/// \file /// \ingroup Playtree #include "config.h" #include #include #include #include #include #ifdef MP_DEBUG #include #endif #include "m_config.h" #include "playtree.h" #include "mp_msg.h" static int play_tree_is_valid(play_tree_t* pt); play_tree_t* play_tree_new(void) { play_tree_t* r = calloc(1,sizeof(play_tree_t)); if(r == NULL) { mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",(int)sizeof(play_tree_t)); return NULL; } r->entry_type = PLAY_TREE_ENTRY_NODE; return r; } void play_tree_free(play_tree_t* pt, int children) { play_tree_t* iter; #ifdef MP_DEBUG assert(pt != NULL); #endif if(children) { for(iter = pt->child; iter != NULL; ) { play_tree_t* nxt=iter->next; play_tree_free(iter,1); iter = nxt; } pt->child = NULL; } play_tree_remove(pt,0,0); for(iter = pt->child ; iter != NULL ; iter = iter->next) iter->parent = NULL; //if(pt->params) free(pt->params); if(pt->files) { int i; for(i = 0 ; pt->files[i] != NULL ; i++) free(pt->files[i]); free(pt->files); } free(pt); } void play_tree_free_list(play_tree_t* pt, int children) { play_tree_t* iter; #ifdef MP_DEBUG assert(pt != NULL); #endif for(iter = pt ; iter->prev != NULL ; iter = iter->prev) /* NOTHING */; while(iter) { play_tree_t* nxt = iter->next; play_tree_free(iter, children); iter = nxt; } } void play_tree_append_entry(play_tree_t* pt, play_tree_t* entry) { play_tree_t* iter; #ifdef MP_DEBUG assert(pt != NULL); assert(entry != NULL); #endif if(pt == entry) return; for(iter = pt ; iter->next != NULL ; iter = iter->next) /* NOTHING */; entry->parent = iter->parent; entry->prev = iter; entry->next = NULL; iter->next = entry; } void play_tree_prepend_entry(play_tree_t* pt, play_tree_t* entry) { play_tree_t* iter; #ifdef MP_DEBUG assert(pt != NULL); assert(entry != NULL); #endif for(iter = pt ; iter->prev != NULL; iter = iter->prev) /* NOTHING */; entry->prev = NULL; entry->next = iter; entry->parent = iter->parent; iter->prev = entry; if(entry->parent) { #ifdef MP_DEBUG assert(entry->parent->child == iter); #endif entry->parent->child = entry; } } void play_tree_insert_entry(play_tree_t* pt, play_tree_t* entry) { #ifdef MP_DEBUG assert(pt != NULL); assert(entry != NULL); #endif entry->parent = pt->parent; entry->prev = pt; if(pt->next) { #ifdef MP_DEBUG assert(pt->next->prev == pt); #endif entry->next = pt->next; entry->next->prev = entry; } else entry->next = NULL; pt->next = entry; } void play_tree_remove(play_tree_t* pt, int free_it, int with_children) { #ifdef MP_DEBUG assert(pt != NULL); #endif // Middle of list if(pt->prev && pt->next) { #ifdef MP_DEBUG assert(pt->prev->next == pt); assert(pt->next->prev == pt); #endif pt->prev->next = pt->next; pt->next->prev = pt->prev; } // End of list else if(pt->prev) { #ifdef MP_DEBUG assert(pt->prev->next == pt); #endif pt->prev->next = NULL; } // Beginning of list else if(pt->next) { #ifdef MP_DEBUG assert(pt->next->prev == pt); #endif pt->next->prev = NULL; if(pt->parent) { #ifdef MP_DEBUG assert(pt->parent->child == pt); #endif pt->parent->child = pt->next; } } // The only one else if(pt->parent) { #ifdef MP_DEBUG assert(pt->parent->child == pt); #endif pt->parent->child = NULL; } pt->prev = pt->next = pt->parent = NULL; if(free_it) play_tree_free(pt,with_children); } void play_tree_set_child(play_tree_t* pt, play_tree_t* child) { play_tree_t* iter; #ifdef MP_DEBUG assert(pt != NULL); assert(pt->entry_type == PLAY_TREE_ENTRY_NODE); #endif //DEBUG_FF: Where are the children freed? // Attention in using this function! for(iter = pt->child ; iter != NULL ; iter = iter->next) iter->parent = NULL; // Go back to first one for(iter = child ; iter->prev != NULL ; iter = iter->prev) /* NOTHING */; pt->child = iter; for( ; iter != NULL ; iter= iter->next) iter->parent = pt; } void play_tree_set_parent(play_tree_t* pt, play_tree_t* parent) { play_tree_t* iter; #ifdef MP_DEBUG assert(pt != NULL); #endif if(pt->parent) pt->parent->child = NULL; for(iter = pt ; iter != NULL ; iter = iter->next) iter->parent = parent; if(pt->prev) { for(iter = pt->prev ; iter->prev != NULL ; iter = iter->prev) iter->parent = parent; iter->parent = parent; parent->child = iter; } else parent->child = pt; } void play_tree_add_file(play_tree_t* pt,char* file) { int n = 0; char* e; #ifdef MP_DEBUG assert(pt != NULL); assert(pt->child == NULL); assert(file != NULL); #endif if(pt->entry_type != PLAY_TREE_ENTRY_NODE && pt->entry_type != PLAY_TREE_ENTRY_FILE) return; if(pt->files) { for(n = 0 ; pt->files[n] != NULL ; n++) /* NOTHING */; } pt->files = (char**)realloc(pt->files,(n+2)*sizeof(char*)); if(pt->files ==NULL) { mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",(n+2)*(int)sizeof(char*)); return; } e = pt->files[n] = strdup(file); pt->files[n+1] = NULL; pt->entry_type = PLAY_TREE_ENTRY_FILE; } int play_tree_remove_file(play_tree_t* pt,char* file) { int n,f = -1; #ifdef MP_DEBUG assert(pt != NULL); assert(file != NULL); assert(pt->entry_type != PLAY_TREE_ENTRY_NODE); #endif for(n=0 ; pt->files[n] != NULL ; n++) { if(strcmp(file,pt->files[n]) == 0) f = n; } if(f < 0) // Not found return 0; #ifdef MP_DEBUG assert(n > f); #endif free(pt->files[f]); if(n > 1) { memmove(&pt->files[f],&pt->files[f+1],(n-f)*sizeof(char*)); pt->files = (char**)realloc(pt->files,n*sizeof(char*)); if(pt->files == NULL) { mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",(n+2)*(int)sizeof(char*)); return -1; } } else { free(pt->files); pt->files = NULL; } return 1; } void play_tree_set_param(play_tree_t* pt, char* name, char* val) { int n = 0; #ifdef MP_DEBUG assert(pt != NULL); assert(name != NULL); #endif if(pt->params) for ( ; pt->params[n].name != NULL ; n++ ) { } pt->params = (play_tree_param_t*)realloc(pt->params,(n+2)*sizeof(play_tree_param_t)); if(pt->params == NULL) { mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't realloc params (%d bytes of memory)\n",(n+2)*(int)sizeof(play_tree_param_t)); return; } pt->params[n].name = strdup(name); pt->params[n].value = val != NULL ? strdup(val) : NULL; memset(&pt->params[n+1],0,sizeof(play_tree_param_t)); return; } int play_tree_unset_param(play_tree_t* pt, char* name) { int n,ni = -1; #ifdef MP_DEBUG assert(pt != NULL); assert(name != NULL); assert(pt->params != NULL); #endif for(n = 0 ; pt->params[n].name != NULL ; n++) { if(strcasecmp(pt->params[n].name,name) == 0) ni = n; } if(ni < 0) return 0; if(pt->params[ni].name) free(pt->params[ni].name); if(pt->params[ni].value) free(pt->params[ni].value); if(n > 1) { memmove(&pt->params[ni],&pt->params[ni+1],(n-ni)*sizeof(play_tree_param_t)); pt->params = (play_tree_param_t*)realloc(pt->params,n*sizeof(play_tree_param_t)); if(pt->params == NULL) { mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",n*(int)sizeof(play_tree_param_t)); return -1; } } else { free(pt->params); pt->params = NULL; } return 1; } void play_tree_set_params_from(play_tree_t* dest,play_tree_t* src) { int i; #ifdef MP_DEBUG assert(dest != NULL); assert(src != NULL); #endif if(!src->params) return; for(i = 0; src->params[i].name != NULL ; i++) play_tree_set_param(dest,src->params[i].name,src->params[i].value); if(src->flags & PLAY_TREE_RND) // pass the random flag too dest->flags |= PLAY_TREE_RND; } // all children if deep < 0 void play_tree_set_flag(play_tree_t* pt, int flags , int deep) { play_tree_t* i; pt->flags |= flags; if(deep && pt->child) { if(deep > 0) deep--; for(i = pt->child ; i ; i = i->next) play_tree_set_flag(i,flags,deep); } } void