#ifndef __PLAYTREE_H #define __PLAYTREE_H struct stream_st; struct m_config; #define PLAY_TREE_ITER_ERROR 0 #define PLAY_TREE_ITER_ENTRY 1 #define PLAY_TREE_ITER_NODE 2 #define PLAY_TREE_ITER_END 3 #define PLAY_TREE_ENTRY_NODE -1 #define PLAY_TREE_ENTRY_DVD 0 #define PLAY_TREE_ENTRY_VCD 1 #define PLAY_TREE_ENTRY_TV 2 #define PLAY_TREE_ENTRY_FILE 3 // Playtree flags #define PLAY_TREE_RND (1<<0) // Playtree flags used by the iter #define PLAY_TREE_RND_PLAYED (1<<8) // Iter mode #define PLAY_TREE_ITER_NORMAL 0 #define PLAY_TREE_ITER_RND 1 typedef struct play_tree play_tree_t; typedef struct play_tree_iter play_tree_iter_t; typedef struct play_tree_param play_tree_param_t; #if 0 typedef struct play_tree_info play_tree_info_t; // TODO : a attrib,val pair system and not something hardcoded struct play_tree_info { char* title; char* author; char* copyright; char* abstract; // Some more ?? } #endif struct play_tree_param { char* name; char* value; }; struct play_tree { play_tree_t* parent; play_tree_t* child; play_tree_t* next; play_tree_t* prev; //play_tree_info_t info; play_tree_param_t* params; int loop; char** files; int entry_type; int flags; }; struct play_tree_iter { play_tree_t* root; // Iter root tree play_tree_t* tree; // Current tree struct m_config* config; int loop; // Looping status int file; int num_files; int entry_pushed; int mode; int* status_stack; // loop/valid stack to save/revert status when we go up/down int stack_size; // status stack size }; play_tree_t* play_tree_new(void); // If childs is true free also the childs void play_tree_free(play_tree_t* pt, int childs); void play_tree_free_list(play_tree_t* pt, int childs); // Childs void play_tree_set_child(play_tree_t* pt, play_tree_t* child); // Or parent void play_tree_set_parent(play_tree_t* pt, play_tree_t* parent); // Add at end void play_tree_append_entry(play_tree_t* pt, play_tree_t* entry); // And on begining void play_tree_prepend_entry(play_tree_t* pt, play_tree_t* entry); // Insert after void play_tree_insert_entry(play_tree_t* pt, play_tree_t* entry); // Detach from the tree void play_tree_remove(play_tree_t* pt, int free_it,int with_childs); void play_tree_add_file(play_tree_t* pt,char* file); int play_tree_remove_file(play_tree_t* pt,char* file); // Val can be NULL void play_tree_set_param(play_tree_t* pt, char* name, char* val); int play_tree_unset_param(play_tree_t* pt, char* name); // Set all paramter of source in dest void play_tree_set_params_from(play_tree_t* dest,play_tree_t* src); /// Iterator play_tree_iter_t* play_tree_iter_new(play_tree_t* pt, struct m_config* config); play_tree_iter_t* play_tree_iter_new_copy(play_tree_iter_t* old); void play_tree_iter_free(play_tree_iter_t* iter); // d is the direction : d > 0 == next , d < 0 == prev // with_node : TRUE == stop on nodes with childs, FALSE == go directly to the next child int play_tree_iter_step(play_tree_iter_t* iter, int d,int with_nodes); int // Break a loop, etc play_tree_iter_up_step(play_tree_iter_t* iter, int d,int with_nodes); int // Enter a node child list play_tree_iter_down_step(play_tree_iter_t* iter, int d,int with_nodes); char* play_tree_iter_get_file(play_tree_iter_t* iter, int d); play_tree_t* parse_playtree(struct stream_st *stream); play_tree_t* play_tree_cleanup(play_tree_t* pt); play_tree_t* parse_playlist_file(char* file); #endif