local assdraw = require 'mp.assdraw' local msg = require 'mp.msg' local opt = require 'mp.options' -- -- Parameters -- -- default user option values -- do not touch, change them in osc.conf local user_opts = { showwindowed = true, -- show OSC when windowed? showfullscreen = true, -- show OSC when fullscreen? scalewindowed = 1, -- scaling of the controller when windowed scalefullscreen = 1, -- scaling of the controller when fullscreen scaleforcedwindow = 2, -- scaling of the controller when rendered on a forced (dummy) window vidscale = true, -- scale the controller with the video? valign = 0.8, -- vertical alignment, -1 (top) to 1 (bottom) halign = 0, -- horizontal alignment, -1 (left) to 1 (right) boxalpha = 80, -- alpha of the background box, 0 (opaque) to 255 (fully transparent) hidetimeout = 500, -- duration in ms until the OSC hides if no mouse movement, negative value disables autohide fadeduration = 200, -- duration of fade out in ms, 0 = no fade deadzonesize = 0, -- size of deadzone minmousemove = 3, -- minimum amount of pixels the mouse has to move between ticks to make the OSC show up seektooltip = true, -- display tooltip over the seekbar indicating time at mouse position iamaprogrammer = false, -- use native mpv values and disable OSC internal playlist management (and some functions that depend on it) layout = "box", seekbarstyle = "slider", -- seekbar style, slider (diamond marker) and bar (fill) } -- read options from config and command-line read_options(user_opts, "osc") local osc_param = { -- calculated by osc_init() playresy = 0, -- canvas size Y playresx = 0, -- canvas size X display_aspect = 1, areas = {}, } local osc_styles = { bigButtons = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs50\\fnmpv-osd-symbols}", smallButtonsL = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs20\\fnmpv-osd-symbols}", smallButtonsLlabel = "{\\fs17\\fn" .. mp.get_property("options/osd-font") .. "}", smallButtonsR = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs30\\fnmpv-osd-symbols}", topButtons = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs12\\fnmpv-osd-symbols}", elementDown = "{\\1c&H999999}", timecodes = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs20}", vidtitle = "{\\blur0\\bord0\\1c&HFFFFFF\\3c&HFFFFFF\\fs12}", box = "{\\rDefault\\blur0\\bord1\\1c&H000000\\3c&HFFFFFF}", } -- internal states, do not touch local state = { showtime, -- time of last invocation (last mouse move) osc_visible = false, anistart, -- time when the animation started anitype, -- current type of animation animation, -- current animation alpha mouse_down_counter = 0, -- used for softrepeat active_element = nil, -- nil = none, 0 = background, 1+ = see elements[] active_event_source = nil, -- the "button" that issued the current event rightTC_trem = true, -- if the right timcode should display total or remaining time tc_ms = false, -- Should the timecodes display their time with milliseconds mp_screen_sizeX, mp_screen_sizeY, -- last screen-resolution, to detect resolution changes to issue reINITs initREQ = false, -- is a re-init request pending? last_mouseX, last_mouseY, -- last mouse position, to detect siginificant mouse movement message_text, message_timeout, fullscreen = false, timer = nil, cache_idle = false, } -- -- Helperfunctions -- function scale_value(x0, x1, y0, y1, val) local m = (y1 - y0) / (x1 - x0) local b = y0 - (m * x0) return (m * val) + b end -- returns hitbox spanning coordinates (top left, bottom right corner) -- according to alignment function get_hitbox_coords(x, y, an, w, h) local alignments = { [1] = function () return x, y-h, x+w, y end, [2] = function () return x-(w/2), y-h, x+(w/2), y end, [3] = function () return x-w, y-h, x, y end, [4] = function () return x, y-(h/2), x+w, y+(h/2) end, [5] = function () return x-(w/2), y-(h/2), x+(w/2), y+(h/2) end, [6] = function () return x-w, y-(h/2), x, y+(h/2) end, [7] = function () return x, y, x+w, y+h end, [8] = function () return x-(w/2), y, x+(w/2), y+h end, [9] = function () return x-w, y, x, y+h end, } return alignments[an]() end function get_hitbox_coords_geo(geometry) return get_hitbox_coords(geometry.x, geometry.y, geometry.an, geometry.w, geometry.h) end function get_element_hitbox(element) return element.hitbox.x1, element.hitbox.y1, element.hitbox.x2, element.hitbox.y2 end function mouse_hit(element) return mouse_hit_coords(get_element_hitbox(element)) end function mouse_hit_coords(bX1, bY1, bX2, bY2) local mX, mY = mp.get_mouse_pos() return (mX >= bX1 and mX <= bX2 and mY >= bY1 and mY <= bY2) end function limit_range(min, max, val) if val > max then val = max elseif val < min then val = min end return val end function get_slider_value(element) local foV = element.layout.slider.border local pH = (element.layout.geometry.h - (2*foV)) / 2 local b_x1, b_x2 = element.hitbox.x1 + pH, element.hitbox.x2 - pH local s_min, s_max = element.slider.min, element.slider.max local pos = scale_value(b_x1, b_x2, s_min, s_max, mp.get_mouse_pos()) return limit_range(s_min, s_max, pos) end function countone(val) if not (user_opts.iamaprogrammer) then val = val + 1 end return val end -- align: -1 .. +1 -- frame: size of the containing area -- obj: size of the object that should be positioned inside the area -- margin: min. distance from object to frame (as long as -1 <= align <= +1) function get_align(align, frame, obj, margin) return (frame / 2) + (((frame / 2) - margin - (obj / 2)) * align) end -- multiplies two alpha values, formular can probably be improved function mult_alpha(alphaA, alphaB) return 255 - (((1-(alphaA/255)) * (1-(alphaB/255))) * 255) end function add_area(name, x1, y1, x2, y2) -- create area if needed if (osc_param.areas[name] == nil) then osc_param.areas[name] = {} end table.insert(osc_param.areas[name], {x1=x1, y1=y1, x2=x2, y2=y2}) end -- -- Tracklist Management -- local nicetypes = {video = "Video", audio = "Audio", sub = "Subtitle"} -- updates the OSC internal playlists, should be run each time the track-layout changes function update_tracklist() local tracktable = mp.get_property_native("track-list", {}) -- by osc_id tracks_osc = {} tracks_osc.video, tracks_osc.audio, tracks_osc.sub = {}, {}, {} -- by mpv_id tracks_mpv = {} tracks_mpv.video, tracks_mpv.audio, tracks_mpv.sub = {}, {}, {} for n = 1, #tracktable do if not (tracktable[n].type == "unknown") then local type = tracktable[n].type local mpv_id = tonumber(tracktable[n].id) -- by osc_id table.insert(tracks_osc[type], tracktable[n]) -- by mpv_id tracks_mpv[type][mpv_id] = tracktable[n] tracks_mpv[type][mpv_id].osc_id = #tracks_osc[type] end end end -- return a nice list of tracks of the given type (video, audio, sub) function get_tracklist(type) local msg = "Available " .. nicetypes[type] .. " Tracks: " local select_scale = 100 if #tracks_osc[type] == 0 then msg = msg .. "none" else for n = 1, #tracks_osc[type] do local track = tracks_osc[type][n] local lang, title, selected = "unknown", "", "{\\fscx" .. select_scale .. "\\fscy" .. select_scale .. "}○{\\fscx100\\fscy100}" if not(track.lang == nil) then lang = track.lang end if not(track.title == nil) then title = track.title end if (track.id == tonumber(mp.get_property(type))) then selected = "{\\fscx" .. select_scale .. "\\fscy" .. select_scale .. "}●{\\fscx100\\fscy100}" end msg = msg .. "\n" .. selected .. " " .. n .. ": [" .. lang .. "] " .. title end end return msg end -- relatively change the track of given by tracks (+1 -> next, -1 -> previous) function set_track(type, next) local current_track_mpv, current_track_osc if (mp.get_property(type) == "no") then current_track_osc = 0 else current_track_mpv = tonumber(mp.get_property(type)) current_track_osc = tracks_mpv[type][current_track_mpv].osc_id end local new_track_osc = (current_track_osc + next) % (#tracks_osc[type] + 1) local new_track_mpv if new_track_osc == 0 then new_track_mpv = "no" else new_track_mpv = tracks_osc[type][new_track_osc].id end mp.commandv("set", type, new_track_mpv) if (new_track_osc == 0) then show_message(nicetypes[type] .. " Track: none") else show_message(nicetypes[type] .. " Track: " .. new_track_osc .. "/" .. #tracks_osc[type] .. " [" .. (tracks_osc[type][new_track_osc].lang or "unknown") .. "] " .. (tracks_osc[type][new_track_osc].title or "")) end end -- get the currently selected track of , OSC-style counted function get_track(type) local track = mp.get_property(type) if (track == "no" or track == nil) then return 0 else return tracks_mpv[type][tonumber(track)].osc_id end end -- -- Element Management -- local elements = {} function prepare_elements() -- remove elements without layout or invisble local elements2 = {} for n, element in pairs(elements) do if not (element.layout == nil) and (element.visible) then table.insert(elements2, element) end end elements = elements2 function elem_compare (a, b) return a.layout.layer < b.layout.layer end table.sort(elements, elem_compare) for _,element in pairs(elements) do local elem_geo = element.layout.geometry local style_ass = assdraw.ass_new() -- prepare static elements style_ass:append("{}") -- hack to troll new_event into inserting a \n style_ass:new_event() style_ass:pos(elem_geo.x, elem_geo.y) style_ass:an(elem_geo.an) style_ass:append(element.layout.style) element.style_ass = style_ass local static_ass = assdraw.ass_new() if (element.type == "box") then --draw box static_ass:draw_start() static_ass:round_rect_cw(0, 0, elem_geo.w, elem_geo.h, element.layout.box.radius) static_ass:draw_stop() elseif (element.type == "slider") then --draw static slider parts local slider_lo = element.layout.slider -- offset between element outline and drag-area local foV = slider_lo.border + slider_lo.gap local foH = 0 if (slider_lo.stype == "slider") then foH = elem_geo.h / 2 elseif (slider_lo.stype == "bar") then foH = slider_lo.border + slider_lo.gap end static_ass:draw_start() -- the box static_ass:rect_cw(0, 0, elem_geo.w, elem_geo.h); -- the "hole" static_ass:rect_ccw(slider_lo.border, slider_lo.border, elem_geo.w - slider_lo.border, elem_geo.h - slider_lo.border) -- marker nibbles if not (element.slider.markerF == nil) and (slider_lo.gap > 0) then local markers = element.slider.markerF() for _,marker in pairs(markers) do if (marker > element.slider.min) and (marker < element.slider.max) then local s = scale_value(element.slider.min, element.slider.max, foH, (elem_geo.w - foH), marker) if (slider_lo.gap > 1) then -- draw triangles local a = slider_lo.gap / 0.5 --0.866 --top if (slider_lo.nibbles_top) then static_ass:move_to(s - (a/2), slider_lo.border) static_ass:line_to(s + (a/2), slider_lo.border) static_ass:line_to(s, foV) end --bottom if (slider_lo.nibbles_bottom) then static_ass:move_to(s - (a/2), elem_geo.h - slider_lo.border) static_ass:line_to(s, elem_geo.h - foV) static_ass:line_to(s + (a/2), elem_geo.h - slider_lo.border) end else -- draw 1px nibbles --top if (slider_lo.nibbles_top) then static_ass:rect_cw(s - 0.5, slider_lo.gap, s + 0.5, slider_lo.gap*2); end --bottom if (slider_lo.nibbles_bottom) then static_ass:rect_cw(s - 0.5, elem_geo.h - slider_lo.gap*2, s + 0.5, elem_geo.h - slider_lo.gap); end end end end end end element.static_ass = static_ass -- if the element is supposed to be disabled, -- style it accordingly and kill the eventresponders if not (element.enabled) then element.layout.alpha[1] = 136 element.eventresponder = nil end -- Calculate the hitbox local bX1, bY1, bX2, bY2 = get_hitbox_coords_geo(elem_geo) if type == "slider" then -- if it's a slider, cut the border off, -- as it is not of interest for eventhandling element.hitbox = { x1 = bX1 + slider.border, y1 = bY1 + slider.border, x2 = bX2 - slider.border, y2 = bY2 - slider.border} else element.hitbox = {x1 = bX1, y1 = bY1, x2 = bX2, y2 = bY2} end end end -- -- Element Rendering -- function render_elements(master_ass) for n=1, #elements do local element = elements[n] local style_ass = assdraw.ass_new() style_ass:merge(element.style_ass) --alpha local ar = element.layout.alpha if not (state.animation == nil) then ar = {} for ai, av in pairs(element.layout.alpha) do ar[ai] = mult_alpha(av, state.animation) end end style_ass:append(string.format("{\\1a&H%X&\\2a&H%X&\\3a&H%X&\\4a&H%X&}", ar[1], ar[2], ar[3], ar[4])) if (state.active_element == n) then -- run render event functions if not (element.eventresponder.render == nil) then element.eventresponder.render(element) end if mouse_hit(element) then -- mouse down styling if (element.styledown) then style_ass:append(osc_styles.elementDown) end if (element.softrepeat) and (state.mouse_down_counter >= 15 and state.mouse_down_counter % 5 == 0) then element.eventresponder[state.active_event_source .. "_down"](element) end state.mouse_down_counter = state.mouse_down_counter + 1 end end local elem_ass = assdraw.ass_new() elem_ass:merge(style_ass) if not (element.type == "button") then elem_ass:merge(element.static_ass) end if (element.type == "slider") then local slider_lo = element.layout.slider local elem_geo = element.layout.geometry local s_min, s_max = element.slider.min, element.slider.max -- draw pos marker local pos = element.slider.posF() if not (pos == nil) then local foV = slider_lo.border + slider_lo.gap local foH = 0 if (slider_lo.stype == "slider") then foH = elem_geo.h / 2 elseif (slider_lo.stype == "bar") then foH = slider_lo.border + slider_lo.gap end pos = limit_range(s_min, s_max, pos) local xp = scale_value(s_min, s_max, foH, (elem_geo.w - foH), pos) -- the filling, draw it only if positive local innerH = elem_geo.h - (2*foV) if (slider_lo.stype == "bar") then elem_ass:rect_cw(foH, foV, xp, elem_geo.h - foV) elseif (slider_lo.stype == "slider") then elem_ass:move_to(xp, foV) elem_ass:line_to(xp+(innerH/2), (innerH/2)+foV) elem_ass:line_to(xp, (innerH)+foV) elem_ass:line_to(xp-(innerH/2), (innerH/2)+foV) end end elem_ass:draw_stop() -- add tooltip if not (element.slider.tooltipF == nil) then if mouse_hit(element) then local sliderpos = get_slider_value(element) local tooltiplabel = element.slider.tooltipF(sliderpos) local an = slider_lo.tooltip_an if (slider_lo.adjust_tooltip) then if (sliderpos < (s_min + 5)) then if an == 2 then an = 1 else an = 7 end elseif (sliderpos > (s_max - 5)) then if an == 2 then an = 3 else an = 9 end end end local ty if (slider_lo.tooltip_an == 2) then ty = element.hitbox.y1 - slider_lo.border else ty = element.hitbox.y2 + slider_lo.border end elem_ass:new_event() elem_ass:pos(mp.get_mouse_pos(), ty) elem_ass:an(an) elem_ass:append(slider_lo.tooltip_style) elem_ass:append(tooltiplabel) end end elseif (element.type == "button") then local buttontext if type(element.content) == "function" then buttontext = element.content() -- function objects elseif not (element.content == nil) then buttontext = element.content -- text objects end local maxchars = element.layout.button.maxchars if not (maxchars == nil) and (#buttontext > maxchars) then buttontext = string.format("{\\fscx%f}", (maxchars/#buttontext)*100) .. buttontext end elem_ass:append(buttontext) end master_ass:merge(elem_ass) end end -- -- Message display -- function show_message(text, duration) if duration == nil then duration = tonumber(mp.get_property("options/osd-duration")) / 1000 end -- cut the text short, otherwise the following functions may slow down massively on huge input text = string.sub(text, 0, 4000) -- replace actual linebreaks with ASS linebreaks and get the amount of lines along the way local lines text, lines = string.gsub(text, "\n", "\\N") -- append a Zero-Width-Space to . and _ to enable linebreaking of long filenames text = string.gsub(text, "%.", ".\226\128\139") text = string.gsub(text, "_", "_\226\128\139") -- scale the fontsize for longer multi-line output local fontsize, outline = tonumber(mp.get_property("options/osd-font-size")), tonumber(mp.get_property("options/osd-border-size")) if lines > 12 then fontsize, outline = fontsize / 2, outline / 1.5 elseif lines > 8 then fontsize, outline = fontsize / 1.5, outline / 1.25 end local style = "{\\bord" .. outline .. "\\fs" .. fontsize .. "}" state.message_text = style .. text state.message_timeout = mp.get_time() + duration end function render_message(ass) if not(state.message_timeout == nil) and not(state.message_text == nil) and state.message_timeout > mp.get_time() then ass:new_event() ass:append(state.message_text) else state.message_text = nil state.message_timeout = nil end end -- -- Initialisation and Layout -- function new_element(name, type) elements[name] = {} elements[name].type = type -- add default stuff elements[name].eventresponder = {} elements[name].visible = true elements[name].enabled = true elements[name].softrepeat = false elements[name].styledown = (type == "button") elements[name].state = {} if (type == "slider") then elements[name].slider = {min = 0, max = 100} end return elements[name] end function add_layout(name) if not (elements[name] == nil) then -- new layout elements[name].layout = {} -- set layout defaults elements[name].layout.layer = 50 elements[name].layout.alpha = {[1] = 0, [2] = 255, [3] = 255, [4] = 255} if (elements[name].type == "button") then elements[name].layout.button = { maxchars = nil, } elseif (elements[name].type == "slider") then -- slider defaults elements[name].layout.slider = { border = 1, gap = 1, nibbles_top = true, nibbles_bottom = true, stype = "slider", adjust_tooltip = true, tooltip_style = "", tooltip_an = 2, } elseif (elements[name].type == "box") then elements[name].layout.box = {radius = 0} end return elements[name].layout else msg.error("Can't add_layout to element \""..name.."