play_tree_unset_flag(play_tree_t* pt, int flags , int deep) { play_tree_t* i; pt->flags &= ~flags; if(deep && pt->child) { if(deep > 0) deep--; for(i = pt->child ; i ; i = i->next) play_tree_unset_flag(i,flags,deep); } } //////////////////////////////////// ITERATOR ////////////////////////////////////// static void play_tree_iter_push_params(play_tree_iter_t* iter) { int n; play_tree_t* pt; #ifdef MP_DEBUG assert(iter != NULL); assert(iter->config != NULL); assert(iter->tree != NULL); #endif pt = iter->tree; // We always push a config because we can set some option // while playing m_config_push(iter->config); if(pt->params == NULL) return; for(n = 0; pt->params[n].name != NULL ; n++) { int e; if((e = m_config_set_option(iter->config,pt->params[n].name,pt->params[n].value)) < 0) { mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Error %d while setting option '%s' with value '%s'\n",e, pt->params[n].name,pt->params[n].value); } } if(!pt->child) iter->entry_pushed = 1; return; } play_tree_iter_t* play_tree_iter_new(play_tree_t* pt,m_config_t* config) { play_tree_iter_t* iter; #ifdef MP_DEBUG assert(pt != NULL); assert(config != NULL); #endif if( ! play_tree_is_valid(pt)) return NULL; iter = calloc(1,sizeof(play_tree_iter_t)); if(! iter) { mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate new iterator (%d bytes of memory)\n",(int)sizeof(play_tree_iter_t)); return NULL; } iter->root = pt; iter->tree = NULL; iter->config = config; if(pt->parent) iter->loop = pt->parent->loop; return iter; } void play_tree_iter_free(play_tree_iter_t* iter) { #ifdef MP_DEBUG assert(iter != NULL); #endif if(iter->status_stack) { #ifdef MP_DEBUG assert(iter->stack_size > 0); #endif free(iter->status_stack); } free(iter); } static play_tree_t* play_tree_rnd_step(play_tree_t* pt) { int count = 0; int r; play_tree_t *i,*head; // Count how many free choice we have for(i = pt ; i->prev ; i = i->prev) if(!(i->flags & PLAY_TREE_RND_PLAYED)) count++; head = i; if(!(i->flags & PLAY_TREE_RND_PLAYED)) count++; for(i = pt->next ; i ; i = i->next) if(!(i->flags & PLAY_TREE_RND_PLAYED)) count++; if(!count) return NULL; r = (int)((float)(count) * rand() / (RAND_MAX + 1.0)); for(i = head ; i ; i=i->next) { if(!(i->flags & PLAY_TREE_RND_PLAYED)) r--; if(r < 0) return i; } mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Random stepping error\n"); return NULL; } int play_tree_iter_step(play_tree_iter_t* iter, int d,int with_nodes) { play_tree_t* pt; if ( !iter ) return PLAY_TREE_ITER_ENTRY; if ( !iter->root ) return PLAY_TREE_ITER_ENTRY; #ifdef MP_DEBUG assert(iter != NULL); assert(iter->root != NULL); //printf("PT : Stepping = %d\n",d); #endif if(iter->tree == NULL) { iter->tree = iter->root; return play_tree_iter_step(iter,0,with_nodes); } if(iter->config && iter->entry_pushed > 0) { iter->entry_pushed = 0; m_config_pop(iter->config); } if(iter->tree->parent && (iter->tree->parent->flags & PLAY_TREE_RND)) iter->mode = PLAY_TREE_ITER_RND; else iter->mode = PLAY_TREE_ITER_NORMAL; iter->file = -1; if(iter->mode == PLAY_TREE_ITER_RND) pt = play_tree_rnd_step(iter->tree); else if( d > 0 ) { int i; pt = iter->tree; for(i = d ; i > 0 && pt ; i--) pt = pt->next; d = i ? i : 1; } else if(d < 0) { int i; pt = iter->tree; for(i = d ; i < 0 && pt ; i++) pt = pt->prev; d = i ? i : -1; } else pt = iter->tree; if(pt == NULL) { // No next // Must we loop? if (iter->mode == PLAY_TREE_ITER_RND) { if (iter->root->loop == 0) return PLAY_TREE_ITER_END; play_tree_unset_flag(iter->root, PLAY_TREE_RND_PLAYED, -1); if (iter->root->loop > 0) iter->root->loop--; // try again return play_tree_iter_step(iter, 0, with_nodes); } else if(iter->tree->parent && iter->tree->parent->loop != 0 && ((d > 0 && iter->loop != 0) || ( d < 0 && (iter->loop < 0 || iter->loop < iter->tree->parent->loop) ) ) ) { if(d > 0) { // Go back to the first one for(pt = iter->tree ; pt->prev != NULL; pt = pt->prev) /* NOTHNG */; if(iter->loop > 0) iter->loop--; } else if( d < 0 ) { // Or the last one for(pt = iter->tree ; pt->next != NULL; pt = pt->next) /* NOTHNG */; if(iter->loop >= 0 && iter->loop < iter->tree->parent->loop) iter->loop++; } iter->tree = pt; return play_tree_iter_step(iter,0,with_nodes); } // Go up one level return play_tree_iter_up_step(iter,d,with_nodes); } // Is there any valid child? if(pt->child && play_tree_is_valid(pt->child)) { iter->tree = pt; if(with_nodes) { // Stop on the node return PLAY_TREE_ITER_NODE; } else // Or follow it return play_tree_iter_down_step(iter,d,with_nodes); } // Is it a valid entry? if(! play_tree_is_valid(pt)) { if(d == 0) { // Can this happen ? FF: Yes! mp_msg(MSGT_PLAYTREE,MSGL_ERR,"What to do now ???? Infinite loop if we continue\n"); return PLAY_TREE_ITER_ERROR; } // Not a valid entry : go to next one return play_tree_iter_step(iter,d,with_nodes); } #ifdef MP_DEBUG assert(pt->files != NULL); #endif iter->tree = pt; for(d = 0 ; iter->tree->files[d] != NULL ; d++) /* NOTHING */; iter->num_files = d; if(iter->config) { play_tree_iter_push_params(iter); iter->entry_pushed = 1; if(iter->mode == PLAY_TREE_ITER_RND) pt->flags |= PLAY_TREE_RND_PLAYED; } return PLAY_TREE_ITER_ENTRY; } static int play_tree_is_valid(play_tree_t* pt) { play_tree_t* iter; #ifdef MP_DEBUG assert(pt != NULL); #endif if(pt->entry_type != PLAY_TREE_ENTRY_NODE) { #ifdef MP_DEBUG assert(pt->child == NULL); #endif return 1; } else if (pt->child != NULL) { for(iter = pt->child ; iter != NULL ; iter = iter->next) { if(play_tree_is_valid(iter)) return 1; } } return 0; } int play_tree_iter_up_step(play_tree_iter_t* iter, int d,int with_nodes) { #ifdef MP_DEBUG assert(iter != NULL); assert(iter->tree != NULL); //printf("PT : Go UP\n"); #endif iter->file = -1; if(iter->tree->parent == iter->root->parent) return PLAY_TREE_ITER_END; #ifdef MP_DEBUG assert(iter->tree->parent != NULL); assert(iter->stack_size > 0); assert(iter->status_stack != NULL); #endif iter->stack_size--; iter->loop = iter->status_stack[iter->stack_size]; if(iter->stack_size > 0) iter->status_stack = (int*)realloc(iter->status_stack,iter->stack_size*sizeof(int)); else { free(iter->status_stack); iter->status_stack = NULL; } if(iter->stack_size > 0 && iter->status_stack == NULL) { mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",iter->stack_size*(int)sizeof(char*)); return PLAY_TREE_ITER_ERROR; } iter->tree = iter->tree->parent; // Pop subtree params if(iter->config) { m_config_pop(iter->config); if(iter->mode == PLAY_TREE_ITER_RND) iter->tree->flags |= PLAY_TREE_RND_PLAYED; } return play_tree_iter_step(iter,d,with_nodes); } int play_tree_iter_down_step(play_tree_iter_t* iter, int d,int with_nodes) { #ifdef MP_DEBUG assert(iter->tree->files == NULL); assert(iter->tree->child != NULL); assert(iter->tree->child->parent == iter->tree); //printf("PT : Go DOWN\n"); #endif iter->file = -1; // Push subtree params if(iter->config) play_tree_iter_push_params(iter); iter->stack_size++; iter->status_stack = (int*)realloc(iter->status_stack,iter->stack_size*sizeof(int)); if(iter->status_stack == NULL) { mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",iter->stack_size*(int)sizeof(int)); return PLAY_TREE_ITER_ERROR; } iter->status_stack[iter->stack_size-1] = iter->loop; // Set new status iter->loop = iter->tree->loop-1; if(d >= 0) iter->tree = iter->tree->child; else { play_tree_t* pt; for(pt = iter->tree->child ; pt->next != NULL ; pt = pt->next) /*NOTING*/; iter->tree = pt; } return