/* * This file is part of mpv. * * mpv is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with mpv. If not, see . */ #include #include #include #include #include #include "config.h" #include "talloc.h" #include "misc/bstr.h" #include "common/common.h" #include "common/msg.h" #include "osd.h" #include "osd_state.h" static const char osd_font_pfb[] = #include "sub/osd_font.h" ; #include "sub/ass_mp.h" #include "options/options.h" #define ASS_USE_OSD_FONT "{\\fnmpv-osd-symbols}" void osd_init_backend(struct osd_state *osd) { } static void create_ass_renderer(struct osd_state *osd, struct osd_object *obj) { if (obj->osd_render) return; struct mp_log *ass_log = mp_log_new(obj, osd->log, "libass"); obj->osd_ass_library = mp_ass_init(osd->global, ass_log); ass_add_font(obj->osd_ass_library, "mpv-osd-symbols", (void *)osd_font_pfb, sizeof(osd_font_pfb) - 1); obj->osd_render = ass_renderer_init(obj->osd_ass_library); if (!obj->osd_render) abort(); mp_ass_configure_fonts(obj->osd_render, osd->opts->osd_style, osd->global, ass_log); ass_set_aspect_ratio(obj->osd_render, 1.0, 1.0); } void osd_destroy_backend(struct osd_state *osd) { for (int n = 0; n < MAX_OSD_PARTS; n++) { struct osd_object *obj = osd->objs[n]; if (obj->osd_track) ass_free_track(obj->osd_track); obj->osd_track = NULL; if (obj->osd_render) ass_renderer_done(obj->osd_render); obj->osd_render = NULL; if (obj->osd_ass_library) ass_library_done(obj->osd_ass_library); obj->osd_ass_library = NULL; } } static void create_ass_track(struct osd_state *osd, struct osd_object *obj, int res_x, int res_y) { create_ass_renderer(osd, obj); ASS_Track *track = obj->osd_track; if (!track) track = ass_new_track(obj->osd_ass_library); int old_res_x = track->PlayResX; int old_res_y = track->PlayResY; double aspect = 1.0 * obj->vo_res.w / FFMAX(obj->vo_res.h, 1) / obj->vo_res.display_par; track->track_type = TRACK_TYPE_ASS; track->Timer = 100.; track->PlayResY = res_y ? res_y : MP_ASS_FONT_PLAYRESY; track->PlayResX = res_x ? res_x : track->PlayResY * aspect; track->WrapStyle = 1; // end-of-line wrapping instead of smart wrapping track->Kerning = true; // Force libass to clear its internal cache - it doesn't check for // PlayRes changes itself. if (old_res_x != track->PlayResX || old_res_y != track->PlayResY) ass_set_frame_size(obj->osd_render, 1, 1); obj->osd_track = track; } static int find_style(ASS_Track *track, const char *name, int def) { for (int n = 0; n < track->n_styles; n++) { if (track->styles[n].Name && strcmp(track->styles[n].Name, name) == 0) return n; } return def; } // Find a given style, or add it if it's missing. static ASS_Style *get_style(struct osd_state *osd, struct osd_object *obj, char *name) { ASS_Track *track = obj->osd_track; if (!track) return NULL; int sid = find_style(track, name, -1); if (sid >= 0) return &track->styles[sid]; sid = ass_alloc_style(track); ASS_Style *style = &track->styles[sid]; style->Name = strdup(name); // Set to neutral base direction, as opposed to VSFilter LTR default style->Encoding = -1; return style; } static ASS_Event *add_osd_ass_event(ASS_Track *track, const char *style, const char *text) { int n = ass_alloc_event(track); ASS_Event *event = track->events + n; event->Start = 0; event->Duration = 100; event->Style = find_style(track, style, 0); event->ReadOrder = n; assert(event->Text == NULL); if (text) event->Text = strdup(text); return event; } static void clear_obj(struct osd_object *obj) { if (obj->osd_track) ass_flush_events(obj->osd_track); } void osd_get_function_sym(char *buffer, size_t buffer_size, int osd_function) { // 0xFF is never valid UTF-8, so we can use it to escape OSD symbols. snprintf(buffer, buffer_size, "\xFF%c", osd_function); } // Same trick as above: never valid UTF-8, so we expect it's free for use. const char *const osd_ass_0 = "\xFD"; const char *const osd_ass_1 = "\xFE"; static void mangle_ass(bstr *dst, const char *in) { bool escape_ass = true; while (*in) { // As used by osd_get_function_sym(). if (in[0] == '\xFF' && in[1]) { bstr_xappend(NULL, dst, bstr0(ASS_USE_OSD_FONT)); mp_append_utf8_bstr(NULL, dst, OSD_CODEPOINTS + in[1]); bstr_xappend(NULL, dst, bstr0("{\\r}")); in += 2; continue; } if (*in == '\xFD' || *in == '\xFE') { escape_ass = *in == '\xFE'; in += 1; continue; } if (escape_ass && *in == '{') bstr_xappend(NULL, dst, bstr0("\\")); bstr_xappend(NULL, dst, (bstr){(char *)in, 1}); // Break ASS escapes with U+2060 WORD JOINER if (escape_ass && *in == '\\') mp_append_utf8_bstr(NULL, dst, 0x2060); in++; } } static ASS_Event *add_osd_ass_event_escaped(ASS_Track *track, const char *style, const char *text) { bstr buf = {0}; mangle_ass(&buf, text); ASS_Event *e = add_osd_ass_event(track, style, buf.start); talloc_free(buf.start); return e; } static void update_osd_text(struct osd_state *osd, struct osd_object *obj) { struct MPOpts *opts = osd->opts; if (!obj->text[0]) return; create_ass_track(osd, obj, 0, 0); struct osd_style_opts font = *opts->osd_style; font.font_size *= opts->osd_scale; double playresy = obj->osd_track->PlayResY; // Compensate for libass and mp_ass_set_style scaling the font etc. if (!opts->osd_scale_by_window) playresy *= 720.0 / obj->vo_res.h; mp_ass_set_style(get_style(osd, obj, "OSD"), playresy, &font); add_osd_ass_event_escaped(obj->osd_track, "OSD", obj->text); } // align: -1 .. +1 // frame: size of the containing area // obj: size of the object that should be positioned inside the area // margin: min. distance from object to frame (as long as -1 <= align <= +1) static float get_align(float align, float frame, float obj, float margin) { frame -= margin * 2; return margin + frame / 2 - obj / 2 + (frame - obj) / 2 * align; } struct ass_draw { int scale; char *text; }; static void ass_draw_start(struct ass_draw *d) { d->scale = FFMAX(d->scale, 1); d->text = talloc_asprintf_append(d->text, "{\\p%d}", d->scale); } static void ass_draw_stop(struct ass_draw *d) { d->text = talloc_strdup_append(d->text, "{\\p0}"); } static void ass_draw_c(struct ass_draw *d, float x, float y) { int ix = round(x * (1 << (d->scale - 1))); int iy = round(y * (1 << (d->scale - 1))); d->text = talloc_asprintf_append(d->text, " %d %d", ix, iy); } static void ass_draw_append(struct ass_draw *d, const char *t) { d->text = talloc_strdup_append(d->text, t); } static void ass_draw_move_to(struct ass_draw *d, float x, float y) { ass_draw_append(d, " m"); ass_draw_c(d, x, y); } static void ass_draw_line_to(struct ass_draw *d, float x, float y) { ass_draw_append(d, " l"); ass_draw_c(d, x, y); } static void ass_draw_rect_ccw(struct ass_draw *d, float x0, float y0, float x1, float y1) { ass_draw_move_to(d, x0, y0); ass_draw_line_to(d, x0, y1); ass_draw_line_to(d, x1, y1); ass_draw_line_to(d, x1, y0); } static void ass_draw_rect_cw(struct ass_draw *d, float x0, float y0, float x1, float y1) { ass_draw_move_to(d, x0, y0); ass_draw_line_to(d, x1, y0); ass_draw_line_to(d, x1, y1); ass_draw_line_to(d, x0, y1); } static void ass_draw_reset(struct ass_draw *d) { talloc_free(d->text); d->text = NULL; } static void get_osd_bar_box(struct osd_state *osd, struct osd_object *obj, float *o_x, float *o_y, float *o_w, float *o_h, float *o_border) { struct MPOpts *opts = osd->opts; create_ass_track(osd, obj, 0, 0); ASS_Track *track = obj->osd_track; ASS_Style *style = get_style(osd, obj, "progbar"); if (!style) { *o_x = *o_y = *o_w = *o_h = *o_border = 0; return; } mp_ass_set_style(style, track->PlayResY, opts->osd_style); *o_w = track->PlayResX * (opts->osd_bar_w / 100.0); *o_h = track->PlayResY * (opts->osd_bar_h / 100.0); float base_size = 0.03125; style->Outline *= *o_h / track->PlayResY / base_size; // So that the chapter marks have space between them style->Outline = FFMIN(style->Outline, *o_h / 5.2); // So that the border is not 0 style->Outline = FFMAX(style->Outline, *o_h / 32.0); // Rendering with shadow is broken (because there's more than one shape) style->Shadow = 0; style->Alignment = 5; *o_border = style->Outline; *o_x = get_align(opts->osd_bar_align_x, track->PlayResX, *o_w, *o_border); *o_y = get_align(opts->osd_bar_align_y, track->PlayResY, *o_h, *o_border); } static