\", doesn't exist.") end end -- -- Layouts -- local layouts = {} -- Classic box layout layouts["box"] = function () local osc_geo = { w = 550, -- width h = 138, -- height r = 10, -- corner-radius p = 15, -- padding } -- make sure the OSC actually fits into the video if (osc_param.playresx < (osc_geo.w + (2 * osc_geo.p))) then osc_param.playresy = (osc_geo.w+(2*osc_geo.p))/osc_param.display_aspect osc_param.playresx = osc_param.playresy * osc_param.display_aspect end -- position of the controller according to video aspect and valignment local posX = math.floor(get_align(user_opts.halign, osc_param.playresx, osc_geo.w, 0)) local posY = math.floor(get_align(user_opts.valign, osc_param.playresy, osc_geo.h, 0)) -- position offset for contents aligned at the borders of the box local pos_offsetX = (osc_geo.w - (2*osc_geo.p)) / 2 local pos_offsetY = (osc_geo.h - (2*osc_geo.p)) / 2 osc_param.areas = {} -- delete areas -- area for active mouse input add_area("input", get_hitbox_coords(posX, posY, 5, osc_geo.w, osc_geo.h)) -- area for show/hide local sh_area_y0, sh_area_y1 if user_opts.valign > 0 then -- deadzone above OSC sh_area_y0 = get_align(-1 + (2*user_opts.deadzonesize), posY - (osc_geo.h / 2), 0, 0) sh_area_y1 = osc_param.playresy else -- deadzone below OSC sh_area_y0 = 0 sh_area_y1 = (posY + (osc_geo.h / 2)) + get_align(1 - (2*user_opts.deadzonesize), osc_param.playresy - (posY + (osc_geo.h / 2)), 0, 0) end add_area("showhide", 0, sh_area_y0, osc_param.playresx, sh_area_y1) -- fetch values local osc_w, osc_h, osc_r, osc_p = osc_geo.w, osc_geo.h, osc_geo.r, osc_geo.p local lo -- -- Background box -- new_element("bgbox", "box") lo = add_layout("bgbox") lo.geometry = {x = posX, y = posY, an = 5, w = osc_w, h = osc_h} lo.layer = 10 lo.style = osc_styles.box lo.alpha[1] = user_opts.boxalpha lo.alpha[3] = user_opts.boxalpha lo.box.radius = osc_r -- -- Title row -- local titlerowY = posY - pos_offsetY - 10 lo = add_layout("title") lo.geometry = {x = posX, y = titlerowY, an = 8, w = 496, h = 12} lo.style = osc_styles.vidtitle lo.button.maxchars = 90 lo = add_layout("pl_prev") lo.geometry = {x = (posX - pos_offsetX), y = titlerowY, an = 7, w = 12, h = 12} lo.style = osc_styles.topButtons lo = add_layout("pl_next") lo.geometry = {x = (posX + pos_offsetX), y = titlerowY, an = 9, w = 12, h = 12} lo.style = osc_styles.topButtons -- -- Big buttons -- local bigbtnrowY = posY - pos_offsetY + 35 local bigbtndist = 60 lo = add_layout("playpause") lo.geometry = {x = posX, y = bigbtnrowY, an = 5, w = 40, h = 40} lo.style = osc_styles.bigButtons lo = add_layout("skipback") lo.geometry = {x = posX - bigbtndist, y = bigbtnrowY, an = 5, w = 40, h = 40} lo.style = osc_styles.bigButtons lo = add_layout("skipfrwd") lo.geometry = {x = posX + bigbtndist, y = bigbtnrowY, an = 5, w = 40, h = 40} lo.style = osc_styles.bigButtons lo = add_layout("ch_prev") lo.geometry = {x = posX - (bigbtndist * 2), y = bigbtnrowY, an = 5, w = 40, h = 40} lo.style = osc_styles.bigButtons lo = add_layout("ch_next") lo.geometry = {x = posX + (bigbtndist * 2), y = bigbtnrowY, an = 5, w = 40, h = 40} lo.style = osc_styles.bigButtons lo = add_layout("cy_audio") lo.geometry = {x = posX - pos_offsetX, y = bigbtnrowY, an = 1, w = 70, h = 18} lo.style = osc_styles.smallButtonsL lo = add_layout("cy_sub") lo.geometry = {x = posX - pos_offsetX, y = bigbtnrowY, an = 7, w = 70, h = 18} lo.style = osc_styles.smallButtonsL lo = add_layout("tog_fs") lo.geometry = {x = posX+pos_offsetX, y = bigbtnrowY, an = 6, w = 25, h = 25} lo.style = osc_styles.smallButtonsR -- -- Seekbar -- lo = add_layout("seekbar") lo.geometry = {x = posX, y = posY+pos_offsetY-22, an = 2, w = pos_offsetX*2, h = 15} lo.style = osc_styles.timecodes lo.slider.tooltip_style = osc_styles.vidtitle lo.slider.stype = user_opts["seekbarstyle"] -- -- Timecodes + Cache -- local bottomrowY = posY + pos_offsetY - 5 lo = add_layout("tc_left") lo.geometry = {x = posX - pos_offsetX, y = bottomrowY, an = 4, w = 110, h = 18} lo.style = osc_styles.timecodes lo = add_layout("tc_right") lo.geometry = {x = posX + pos_offsetX, y = bottomrowY, an = 6, w = 110, h = 18} lo.style = osc_styles.timecodes lo = add_layout("cache") lo.geometry = {x = posX, y = bottomrowY, an = 5, w = 110, h = 18} lo.style = osc_styles.timecodes end -- slim box layout layouts["slimbox"] = function () local osc_geo = { w = 600, -- width h = 20, -- height r = 20, -- corner-radius p = 20, -- padding } -- make sure the OSC actually fits into the video if (osc_param.playresx < (osc_geo.w + (2 * osc_geo.p))) then osc_param.playresy = (osc_geo.w+(2*osc_geo.p))/osc_param.display_aspect osc_param.playresx = osc_param.playresy * osc_param.display_aspect end -- position of the controller according to video aspect and valignment local posX = math.floor(get_align(user_opts.halign, osc_param.playresx, osc_geo.w, 0)) local posY = math.floor(get_align(user_opts.valign, osc_param.playresy, osc_geo.h, 0)) -- position offset for contents aligned at the borders of the box local pos_offsetX = (osc_geo.w - (2*osc_geo.p)) / 2 local pos_offsetY = (osc_geo.h - (2*osc_geo.p)) / 2 osc_param.areas = {} -- delete areas -- area for active mouse input add_area("input", get_hitbox_coords(posX, posY, 5, osc_geo.w, osc_geo.h)) -- area for show/hide local sh_area_y0, sh_area_y1 if user_opts.valign > 0 then -- deadzone above OSC sh_area_y0 = get_align(-1 + (2*user_opts.deadzonesize), posY - (osc_geo.h / 2), 0, 0) sh_area_y1 = osc_param.playresy else -- deadzone below OSC sh_area_y0 = 0 sh_area_y1 = (posY + (osc_geo.h / 2)) + get_align(1 - (2*user_opts.deadzonesize), osc_param.playresy - (posY + (osc_geo.h / 2)), 0, 0) end add_area("showhide", 0, sh_area_y0, osc_param.playresx, sh_area_y1) -- fetch