/* * This file is part of mpv. * * mpv is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with mpv. If not, see . */ #include #include #include #include #include "common/common.h" #include "osdep/timer.h" #include "osdep/windows_utils.h" #include "vf.h" #include "refqueue.h" #include "video/hwdec.h" #include "video/mp_image_pool.h" // missing in MinGW #define D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB 0x2 struct vf_priv_s { ID3D11Device *vo_dev; ID3D11DeviceContext *device_ctx; ID3D11VideoDevice *video_dev; ID3D11VideoContext *video_ctx; ID3D11VideoProcessor *video_proc; ID3D11VideoProcessorEnumerator *vp_enum; D3D11_VIDEO_FRAME_FORMAT d3d_frame_format; DXGI_FORMAT out_format; bool out_shared; bool out_rgb; bool require_filtering; struct mp_image_params params, out_params; int c_w, c_h; struct mp_image_pool *pool; struct mp_refqueue *queue; int deint_enabled; int interlaced_only; }; static void release_tex(void *arg) { ID3D11Texture2D *texture = arg; ID3D11Texture2D_Release(texture); } static struct mp_image *alloc_pool(void *pctx, int fmt, int w, int h) { struct vf_instance *vf = pctx; struct vf_priv_s *p = vf->priv; HRESULT hr; ID3D11Texture2D *texture = NULL; D3D11_TEXTURE2D_DESC texdesc = { .Width = w, .Height = h, .Format = p->out_format, .MipLevels = 1, .ArraySize = 1, .SampleDesc = { .Count = 1 }, .Usage = D3D11_USAGE_DEFAULT, .BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE, .MiscFlags = p->out_shared ? D3D11_RESOURCE_MISC_SHARED : 0, }; hr = ID3D11Device_CreateTexture2D(p->vo_dev, &texdesc, NULL, &texture); if (FAILED(hr)) return NULL; struct mp_image *mpi = mp_image_new_custom_ref(NULL, texture, release_tex); if (!mpi) abort(); mp_image_setfmt(mpi, p->out_params.imgfmt); mp_image_set_size(mpi, w, h); mpi->params.hw_subfmt = p->out_params.hw_subfmt; mpi->planes[1] = (void *)texture; mpi->planes[2] = (void *)(intptr_t)0; return mpi; } static void flush_frames(struct vf_instance *vf) { struct vf_priv_s *p = vf->priv; mp_refqueue_flush(p->queue); } static int filter_ext(struct vf_instance *vf, struct mp_image *in) { struct vf_priv_s *p = vf->priv; mp_refqueue_set_refs(p->queue, 0, 0); mp_refqueue_set_mode(p->queue, (p->deint_enabled ? MP_MODE_DEINT : 0) | MP_MODE_OUTPUT_FIELDS | (p->interlaced_only ? MP_MODE_INTERLACED_ONLY : 0)); mp_refqueue_add_input(p->queue, in); return 0; } static void destroy_video_proc(struct vf_instance *vf) { struct vf_priv_s *p = vf->priv; if (p->video_proc) ID3D11VideoProcessor_Release(p->video_proc); p->video_proc = NULL; if (p->vp_enum) ID3D11VideoProcessorEnumerator_Release(p->vp_enum); p->vp_enum = NULL; } static int recreate_video_proc(struct vf_instance *vf) { struct vf_priv_s *p = vf->priv; HRESULT hr; destroy_video_proc(vf); D3D11_VIDEO_PROCESSOR_CONTENT_DESC vpdesc = { .InputFrameFormat = p->d3d_frame_format, .InputWidth = p->c_w, .InputHeight = p->c_h, .OutputWidth = p->params.w, .OutputHeight = p->params.h, }; hr = ID3D11VideoDevice_CreateVideoProcessorEnumerator(p->video_dev, &vpdesc, &p->vp_enum); if (FAILED(hr)) goto fail; D3D11_VIDEO_PROCESSOR_CAPS caps; hr = ID3D11VideoProcessorEnumerator_GetVideoProcessorCaps(p->vp_enum, &caps); if (FAILED(hr)) goto fail; int rindex = -1; for (int n = 0; n < caps.RateConversionCapsCount; n++) { D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS rcaps; hr = ID3D11VideoProcessorEnumerator_GetVideoProcessorRateConversionCaps (p->vp_enum, n, &rcaps); if (FAILED(hr)) goto fail; if (rcaps.ProcessorCaps & D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB) { rindex = n; break; } } if (rindex < 0) { MP_ERR(vf, "No video processor found.\n"); goto fail; } // Assume RateConversionIndex==0 always works fine for us. hr = ID3D11VideoDevice_CreateVideoProcessor(p->video_dev, p->vp_enum, rindex, &p->video_proc); if (FAILED(hr)) { MP_ERR(vf, "Failed to create D3D11 video processor.