local callbacks = {} -- each script has its own section, so that they don't conflict local default_section = "input_" .. mp.script_name -- Set the list of key bindings. These will override the user's bindings, so -- you should use this sparingly. -- A call to this function will remove all bindings previously set with this -- function. For example, set_key_bindings({}) would remove all script defined -- key bindings. -- Note: the bindings are not active by default. Use enable_key_bindings(). -- -- list is an array of key bindings, where each entry is an array as follow: -- {key, callback} -- {key, callback, callback_down} -- key is the key string as used in input.conf, like "ctrl+a" -- callback is a Lua function that is called when the key binding is used. -- callback_down can be given too, and is called when a mouse button is pressed -- if the key is a mouse button. (The normal callback will be for mouse button -- down.) -- -- callback can be a string too, in which case the following will be added like -- an input.conf line: key .. " " .. callback -- (And callback_down is ignored.) function mp.set_key_bindings(list, section) local cfg = "" for i = 1, #list do local entry = list[i] local key = entry[1] local cb = entry[2] local cb_down = entry[3] if type(cb) == "function" then callbacks[#callbacks + 1] = {press=cb, before_press=cb_down} cfg = cfg .. key .. " script_dispatch " .. mp.script_name .. " " .. #callbacks .. "\n" else cfg = cfg .. key .. " " .. cb .. "\n" end end mp.input_define_section(section or default_section, cfg) end function mp.enable_key_bindings(section, flags) mp.input_enable_section(section or default_section, flags) end function mp.disable_key_bindings(section) mp.input_disable_section(section or default_section) end function mp.set_mouse_area(x0, y0, x1, y1, section) mp.input_set_section_mouse_area(section or default_section, x0, y0, x1, y1) end -- called by C on script_dispatch input command function mp_script_dispatch(id, event) local cb = callbacks[id] if cb then if event == "press" and cb.press then cb.press() elseif event == "keyup_follows" and cb.before_press then cb.before_press() end end end mp.msg = { log = mp.log, fatal = function(...) return mp.log("fatal", ...) end, error = function(...) return mp.log("error", ...) end, warn = function(...) return mp.log("warn", ...) end, info = function(...) return mp.log("info", ...) end, verbose = function(...) return mp.log("verbose", ...) end, debug = function(...) return mp.log("debug", ...) end, } _G.print = mp.msg.info package.loaded["mp"] = mp package.loaded["mp.msg"] = mp.msg return {}