values local osc_w, osc_h, osc_r, osc_p = osc_geo.w, osc_geo.h, osc_geo.r, osc_geo.p local lo local tc_w = 70 new_element("bgbox", "box") lo = add_layout("bgbox") lo.geometry = {x = posX, y = posY, an = 5, w = osc_w, h = osc_h} lo.layer = 10 lo.style = osc_styles.box lo.alpha[1] = user_opts.boxalpha lo.box.radius = osc_r new_element("bgbar1", "box") lo = add_layout("bgbar1") lo.geometry = {x = posX - (osc_w/2) + tc_w, y = posY, an = 5, w = 1, h = osc_h} lo.layer = 20 lo.style = osc_styles.timecodes lo.alpha[1] = user_opts.boxalpha new_element("bgbar2", "box") lo = add_layout("bgbar2") lo.geometry = {x = posX + (osc_w/2) - tc_w, y = posY, an = 5, w = 1, h = osc_h} lo.layer = 20 lo.style = osc_styles.timecodes lo.alpha[1] = user_opts.boxalpha lo = add_layout("seekbar") lo.geometry = {x = posX, y = posY, an = 5, w = osc_w - (tc_w*2), h = osc_h} lo.style = osc_styles.timecodes lo.slider.border = 0 lo.slider.gap = 1.5 lo.slider.tooltip_style = osc_styles.vidtitle lo.slider.stype = user_opts["seekbarstyle"] lo.slider.adjust_tooltip = false -- -- Timecodes -- local bottomrowY = posY + pos_offsetY - 5 lo = add_layout("tc_left") lo.geometry = {x = posX - (osc_w/2) + tc_w - 5, y = posY+0.5, an = 6, w = tc_w, h = osc_h} lo.style = osc_styles.timecodes lo = add_layout("tc_right") lo.geometry = {x = posX + (osc_w/2) - tc_w + 5, y = posY+0.5, an = 4, w = tc_w, h = osc_h} lo.style = osc_styles.timecodes end layouts["bottombar"] = function() local osc_geo = { x = -2, y = osc_param.playresy - 36, an = 7, w = osc_param.playresx + 4, h = 38, } local padX = 6 local padY = 2 osc_param.areas = {} add_area("input", get_hitbox_coords(osc_geo.x, osc_geo.y, osc_geo.an, osc_geo.w, osc_geo.h)) local sh_area_y0, sh_area_y1 sh_area_y0 = get_align(-1 + (2*user_opts.deadzonesize), osc_geo.y - (osc_geo.h / 2), 0, 0) sh_area_y1 = osc_param.playresy add_area("showhide", 0, sh_area_y0, osc_param.playresx, sh_area_y1) local lo, geo -- Background bar new_element("bgbox", "box") lo = add_layout("bgbox") lo.geometry = osc_geo lo.layer = 10 lo.style = osc_styles.box lo.alpha[1] = user_opts.boxalpha -- Playlist prev/next geo = { x = osc_geo.x + padX, y = osc_geo.y + padY, an = 7, w = 12, h = 12 } lo = add_layout("pl_prev") lo.geometry = geo lo.style = osc_styles.topButtons geo = { x = geo.x + geo.w + padX, y = geo.y, an = 7, w = 12, h = 12 } lo = add_layout("pl_next") lo.geometry = geo lo.style = osc_styles.topButtons -- Title geo = { x = geo.x + geo.w + padX, y = geo.y, an = 7, w = 1000, h = 12 } lo = add_layout("title") lo.geometry = geo lo.style = osc_styles.vidtitle -- Cache geo = { x = osc_geo.x + osc_geo.w - padX, y = geo.y, an = 9, w = 100, h = 12 } lo = add_layout("cache") lo.geometry = geo lo.style = osc_styles.vidtitle -- Playback control buttons geo = { x = osc_geo.x + padX, y = geo.y + geo.h + padY, an = 7, w = 18, h = 18 } lo = add_layout("playpause") lo.geometry = geo lo.style = osc_styles.smallButtonsL geo = { x = geo.x + geo.w + padX, y = geo.y, an = 7, w = geo.w, h = geo.h } lo = add_layout("ch_prev") lo.geometry = geo lo.style = osc_styles.smallButtonsL geo = { x = geo.x + geo.w + padX, y = geo.y, an = 7, w = geo.w, h = geo.h } lo = add_layout("ch_next") lo.geometry = geo lo.style = osc_styles.smallButtonsL -- Left timecode geo = { x = geo.x + geo.w + padX + 100, y = geo.y, an = 9, w = 100, h = geo.h } lo = add_layout("tc_left") lo.geometry = geo lo.style = osc_styles.timecodes local sb_l = geo.x + padX -- Track selection buttons geo = { x = osc_geo.x + osc_geo.w - padX, y = geo.y, an = 9, w = 60, h = geo.h } lo = add_layout("cy_sub") lo.geometry = geo lo.style = osc_styles.smallButtonsL geo = { x = geo.x - geo.w - padX, y = geo.y, an = 9, w = geo.w, h = geo.h } lo = add_layout("cy_audio") lo.geometry = geo lo.style = osc_styles.smallButtonsL -- Right timecode geo = { x = geo.x - geo.w - padX - 100, y = geo.y, an = 7, w = 100, h = geo.h } lo = add_layout("tc_right") lo.geometry = geo lo.style = osc_styles.timecodes local sb_r = geo.x - padX -- Seekbar geo = { x = sb_l, y = osc_param.playresy, an = 1, w = sb_r - sb_l, h = geo.h } new_element("bgbar1", "box") lo = add_layout("bgbar1") lo.geometry = geo lo.layer = 15 lo.style = osc_styles.timecodes lo.alpha[1] = math.min(255, user_opts.boxalpha + 140) lo = add_layout("seekbar") lo.geometry = geo lo.style = osc_styles.timecodes lo.layer = 16 lo.slider.border = 0 lo.slider.tooltip_style = osc_styles.vidtitle lo.slider.stype = user_opts["seekbarstyle"] end layouts["topbar"] = function() local osc_geo = { x = -2, y = 38, an = 1, w = osc_param.playresx + 4, h = 38, } local padX = 6 local padY = 2 osc_param.areas = {} add_area("input", get_hitbox_coords(osc_geo.x, osc_geo.y, osc_geo.an, osc_geo.w, osc_geo.h)) local sh_area_y0, sh_area_y1 sh_area_y0 = 0 sh_area_y1 = (osc_geo.y + (osc_geo.h / 2)) + get_align(1 - (2*user_opts.deadzonesize), osc_param.playresy - (osc_geo.y + (osc_geo.h / 2)), 0, 0) add_area("showhide", 0, sh_area_y0, osc_param.playresx, sh_area_y1) local lo, geo -- Background bar new_element("bgbox", "box") lo = add_layout("bgbox") lo.geometry = osc_geo lo.layer = 10 lo.style = osc_styles.box lo.alpha[1] = user_opts.boxalpha -- Playback control buttons geo = { x = osc_geo.x + padX, y = padY + 18, an = 1, w = 18, h = 18 } lo = add_layout("playpause") lo.geometry = geo lo.style = osc_styles.smallButtonsL geo = { x = geo.x + geo.w + padX, y = geo.y, an = 1, w = geo.w, h = geo.h } lo = add_layout("ch_prev") lo.geometry = geo lo.style = osc_styles.smallButtonsL geo = { x = geo.x + geo.w + padX, y = geo.y, an = 1, w = geo.w, h = geo.h } lo = add_layout("ch_next") lo.geometry = geo lo.style = osc_styles.smallButtonsL -- Left timecode geo = { x = geo.x + geo.w + padX + 100, y = geo.y, an = 3, w = 100, h = geo.h } lo = add_layout("tc_left") lo.geometry = geo lo.style = osc_styles.timecodes local sb_l = geo.x + padX -- Track selection buttons geo = { x = osc_geo.x + osc_geo.w - padX, y = geo.y, an = 3, w = 60, h = geo.h } lo = add_layout("cy_sub") lo.geometry = geo lo.style = osc_styles.smallButtonsL geo = { x = geo.x - geo.w - padX, y = geo.y, an = 3, w = geo.w, h = geo.h } lo = add_layout("cy_audio") lo.geometry = geo lo.style = osc_styles.smallButtonsL -- Right timecode geo = { x = geo.x - geo.w - padX - 100, y = geo.y, an = 1, w = 100, h = geo.h } lo = add_layout("tc_right") lo.geometry = geo lo.style = osc_styles.timecodes local sb_r = geo.x - padX -- Seekbar geo = { x = sb_l, y = 0, an = 7, w = sb_r - sb_l, h = geo.h } new_element("bgbar1", "box") lo = add_layout("bgbar1") lo.geometry = geo lo.layer = 15 lo.style = osc_styles.timecodes lo.alpha[1] = math.min(255, user_opts.boxalpha + 140) lo = add_layout("seekbar") lo.geometry = geo lo.style = osc_styles.timecodes lo.layer = 16 lo.slider.border = 0 lo.slider.tooltip_style = osc_styles.vidtitle lo.slider.stype = user_opts["seekbarstyle"] lo.slider.tooltip_an = 8 -- Playlist prev/next geo = { x = osc_geo.x + padX, y = osc_geo.h - padY, an = 1, w = 12, h = 12 } lo = add_layout("pl_prev") lo.geometry = geo lo.style = osc_styles.topButtons geo = { x = geo.x + geo.w + padX, y = geo.y, an = 1, w = 12, h = 12 } lo = add_layout("pl_next") lo.geometry = geo lo.style = osc_styles.topButtons -- Title geo = { x = geo.x + geo.w + padX, y = geo.y, an = 1, w = 1000, h = 12 } lo = add_layout("title") lo.geometry = geo lo.style = osc_styles.vidtitle -- Cache geo = { x = osc_geo.x + osc_geo.w - padX, y = geo.y, an = 3, w = 100, h = 12 } lo = add_layout("cache") lo.geometry = geo lo.style = osc_styles.vidtitle end -- Validate string type user options function validate_user_opts() if layouts[user_opts.layout] == nil then msg.warn("Invalid setting \""..user_opts.layout.."\" for layout") user_opts.layout = "box" end if user_opts.seekbarstyle ~= "slider" and user_opts.seekbarstyle ~= "bar" then msg.warn("Invalid setting \""..user_opts.seekbarstyle.."\" for seekbarstyle") user_opts.seekbarstyle = "slider" end end -- OSC INIT function osc_init() msg.debug("osc_init") -- set canvas resolution according to display aspect and scaling setting local baseResY = 720 local display_w, display_h, display_aspect = mp.get_screen_size() local scale = 1 if (mp.get_property("video") == "no") then -- dummy/forced window scale = user_opts.scaleforcedwindow elseif state.fullscreen then scale = user_opts.scalefullscreen else scale = user_opts.scalewindowed end if user_opts.vidscale then osc_param.playresy = baseResY / scale else osc_param.playresy = display_h / scale end osc_param.playresx = osc_param.playresy * display_aspect osc_param.display_aspect = display_aspect elements = {} -- some often needed stuff local pl_count = mp.get_property_number("playlist-count") local have_pl = (pl_count > 1) local have_ch = (mp.get_property_number("chapters", 0) > 0) local ne -- title ne = new_element("title", "button") ne.content = function () local title = mp.get_property_osd("media-title") if not (title == nil) then return (title) else return ("mpv") end end ne.eventresponder["mouse_btn0_up"] = function () local title = mp.get_property_osd("media-title") if (have_pl) then local pl_pos = countone(mp.get_property_number("playlist-pos")) title = "[" .. pl_pos .. "/" .. pl_count .. "] " .. title end show_message(title) end ne.eventresponder["mouse_btn2_up"] = function () show_message(mp.get_property_osd("filename")) end -- playlist buttons -- prev ne = new_element("pl_prev", "button") ne.content = "\238\132\144" ne.visible = have_pl ne.eventresponder["mouse_btn0_up"] = function () mp.commandv("playlist_prev", "weak") end ne.eventresponder["shift+mouse_btn0_up"] = function () show_message(mp.get_property_osd("playlist"), 3) end --next ne = new_element("pl_next", "button") ne.content = "\238\132\129" ne.visible = have_pl ne.eventresponder["mouse_btn0_up"] = function () mp.commandv("playlist_next", "weak") end ne.eventresponder["shift+mouse_btn0_up"] = function () show_message(mp.get_property_osd("playlist"), 3) end -- big buttons --playpause ne = new_element("playpause", "button") ne.content = function () if mp.get_property("pause") == "yes" then return ("\238\132\129") else return ("\238\128\130") end end ne.eventresponder["mouse_btn0_up"] = function () mp.commandv("cycle", "pause") end --skipback ne = new_element("skipback", "button") ne.softrepeat = true ne.content = "\238\128\132" ne.eventresponder["mouse_btn0_down"] = function () mp.commandv("seek", -5, "relative", "keyframes") end ne.eventresponder["shift+mouse_btn0_down"] = function () mp.commandv("frame_back_step") end ne.eventresponder["mouse_btn2_down"] = function () mp.commandv("seek", -30, "relative", "keyframes") end --skipfrwd ne = new_element("skipfrwd", "button") ne.softrepeat = true ne.content = "\238\128\133" ne.eventresponder["mouse_btn0_down"] = function () mp.commandv("seek", 10, "relative", "keyframes") end ne.eventresponder["shift+mouse_btn0_down"] = function () mp.commandv("frame_step") end ne.eventresponder["mouse_btn2_down"] = function () mp.commandv("seek", 60, "relative", "keyframes") end --ch_prev ne = new_element("ch_prev", "button") ne.enabled = have_ch ne.content = "\238\132\132" ne.eventresponder["mouse_btn0_up"] = function () mp.commandv("osd-msg", "add", "chapter", -1) end ne.eventresponder["shift+mouse_btn0_up"] = function () show_message(mp.get_property_osd("chapter-list"), 3) end --ch_next ne = new_element("ch_next", "button") ne.enabled = have_ch ne.content = "\238\132\133" ne.eventresponder["mouse_btn0_up"] = function () mp.commandv("osd-msg", "add", "chapter", 1) end ne.eventresponder["shift+mouse_btn0_up"] = function () show_message(mp.get_property_osd("chapter-list"), 3) end -- update_tracklist() --cy_audio