\n"); goto fail; } // Note: libavcodec does not support cropping left/top with hwaccel. RECT src_rc = { .right = p->params.w, .bottom = p->params.h, }; ID3D11VideoContext_VideoProcessorSetStreamSourceRect(p->video_ctx, p->video_proc, 0, TRUE, &src_rc); // This is supposed to stop drivers from fucking up the video quality. ID3D11VideoContext_VideoProcessorSetStreamAutoProcessingMode(p->video_ctx, p->video_proc, 0, FALSE); ID3D11VideoContext_VideoProcessorSetStreamOutputRate(p->video_ctx, p->video_proc, 0, D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL, FALSE, 0); D3D11_VIDEO_PROCESSOR_COLOR_SPACE csp = { .YCbCr_Matrix = p->params.colorspace != MP_CSP_BT_601, .Nominal_Range = p->params.colorlevels == MP_CSP_LEVELS_TV ? 1 : 2, }; ID3D11VideoContext_VideoProcessorSetStreamColorSpace(p->video_ctx, p->video_proc, 0, &csp); if (p->out_rgb) { if (p->params.colorspace != MP_CSP_BT_601 && p->params.colorspace != MP_CSP_BT_709) { MP_WARN(vf, "Unsupported video colorspace (%s/%s). Consider " "disabling hardware decoding, or using " "--hwdec=d3d11va-copy to get correct output.\n", m_opt_choice_str(mp_csp_names, p->params.colorspace), m_opt_choice_str(mp_csp_levels_names, p->params.colorlevels)); } } else { ID3D11VideoContext_VideoProcessorSetOutputColorSpace(p->video_ctx, p->video_proc, &csp); } return 0; fail: destroy_video_proc(vf); return -1; } static int render(struct vf_instance *vf) { struct vf_priv_s *p = vf->priv; int res = -1; HRESULT hr; ID3D11VideoProcessorInputView *in_view = NULL; ID3D11VideoProcessorOutputView *out_view = NULL; struct mp_image *in = NULL, *out = NULL; out = mp_image_pool_get(p->pool, p->out_params.imgfmt, p->params.w, p->params.h); if (!out) goto cleanup; ID3D11Texture2D *d3d_out_tex = (void *)out->planes[1]; in = mp_refqueue_get(p->queue, 0); if (!in) goto cleanup; ID3D11Texture2D *d3d_tex = (void *)in->planes[1]; int d3d_subindex = (intptr_t)in->planes[2]; mp_image_copy_attributes(out, in); D3D11_VIDEO_FRAME_FORMAT d3d_frame_format; if (!mp_refqueue_is_interlaced(p->queue)) { d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE; } else if (mp_refqueue_top_field_first(p->queue)) { d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST; } else { d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST; } D3D11_TEXTURE2D_DESC texdesc; ID3D11Texture2D_GetDesc(d3d_tex, &texdesc); if (!p->video_proc || p->c_w != texdesc.Width || p->c_h != texdesc.Height || p->d3d_frame_format != d3d_frame_format) { p->c_w = texdesc.Width; p->c_h = texdesc.Height; p->d3d_frame_format = d3d_frame_format; if (recreate_video_proc(vf) < 0) goto cleanup; } if (!mp_refqueue_is_interlaced(p->queue)) { d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE; } else if (mp_refqueue_is_top_field(p->queue)) { d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST; } else { d3d_frame_format = D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST; } ID3D11VideoContext_VideoProcessorSetStreamFrameFormat(p->video_ctx, p->video_proc, 0, d3d_frame_format); D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC indesc = { .ViewDimension = D3D11_VPIV_DIMENSION_TEXTURE2D, .Texture2D = { .ArraySlice = d3d_subindex, }, }; hr = ID3D11VideoDevice_CreateVideoProcessorInputView(p->video_dev, (ID3D11Resource *)d3d_tex, p->vp_enum, &indesc, &in_view); if (FAILED(hr)) { MP_ERR(vf, "Could not create ID3D11VideoProcessorInputView\n"); goto cleanup; } D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC outdesc = { .ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2D, }; hr = ID3D11VideoDevice_CreateVideoProcessorOutputView(p->video_dev, (ID3D11Resource *)d3d_out_tex, p->vp_enum, &outdesc, &out_view); if (FAILED(hr)) goto cleanup; D3D11_VIDEO_PROCESSOR_STREAM stream = { .Enable = TRUE, .pInputSurface = in_view, }; int frame = mp_refqueue_is_second_field(p->queue); hr = ID3D11VideoContext_VideoProcessorBlt(p->video_ctx, p->video_proc, out_view, frame, 1, &stream); if (FAILED(hr)) { MP_ERR(vf, "VideoProcessorBlt failed.