#include "test_utils.h" #include "video/out/gpu/utils.h" int main(void) { float x; x = gl_video_scale_ambient_lux(16.0, 64.0, 2.40, 1.961, 16.0); assert_float_equal(x, 2.40f, FLT_EPSILON); x = gl_video_scale_ambient_lux(16.0, 64.0, 2.40, 1.961, 64.0); assert_float_equal(x, 1.961f, FLT_EPSILON); x = gl_video_scale_ambient_lux(16.0, 64.0, 1.961, 2.40, 64.0); assert_float_equal(x, 2.40f, FLT_EPSILON); x = gl_video_scale_ambient_lux(16.0, 64.0, 2.40, 1.961, 0.0); assert_float_equal(x, 2.40f, FLT_EPSILON); // 32 corresponds to the midpoint after converting lux to the log10 scale x = gl_video_scale_ambient_lux(16.0, 64.0, 2.40, 1.961, 32.0); float mid_gamma = (2.40 - 1.961) / 2 + 1.961; assert_float_equal(x, mid_gamma, FLT_EPSILON); return 0; }