ne = new_element("cy_audio", "button") ne.enabled = (#tracks_osc.audio > 0) ne.content = function () local aid = "–" if not (get_track("audio") == 0) then aid = get_track("audio") end return ("\238\132\134" .. osc_styles.smallButtonsLlabel .. " " .. aid .. "/" .. #tracks_osc.audio) end ne.eventresponder["mouse_btn0_up"] = function () set_track("audio", 1) end ne.eventresponder["mouse_btn2_up"] = function () set_track("audio", -1) end ne.eventresponder["shift+mouse_btn0_down"] = function () show_message(get_tracklist("audio"), 2) end --cy_sub ne = new_element("cy_sub", "button") ne.enabled = (#tracks_osc.sub > 0) ne.content = function () local sid = "–" if not (get_track("sub") == 0) then sid = get_track("sub") end return ("\238\132\135" .. osc_styles.smallButtonsLlabel .. " " .. sid .. "/" .. #tracks_osc.sub) end ne.eventresponder["mouse_btn0_up"] = function () set_track("sub", 1) end ne.eventresponder["mouse_btn2_up"] = function () set_track("sub", -1) end ne.eventresponder["shift+mouse_btn0_down"] = function () show_message(get_tracklist("sub"), 2) end --tog_fs ne = new_element("tog_fs", "button") ne.content = function () if (state.fullscreen) then return ("\238\132\137") else return ("\238\132\136") end end ne.eventresponder["mouse_btn0_up"] = function () mp.commandv("cycle", "fullscreen") end --seekbar ne = new_element("seekbar", "slider") ne.enabled = not (mp.get_property("percent-pos") == nil) ne.slider.markerF = function () local duration = mp.get_property_number("length", nil) if not (duration == nil) then local chapters = mp.get_property_native("chapter-list", {}) local markers = {} for n = 1, #chapters do markers[n] = (chapters[n].time / duration * 100) end return markers else return {} end end ne.slider.posF = function () return mp.get_property_number("percent-pos", nil) end ne.slider.tooltipF = function (pos) local duration = mp.get_property_number("length", nil) if not ((duration == nil) or (pos == nil)) then possec = duration * (pos / 100) return mp.format_time(possec) else return "" end end ne.eventresponder["mouse_move"] = --keyframe seeking when mouse is dragged function (element) -- mouse move events may pile up during seeking and may still get -- sent when the user is done seeking, so we need to throw away -- identical seeks local seekto = get_slider_value(element) if (element.state.lastseek == nil) or (not (element.state.lastseek == seekto)) then mp.commandv("seek", seekto, "absolute-percent", "keyframes") element.state.lastseek = seekto end end ne.eventresponder["mouse_btn0_down"] = --exact seeks on single clicks function (element) mp.commandv("seek", get_slider_value(element), "absolute-percent", "exact") end ne.eventresponder["reset"] = function (element) element.state.lastseek = nil end -- tc_left (current pos) ne = new_element("tc_left", "button") ne.content = function () if (state.tc_ms) then return (mp.get_property_osd("playback-time/full")) else return (mp.get_property_osd("playback-time")) end end ne.eventresponder["mouse_btn0_up"] = function () state.tc_ms = not state.tc_ms end -- tc_right (total/remaining time) ne = new_element("tc_right", "button") ne.visible = (not (mp.get_property("length") == nil)) and (mp.get_property_number("length") > 0) ne.content = function () if (state.rightTC_trem) then if state.tc_ms then return ("-"..mp.get_property_osd("playtime-remaining/full")) else return ("-"..mp.get_property_osd("playtime-remaining")) end else if state.tc_ms then return (mp.get_property_osd("length/full")) else return (mp.get_property_osd("length")) end end end ne.eventresponder["mouse_btn0_up"] = function () state.rightTC_trem = not state.rightTC_trem end -- cache ne = new_element("cache", "button") ne.content = function () local dmx_cache = mp.get_property_number("demuxer-cache-duration") if not (dmx_cache == nil) then dmx_cache = math.floor(dmx_cache + 0.5) .. "s + " else dmx_cache = "" end local cache_used = mp.get_property_number("cache-used") if not (cache_used == nil) then if (cache_used < 1024) then cache_used = cache_used .. " KB" else cache_used = math.floor((cache_used/102.4)+0.5)/10 .. " MB" end return ("Cache: " .. dmx_cache .. cache_used) else return "" end end -- load layout layouts[user_opts.layout]() --do something with the elements prepare_elements() end -- -- Other important stuff -- function show_osc() msg.debug("show_osc") --remember last time of invocation (mouse move) state.showtime = mp.get_time() osc_visible(true) if (user_opts.fadeduration > 0) then state.anitype = nil end end function hide_osc() msg.debug("hide_osc") if (user_opts.fadeduration > 0) then if not(state.osc_visible == false) then state.anitype = "out" control_timer() end else osc_visible(false) end end function osc_visible(visible) state.osc_visible = visible control_timer() end function pause_state(name, enabled) state.paused = enabled control_timer() end function cache_state(name, idle) state.cache_idle = idle control_timer() end function control_timer() if (state.paused) and (state.osc_visible) and ( not(state.cache_idle) or not (state.anitype == nil) ) then timer_start() else timer_stop() end end function timer_start() if not (state.timer_active) then msg.debug("timer start") if (state.timer == nil) then -- create new timer state.timer = mp.add_periodic_timer(0.03, tick) else -- resume existing one state.timer:resume() end state.timer_active = true end end function timer_stop() if (state.timer_active) then msg.debug("timer stop") if not (state.timer == nil) then -- kill timer state.timer:kill() end state.timer_active = false end end function mouse_leave() hide_osc() -- reset mouse position state.last_mouseX, state.last_mouseY = nil, nil end function request_init() state.initREQ = true end function render() msg.debug("rendering") local current_screen_sizeX, current_screen_sizeY, aspect = mp.get_screen_size() local mouseX, mouseY = mp.get_mouse_pos() local now = mp.get_time() -- check if display changed, if so request reinit if not (state.mp_screen_sizeX == current_screen_sizeX and state.mp_screen_sizeY == current_screen_sizeY) then request_init() state.mp_screen_sizeX = current_screen_sizeX state.mp_screen_sizeY = current_screen_sizeY end -- init management if state.initREQ then osc_init() state.initREQ = false -- store initial mouse position if (state.last_mouseX == nil or state.last_mouseY == nil) and not (mouseX == nil or mouseY == nil) then state.last_mouseX, state.last_mouseY = mouseX, mouseY end end -- fade animation if not(state.anitype == nil) then if (state.anistart == nil) then state.anistart = now end if (now < state.anistart + (user_opts.fadeduration/1000)) then if (state.anitype == "in") then --fade in osc_visible(true) state.animation = scale_value(state.anistart, (state.anistart + (user_opts.fadeduration/1000)), 255, 0, now) elseif (state.anitype == "out") then --fade out state.animation = scale_value(state.anistart, (state.anistart + (user_opts.fadeduration/1000)), 0, 255, now) end else if (state.anitype == "out") then osc_visible(false) end state.anistart = nil state.animation = nil state.anitype = nil end else state.anistart = nil state.animation = nil state.anitype = nil end --mouse show/hide area for k,cords in pairs(osc_param.areas["showhide"]) do mp.set_mouse_area(cords.x1, cords.y1, cords.x2, cords.y2, "showhide") end --mouse input area local mouse_over_osc = false for _,cords in ipairs(osc_param.areas["input"]) do if state.osc_visible then -- activate only when OSC is actually visible mp.set_mouse_area(cords.x1, cords.y1, cords.x2, cords.y2, "input") mp.enable_key_bindings("input") else mp.disable_key_bindings("input") end if (mouse_hit_coords(cords.x1, cords.y1, cords.x2, cords.y2)) then mouse_over_osc = true end end -- autohide if not (state.showtime == nil) and (user_opts.hidetimeout >= 0) and (state.showtime + (user_opts.hidetimeout/1000) < now) and (state.active_element == nil) and not (mouse_over_osc) then hide_osc() end -- actual rendering local ass = assdraw.ass_new() -- Messages render_message(ass) -- actual OSC if state.osc_visible then render_elements(ass) end -- submit mp.set_osd_ass(osc_param.playresy * aspect, osc_param.playresy, ass.text) end -- -- Eventhandling -- function process_event(source, what) if what == "down" then for n = 1, #elements do if not (elements[n].eventresponder == nil) then if not (elements[n].eventresponder[source .. "_up"] == nil) or not (elements[n].eventresponder[source .. "_down"] == nil) then if mouse_hit(elements[n]) then state.active_element = n state.active_event_source = source -- fire the down event if the element has one if not (elements[n].eventresponder[source .. "_" .. what] == nil) then elements[n].eventresponder[source .. "_" .. what](elements[n]) end end end end end elseif what == "up" then if not (state.active_element == nil) then local n = state.active_element if n == 0 then --click on background (does not work) elseif n > 0 and not (elements[n].eventresponder[source .. "_" .. what] == nil) then if mouse_hit(elements[n]) then elements[n].eventresponder[source .. "_" .. what](elements[n]) end end --reset active element if not (elements[n].eventresponder["reset"] == nil) then elements[n].eventresponder["reset"](elements[n]) end end state.active_element = nil state.mouse_down_counter = 0 elseif source == "mouse_move" then local mouseX, mouseY = mp.get_mouse_pos() if (user_opts.minmousemove == 0) or (not ((state.last_mouseX == nil) or (state.last_mouseY == nil)) and ((math.abs(mouseX - state.last_mouseX) >= user_opts.minmousemove) or (math.abs(mouseY - state.last_mouseY) >= user_opts.minmousemove) ) ) then show_osc() end state.last_mouseX, state.last_mouseY = mouseX, mouseY if not (state.active_element == nil) then local n = state.active_element if not (elements[n].eventresponder == nil) then if not (elements[n].eventresponder[source] == nil) then elements[n].eventresponder[source](elements[n]) end end end tick() end end -- called by mpv on every frame function tick() if (state.fullscreen and user_opts.showfullscreen) or (not state.fullscreen and user_opts.showwindowed) then render() else mp.set_osd_ass(osc_param.playresy, osc_param.playresy, "") end end function enable_osc(enable) if enable then mp.enable_key_bindings("showhide") show_osc() else hide_osc() mp.disable_key_bindings("showhide") end end validate_user_opts() mp.register_event("tick", tick) mp.register_event("start-file", request_init) mp.register_event("tracks-changed", request_init) mp.register_script_message("enable-osc", function() enable_osc(true) end) mp.register_script_message("disable-osc", function() enable_osc(false) end) mp.observe_property("fullscreen", "bool", function(name, val) state.fullscreen = val end) mp.observe_property("pause", "bool", pause_state) mp.observe_property("cache-idle", "bool", cache_state) -- mouse show/hide bindings mp.set_key_bindings({ {"mouse_move", function(e) process_event("mouse_move", nil) end}, {"mouse_leave", mouse_leave}, }, "showhide") mp.enable_key_bindings("showhide", "allow-vo-dragging|allow-hide-cursor") --mouse input bindings mp.set_key_bindings({ {"mouse_btn0", function(e) process_event("mouse_btn0", "up") end, function(e) process_event("mouse_btn0", "down") end}, {"shift+mouse_btn0", function(e) process_event("shift+mouse_btn0", "up") end, function(e) process_event("shift+mouse_btn0", "down") end}, {"mouse_btn2", function(e) process_event("mouse_btn2", "up") end, function(e) process_event("mouse_btn2", "down") end}, {"mouse_btn0_dbl", "ignore"}, {"shift+mouse_btn0_dbl", "ignore"}, {"mouse_btn2_dbl", "ignore"}, {"del", function() enable_osc(false) end} }, "input", "force") mp.enable_key_bindings("input")