\n"); goto cleanup; } // Make sure the texture is updated correctly on the shared context. // (I'm not sure if this is correct, though it won't harm.) ID3D11DeviceContext_Flush(p->device_ctx); res = 0; cleanup: if (in_view) ID3D11VideoProcessorInputView_Release(in_view); if (out_view) ID3D11VideoProcessorOutputView_Release(out_view); if (res >= 0) { vf_add_output_frame(vf, out); } else { talloc_free(out); } mp_refqueue_next_field(p->queue); return res; } static int filter_out(struct vf_instance *vf) { struct vf_priv_s *p = vf->priv; if (!mp_refqueue_has_output(p->queue)) return 0; // no filtering if (!mp_refqueue_should_deint(p->queue) && !p->require_filtering) { struct mp_image *in = mp_refqueue_get(p->queue, 0); vf_add_output_frame(vf, mp_image_new_ref(in)); mp_refqueue_next(p->queue); return 0; } return render(vf); } static int reconfig(struct vf_instance *vf, struct mp_image_params *in, struct mp_image_params *out) { struct vf_priv_s *p = vf->priv; flush_frames(vf); talloc_free(p->pool); p->pool = NULL; destroy_video_proc(vf); *out = *in; if (vf_next_query_format(vf, IMGFMT_D3D11VA) || vf_next_query_format(vf, IMGFMT_D3D11NV12)) { out->imgfmt = vf_next_query_format(vf, IMGFMT_D3D11VA) ? IMGFMT_D3D11VA : IMGFMT_D3D11NV12; out->hw_subfmt = IMGFMT_NV12; p->out_format = DXGI_FORMAT_NV12; p->out_shared = false; p->out_rgb = false; } else { out->imgfmt = IMGFMT_D3D11RGB; out->hw_subfmt = IMGFMT_RGB0; p->out_format = DXGI_FORMAT_B8G8R8A8_UNORM; p->out_shared = true; p->out_rgb = true; } p->require_filtering = in->hw_subfmt != out->hw_subfmt; p->params = *in; p->out_params = *out; p->pool = mp_image_pool_new(20); mp_image_pool_set_allocator(p->pool, alloc_pool, vf); mp_image_pool_set_lru(p->pool); return 0; } static void uninit(struct vf_instance *vf) { struct vf_priv_s *p = vf->priv; destroy_video_proc(vf); flush_frames(vf); mp_refqueue_free(p->queue); talloc_free(p->pool); if (p->video_ctx) ID3D11VideoContext_Release(p->video_ctx); if (p->video_dev) ID3D11VideoDevice_Release(p->video_dev); if (p->device_ctx) ID3D11DeviceContext_Release(p->device_ctx); if (p->vo_dev) ID3D11Device_Release(p->vo_dev); } static int query_format(struct vf_instance *vf, unsigned int imgfmt) { if (imgfmt == IMGFMT_D3D11VA || imgfmt == IMGFMT_D3D11NV12 || imgfmt == IMGFMT_D3D11RGB) { return vf_next_query_format(vf, IMGFMT_D3D11VA) || vf_next_query_format(vf, IMGFMT_D3D11NV12) || vf_next_query_format(vf, IMGFMT_D3D11RGB); } return 0; } static bool test_conversion(int in, int out) { return (in == IMGFMT_D3D11VA || in == IMGFMT_D3D11NV12 || in == IMGFMT_D3D11RGB) && (out == IMGFMT_D3D11VA || out == IMGFMT_D3D11NV12 || out == IMGFMT_D3D11RGB); } static int control(struct vf_instance *vf, int request, void* data) { struct vf_priv_s *p = vf->priv; switch (request){ case VFCTRL_GET_DEINTERLACE: *(int*)data = !!p->deint_enabled; return true; case VFCTRL_SET_DEINTERLACE: p->deint_enabled = !!*(int*)data; return true; case VFCTRL_SEEK_RESET: flush_frames(vf); return true; default: return CONTROL_UNKNOWN; } } static int vf_open(vf_instance_t *vf) { struct vf_priv_s *p = vf->priv; vf->reconfig = reconfig; vf->filter_ext = filter_ext; vf->filter_out = filter_out; vf->query_format = query_format; vf->uninit = uninit; vf->control = control; p->queue = mp_refqueue_alloc(); p->vo_dev = hwdec_devices_load(vf->hwdec_devs, HWDEC_D3D11VA); if (!p->vo_dev) return 0; ID3D11Device_AddRef(p->vo_dev); HRESULT hr; hr = ID3D11Device_QueryInterface(p->vo_dev, &IID_ID3D11VideoDevice, (void **)&p->video_dev); if (FAILED(hr)) goto fail; ID3D11Device_GetImmediateContext(p->vo_dev, &p->device_ctx); if (!p->device_ctx) goto fail; hr = ID3D11DeviceContext_QueryInterface(p->device_ctx, &IID_ID3D11VideoContext, (void **)&p->video_ctx); if (FAILED(hr)) goto fail; return 1; fail: uninit(vf); return 0; } #define OPT_BASE_STRUCT struct vf_priv_s static const m_option_t vf_opts_fields[] = { OPT_FLAG("deint", deint_enabled, 0), OPT_FLAG("interlaced-only", interlaced_only, 0), {0} }; const vf_info_t vf_info_d3d11vpp = { .description = "D3D11 Video Post-Process Filter", .name = "d3d11vpp", .test_conversion = test_conversion, .open = vf_open, .priv_size = sizeof(struct vf_priv_s), .priv_defaults = &(const struct vf_priv_s) { .deint_enabled = 1, .interlaced_only = 1, }, .options = vf_opts_fields, };