vapoursynth = { .description = "VapourSynth bridge (Python)", .name = "vapoursynth", .open = vf_open_vss, .priv_size = sizeof(struct vf_priv_s), .options = vf_opts_fields, }; #endif #if HAVE_VAPOURSYNTH_LAZY #include #include #include #if LUA_VERSION_NUM <= 501 #define mp_cpcall lua_cpcall #define FUCKYOUOHGODWHY(L) lua_pushvalue(L, LUA_GLOBALSINDEX) #else // Curse whoever had this stupid idea. Curse whoever thought it would be a good // idea not to include an emulated lua_cpcall() even more. static int mp_cpcall (lua_State *L, lua_CFunction func, void *ud) { lua_pushcfunction(L, func); // doesn't allocate in 5.2 (but does in 5.1) lua_pushlightuserdata(L, ud); return lua_pcall(L, 1, 0, 0); } // Hey, let's replace old mechanisms with something slightly different! #define FUCKYOUOHGODWHY lua_pushglobaltable #endif static int drv_lazy_init(struct vf_instance *vf) { struct vf_priv_s *p = vf->priv; p->ls = luaL_newstate(); if (!p->ls) return -1; luaL_openlibs(p->ls); p->vsapi = getVapourSynthAPI(VAPOURSYNTH_API_VERSION); p->vscore = p->vsapi ? p->vsapi->createCore(0) : NULL; if (!p->vscore) { MP_FATAL(vf, "Could not load VapourSynth.\n"); lua_close(p->ls); return -1; } return 0; } static void drv_lazy_uninit(struct vf_instance *vf) { struct vf_priv_s *p = vf->priv; lua_close(p->ls); p->vsapi->freeCore(p->vscore); } static int drv_lazy_load_core(struct vf_instance *vf) { // not needed return 0; } static struct vf_instance *get_vf(lua_State *L) { lua_getfield(L, LUA_REGISTRYINDEX, "p"); // p struct vf_instance *vf = lua_touserdata(L, -1); // p lua_pop(L, 1); // - return vf; } static void vsmap_to_table(lua_State *L, int index, VSMap *map) { struct vf_instance *vf = get_vf(L); struct vf_priv_s *p = vf->priv; const VSAPI *vsapi = p->vsapi; for (int n = 0; n < vsapi->propNumKeys(map); n++) { const char *key = vsapi->propGetKey(map, n); VSPropTypes t = vsapi->propGetType(map, key); switch (t) { case ptInt: lua_pushnumber(L, vsapi->propGetInt(map, key, 0, NULL)); break; case ptFloat: lua_pushnumber(L, vsapi->propGetFloat(map, key, 0, NULL)); break; case ptNode: { VSNodeRef *r = vsapi->propGetNode(map, key, 0, NULL); MP_TARRAY_APPEND(p, p->gc_noderef, p->num_gc_noderef, r); lua_pushlightuserdata(L, r); break; } default: luaL_error(L, "unknown map type"); } lua_setfield(L, index, key); } } static VSMap *table_to_vsmap(lua_State *L, int index) { struct vf_instance *vf = get_vf(L); struct vf_priv_s *p = vf->priv; const VSAPI *vsapi = p->vsapi; assert(index > 0); VSMap *map = vsapi->createMap(); MP_TARRAY_APPEND(p, p->gc_map, p->num_gc_map, map); if (!map) luaL_error(L, "out of memory"); lua_pushnil(L); // nil while (lua_next(L, index) != 0) { // key value if (lua_type(L, -2) != LUA_TSTRING) { luaL_error(L, "key must be a string, but got %s", lua_typename(L, -2)); } const char *key = lua_tostring(L, -2); switch (lua_type(L, -1)) { case LUA_TNUMBER: { // gross hack because we hate everything if (strncmp(key, "i_", 2) == 0) { vsapi->propSetInt(map, key + 2, lua_tointeger(L, -1), 0); } else { vsapi->propSetFloat(map, key, lua_tonumber(L, -1), 0); } break; } case LUA_TSTRING: { const char *s = lua_tostring(L, -1); vsapi->propSetData(map, key, s, strlen(s), 0); break; } case LUA_TLIGHTUSERDATA: { // assume it's VSNodeRef* VSNodeRef *node = lua_touserdata(L, -1); vsapi->propSetNode(map, key, node, 0); break; } default: luaL_error(L, "unknown type"); break; } lua_pop(L, 1); // key } return map; } static int l_invoke(lua_State *L) { struct vf_instance *vf = get_vf(L); struct vf_priv_s *p = vf->priv; const VSAPI *vsapi = p->vsapi; VSPlugin *plugin = vsapi->getPluginByNs(luaL_checkstring(L, 1), p->vscore); if (!plugin) luaL_error(L, "plugin not found"); VSMap *map = table_to_vsmap(L, 3); VSMap *r = vsapi->invoke(plugin, luaL_checkstring(L, 2), map); MP_TARRAY_APPEND(p, p->gc_map, p->num_gc_map, r); if (!r) luaL_error(L, "?"); const char *err = vsapi->getError(r); if (err) luaL_error(L, "error calling invoke(): %s", err); int err2 = 0; VSNodeRef *node = vsapi->propGetNode(r, "clip", 0, &err2); MP_TARRAY_APPEND(p, p->gc_noderef, p->num_gc_noderef, node); if (node) lua_pushlightuserdata(L, node); return 1; } struct load_ctx { struct vf_instance *vf; VSMap *vars; int status; }; static int load_stuff(lua_State *L) { struct load_ctx *ctx = lua_touserdata(L, -1); lua_pop(L, 1); // - struct vf_instance *vf = ctx->vf; struct vf_priv_s *p = vf->priv; // setup stuff; should be idempotent lua_pushlightuserdata(L, vf); lua_setfield(L, LUA_REGISTRYINDEX, "p"); // - lua_pushcfunction(L, l_invoke); lua_setglobal(L, "invoke"); FUCKYOUOHGODWHY(L); vsmap_to_table(L, lua_gettop(L), ctx->vars); if (luaL_dofile(L, p->cfg_file)) lua_error(L); lua_pop(L, 1); lua_getglobal(L, "video_out"); // video_out if (!lua_islightuserdata(L, -1)) luaL_error(L, "video_out not set or has wrong type"); p->out_node = p->vsapi->cloneNodeRef(lua_touserdata(L, -1)); return 0; } static int drv_lazy_load(struct vf_instance *vf, VSMap *vars) { struct vf_priv_s *p = vf->priv; struct load_ctx ctx = {vf, vars, 0}; if (mp_cpcall(p->ls, load_stuff, &ctx)) { MP_FATAL(vf, "filter creation failed: %s\n", lua_tostring(p->ls, -1)); lua_pop(p->ls, 1); ctx.status = -1; } assert(lua_gettop(p->ls) == 0); return ctx.status; } static void drv_lazy_unload(struct vf_instance *vf) { struct vf_priv_s *p = vf->priv; for (int n = 0; n < p->num_gc_noderef; n++) { VSNodeRef *ref = p->gc_noderef[n]; if (ref) p->vsapi->freeNode(ref); } p->num_gc_noderef = 0; for (int n = 0; n < p->num_gc_map; n++) { VSMap *map = p->gc_map[n]; if (map) p->vsapi->freeMap(map); } p->num_gc_map = 0; } static const struct script_driver drv_lazy = { .init = drv_lazy_init, .uninit = drv_lazy_uninit, .load_core = drv_lazy_load_core, .load = drv_lazy_load, .unload = drv_lazy_unload, }; static int vf_open_lazy(vf_instance_t *vf) { struct vf_priv_s *p = vf->priv; p->drv = &drv_lazy; return vf_open(vf); } const vf_info_t vf_info_vapoursynth_lazy = { .description = "VapourSynth bridge (Lua)", .name = "vapoursynth-lazy", .open = vf_open_lazy, .priv_size = sizeof(struct vf_priv_s), .options = vf_opts_fields, }; #endif