void update_progbar(struct osd_state *osd, struct osd_object *obj) { if (obj->progbar_state.type < 0) return; float px, py, width, height, border; get_osd_bar_box(osd, obj, &px, &py, &width, &height, &border); float sx = px - border * 2 - height / 4; // includes additional spacing float sy = py + height / 2; bstr buf = bstr0(talloc_asprintf(NULL, "{\\an6\\pos(%f,%f)}", sx, sy)); if (obj->progbar_state.type == 0 || obj->progbar_state.type >= 256) { // no sym } else if (obj->progbar_state.type >= 32) { mp_append_utf8_bstr(NULL, &buf, obj->progbar_state.type); } else { bstr_xappend(NULL, &buf, bstr0(ASS_USE_OSD_FONT)); mp_append_utf8_bstr(NULL, &buf, OSD_CODEPOINTS + obj->progbar_state.type); bstr_xappend(NULL, &buf, bstr0("{\\r}")); } add_osd_ass_event(obj->osd_track, "progbar", buf.start); talloc_free(buf.start); struct ass_draw *d = &(struct ass_draw) { .scale = 4 }; // filled area d->text = talloc_asprintf_append(d->text, "{\\bord0\\pos(%f,%f)}", px, py); ass_draw_start(d); float pos = obj->progbar_state.value * width - border / 2; ass_draw_rect_cw(d, 0, 0, pos, height); ass_draw_stop(d); add_osd_ass_event(obj->osd_track, "progbar", d->text); ass_draw_reset(d); // position marker d->text = talloc_asprintf_append(d->text, "{\\bord%f\\pos(%f,%f)}", border / 2, px, py); ass_draw_start(d); ass_draw_move_to(d, pos + border / 2, 0); ass_draw_line_to(d, pos + border / 2, height); ass_draw_stop(d); add_osd_ass_event(obj->osd_track, "progbar", d->text); ass_draw_reset(d); d->text = talloc_asprintf_append(d->text, "{\\pos(%f,%f)}", px, py); ass_draw_start(d); // the box ass_draw_rect_cw(d, -border, -border, width + border, height + border); // the "hole" ass_draw_rect_ccw(d, 0, 0, width, height); // chapter marks for (int n = 0; n < obj->progbar_state.num_stops; n++) { float s = obj->progbar_state.stops[n] * width; float dent = border * 1.3; if (s > dent && s < width - dent) { ass_draw_move_to(d, s + dent, 0); ass_draw_line_to(d, s, dent); ass_draw_line_to(d, s - dent, 0); ass_draw_move_to(d, s - dent, height); ass_draw_line_to(d, s, height - dent); ass_draw_line_to(d, s + dent, height); } } ass_draw_stop(d); add_osd_ass_event(obj->osd_track, "progbar", d->text); ass_draw_reset(d); } static void update_osd(struct osd_state *osd, struct osd_object *obj) { clear_obj(obj); update_osd_text(osd, obj); update_progbar(osd, obj); } static void update_external(struct osd_state *osd, struct osd_object *obj) { clear_obj(obj); bstr t = bstr0(obj->text); if (!t.len) return; create_ass_track(osd, obj, obj->external_res_x, obj->external_res_y); int resy = obj->osd_track->PlayResY; mp_ass_set_style(get_style(osd, obj, "OSD"), resy, osd->opts->osd_style); // Some scripts will reference this style name with \r tags. const struct osd_style_opts *def = osd_style_conf.defaults; mp_ass_set_style(get_style(osd, obj, "Default"), resy, def); while (t.len) { bstr line; bstr_split_tok(t, "\n", &line, &t); if (line.len) { char *tmp = bstrdup0(NULL, line); add_osd_ass_event(obj->osd_track, "OSD", tmp); talloc_free(tmp); } } } static void update_object(struct osd_state *osd, struct osd_object *obj) { switch (obj->type) { case OSDTYPE_OSD: update_osd(osd, obj); break; case OSDTYPE_EXTERNAL: update_external(osd, obj); break; } } void osd_object_get_bitmaps(struct osd_state *osd, struct osd_object *obj, struct sub_bitmaps *out_imgs) { if (obj->force_redraw) update_object(osd, obj); *out_imgs = (struct sub_bitmaps) {0}; if (!obj->osd_track) return; ass_set_frame_size(obj->osd_render, obj->vo_res.w, obj->vo_res.h); ass_set_aspect_ratio(obj->osd_render, obj->vo_res.display_par, 1.0); mp_ass_render_frame(obj->osd_render, obj->osd_track, 0, &obj->parts_cache, out_imgs); talloc_steal(obj, obj->parts_cache); } void osd_object_get_resolution(struct osd_state *osd, int obj, int *out_w, int *out_h) { pthread_mutex_lock(&osd->lock); struct osd_object *osd_obj = osd->objs[obj]; *out_w = osd_obj->osd_track ? osd_obj->osd_track->PlayResX : 0; *out_h = osd_obj->osd_track ? osd_obj->osd_track->PlayResY : 0; pthread_mutex_unlock(&osd->lock); }