play_tree_iter_step(iter,0,with_nodes); } char* play_tree_iter_get_file(play_tree_iter_t* iter, int d) { #ifdef MP_DEBUG assert(iter != NULL); assert(iter->tree->child == NULL); #endif if(iter->tree->files == NULL) return NULL; #ifdef MP_DEBUG assert(iter->num_files > 0); #endif if(iter->file >= iter->num_files-1 || iter->file < -1) return NULL; if(d > 0) { if(iter->file >= iter->num_files - 1) iter->file = 0; else iter->file++; } else if(d < 0) { if(iter->file <= 0) iter->file = iter->num_files - 1; else iter->file--; } return iter->tree->files[iter->file]; } play_tree_t* play_tree_cleanup(play_tree_t* pt) { play_tree_t* iter, *tmp, *first; #ifdef MP_DEBUG assert(pt != NULL); #endif if( ! play_tree_is_valid(pt)) { play_tree_remove(pt,1,1); return NULL; } first = pt->child; for(iter = pt->child ; iter != NULL ; ) { tmp = iter; iter = iter->next; if(! play_tree_is_valid(tmp)) { play_tree_remove(tmp,1,1); if(tmp == first) first = iter; } } for(iter = first ; iter != NULL ; ) { tmp = iter; iter = iter->next; play_tree_cleanup(tmp); } return pt; } play_tree_iter_t* play_tree_iter_new_copy(play_tree_iter_t* old) { play_tree_iter_t* iter; #ifdef MP_DEBUG assert(old != NULL); #endif iter = malloc(sizeof(play_tree_iter_t)); if(iter == NULL) { mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",(int)sizeof(play_tree_iter_t)); return NULL; } ; memcpy(iter,old,sizeof(play_tree_iter_t)); if(old->status_stack) { iter->status_stack = malloc(old->stack_size * sizeof(int)); if(iter->status_stack == NULL) { mp_msg(MSGT_PLAYTREE,MSGL_ERR,"Can't allocate %d bytes of memory\n",old->stack_size * (int)sizeof(int)); free(iter); return NULL; } memcpy(iter->status_stack,old->status_stack,iter->stack_size*sizeof(int)); } iter->config = NULL; return iter; } // HIGH Level API, by Fabian Franz (mplayer@fabian-franz.de) // play_tree_iter_t* pt_iter_create(play_tree_t** ppt, m_config_t* config) { play_tree_iter_t* r=NULL; #ifdef MP_DEBUG assert(*ppt!=NULL); #endif *ppt=play_tree_cleanup(*ppt); if(*ppt) { r = play_tree_iter_new(*ppt,config); if (r && play_tree_iter_step(r,0,0) != PLAY_TREE_ITER_ENTRY) { play_tree_iter_free(r); r = NULL; } } return r; } void pt_iter_destroy(play_tree_iter_t** iter) { if (iter && *iter) { free(*iter); iter=NULL; } } char* pt_iter_get_file(play_tree_iter_t* iter, int d) { int i=0; char* r; if (iter==NULL) return NULL; r = play_tree_iter_get_file(iter,d); while (!r && d!=0) { if (play_tree_iter_step(iter,d,0) != PLAY_TREE_ITER_ENTRY) break; r=play_tree_iter_get_file(iter,d); i++; } return r; } void pt_iter_insert_entry(play_tree_iter_t* iter, play_tree_t* entry) { play_tree_t *pt = iter->tree; #ifdef MP_DEBUG assert(pt!=NULL); assert(entry!=NULL); assert(entry!=pt); #endif play_tree_insert_entry(pt, entry); play_tree_set_params_from(entry,pt); } void pt_iter_replace_entry(play_tree_iter_t* iter, play_tree_t* entry) { play_tree_t *pt = iter->tree; pt_iter_insert_entry(iter, entry); play_tree_remove(pt, 1, 1); iter->tree=entry; } //Add a new file as a new entry void pt_add_file(play_tree_t** ppt, char* filename) { play_tree_t *pt = *ppt, *entry = play_tree_new(); #ifdef MP_DEBUG assert(entry!=NULL); #endif play_tree_add_file(entry, filename); if (pt) play_tree_append_entry(pt, entry); else { pt=entry; *ppt=pt; } play_tree_set_params_from(entry,pt); } void pt_add_gui_file(play_tree_t** ppt, char* path, char* file) { char* wholename = malloc(strlen(path)+strlen(file)+2); if (wholename) { strcpy(wholename, path); strcat(wholename, "/"); strcat(wholename, file); pt_add_file(ppt, wholename); free(wholename); // As pt_add_file strdups it anyway! } } void pt_iter_goto_head(play_tree_iter_t* iter) { iter->tree=iter->root; play_tree_iter_step(iter, 0, 0); }