/* * This file is part of mpv. * * mpv is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with mpv. If not, see . */ #include #include "config.h" #include #include #include #if HAVE_D3D9_HWACCEL #include #endif #include "lavc.h" #include "common/common.h" #include "common/av_common.h" #include "video/fmt-conversion.h" #include "video/mp_image.h" #include "video/mp_image_pool.h" #include "osdep/windows_utils.h" #include "d3d.h" HMODULE d3d11_dll, d3d9_dll, dxva2_dll; PFN_D3D11_CREATE_DEVICE d3d11_D3D11CreateDevice; static pthread_once_t d3d_load_once = PTHREAD_ONCE_INIT; #if !HAVE_UWP static void d3d_do_load(void) { d3d11_dll = LoadLibrary(L"d3d11.dll"); d3d9_dll = LoadLibrary(L"d3d9.dll"); dxva2_dll = LoadLibrary(L"dxva2.dll"); if (d3d11_dll) { d3d11_D3D11CreateDevice = (void *)GetProcAddress(d3d11_dll, "D3D11CreateDevice"); } } #else static void d3d_do_load(void) { d3d11_D3D11CreateDevice = D3D11CreateDevice; } #endif void d3d_load_dlls(void) { pthread_once(&d3d_load_once, d3d_do_load); } // Test if Direct3D11 can be used by us. Basically, this prevents trying to use // D3D11 on Win7, and then failing somewhere in the process. bool d3d11_check_decoding(ID3D11Device *dev) { HRESULT hr; // We assume that NV12 is always supported, if hw decoding is supported at // all. UINT supported = 0; hr = ID3D11Device_CheckFormatSupport(dev, DXGI_FORMAT_NV12, &supported); return !FAILED(hr) && (supported & D3D11_BIND_DECODER); } void d3d_hwframes_refine(struct lavc_ctx *ctx, AVBufferRef *hw_frames_ctx) { AVHWFramesContext *fctx = (void *)hw_frames_ctx->data; int alignment = 16; switch (ctx->avctx->codec_id) { // decoding MPEG-2 requires additional alignment on some Intel GPUs, but it // causes issues for H.264 on certain AMD GPUs..... case AV_CODEC_ID_MPEG2VIDEO: alignment = 32; break; // the HEVC DXVA2 spec asks for 128 pixel aligned surfaces to ensure // all coding features have enough room to work with case AV_CODEC_ID_HEVC: alignment = 128; break; } fctx->width = FFALIGN(fctx->width, alignment); fctx->height = FFALIGN(fctx->height, alignment); #if HAVE_D3D9_HWACCEL if (fctx->format == AV_PIX_FMT_DXVA2_VLD) { AVDXVA2FramesContext *hwctx = fctx->hwctx; hwctx->surface_type = DXVA2_VideoDecoderRenderTarget; } #endif if (fctx->format == AV_PIX_FMT_D3D11) { AVD3D11VAFramesContext *hwctx = fctx->hwctx; hwctx->BindFlags |= D3D11_BIND_DECODER | D3D11_BIND_SHADER_RESOURCE; } } AVBufferRef *d3d11_wrap_device_ref(ID3D11Device *device) { AVBufferRef *device_ref = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_D3D11VA); if (!device_ref) return NULL; AVHWDeviceContext *ctx = (void *)device_ref->data; AVD3D11VADeviceContext *hwctx = ctx->hwctx; ID3D11Device_AddRef(device); hwctx->device = device; if (av_hwdevice_ctx_init(device_ref) < 0) av_buffer_unref(&device_ref); return device_ref; }