/* * Mpeg Layer-1,2,3 audio decoder * ------------------------------ * copyright (c) 1995,1996,1997 by Michael Hipp, All rights reserved. * See also 'README' * * slighlty optimized for machines without autoincrement/decrement. * The performance is highly compiler dependend. Maybe * the decode.c version for 'normal' processor may be faster * even for Intel processors. */ /* new WRITE_SAMPLE */ /* sizeof(int) == 4 */ #define WRITE_SAMPLE(samples,sum,clip) { \ double dtemp; long v; \ dtemp = ((((65536.0 * 65536.0 * 16)+(65536.0 * 0.5))* 65536.0)) + (sum);\ v = ((*(int *)&dtemp) - 0x80000000); \ if( v > 32767) { *(samples) = 0x7fff; (clip)++; } \ else if( v < -32768) { *(samples) = -0x8000; (clip)++; } \ else { *(samples) = v; } \ } /* #define WRITE_SAMPLE(samples,sum,clip) { \ double dtemp; int v; \ dtemp = ((((65536.0 * 65536.0 * 16)+(65536.0 * 0.5))* 65536.0)) + (sum);\ v = ((*(int *)&dtemp) - 0x80000000); \ if( v > 32767) { *(samples) = 0x7fff; (clip)++; } \ else if( v < -32768) { *(samples) = -0x8000; (clip)++; } \ else { *(samples) = v; } \ } */ static int synth_1to1_mono(real *bandPtr,unsigned char *samples,int *pnt) { short samples_tmp[64]; short *tmp1 = samples_tmp; int i,ret; int pnt1 = 0; ret = synth_1to1(bandPtr,0,(unsigned char *) samples_tmp,&pnt1); samples += *pnt; for(i=0;i<32;i++) { *( (short *) samples) = *tmp1; samples += 2; tmp1 += 2; } *pnt += 64; return ret; } static int synth_1to1_mono2stereo(real *bandPtr,unsigned char *samples,int *pnt) { int i,ret; ret = synth_1to1(bandPtr,0,samples,pnt); samples = samples + *pnt - 128; for(i=0;i<32;i++) { ((short *)samples)[1] = ((short *)samples)[0]; samples+=4; } return ret; } static int synth_1to1(real *bandPtr,int channel,unsigned char *out,int *pnt) { static real buffs[2][2][0x110]; static const int step = 2; static int bo = 1; short *samples = (short *) (out + *pnt); real *b0,(*buf)[0x110]; int clip = 0; int bo1; #ifdef HAVE_3DNOW if ( _3dnow ) { int ret; ret=synth_1to1_3dnow( bandPtr,channel,out+*pnt ); *pnt+=128; return ret; } #endif if ( _i586 ) { int ret; ret=synth_1to1_pent( bandPtr,channel,out+*pnt ); *pnt+=128; return ret; } if(!channel) { /* channel=0 */ bo--; bo &= 0xf; buf = buffs[0]; } else { samples++; buf = buffs[1]; } if(bo & 0x1) { b0 = buf[0]; bo1 = bo; dct64(buf[1]+((bo+1)&0xf),buf[0]+bo,bandPtr); } else { b0 = buf[1]; bo1 = bo+1; dct64(buf[0]+bo,buf[1]+bo+1,bandPtr); } { register int j; real *window = decwin + 16 - bo1; for (j=16;j;j--,b0+=0x10,window+=0x20,samples+=step) { real sum; sum = window[0x0] * b0[0x0]; sum -= window[0x1] * b0[0x1]; sum += window[0x2] * b0[0x2]; sum -= window[0x3] * b0[0x3]; sum += window[0x4] * b0[0x4]; sum -= window[0x5] * b0[0x5]; sum += window[0x6] * b0[0x6]; sum -= window[0x7] * b0[0x7]; sum += window[0x8] * b0[0x8]; sum -= window[0x9] * b0[0x9]; sum += window[0xA] * b0[0xA]; sum -= window[0xB] * b0[0xB]; sum += window[0xC] * b0[0xC]; sum -= window[0xD] * b0[0xD]; sum += window[0xE] * b0[0xE]; sum -= window[0xF] * b0[0xF]; WRITE_SAMPLE(samples,sum,clip); } { real sum; sum = window[0x0] * b0[0x0]; sum += window[0x2] * b0[0x2]; sum += window[0x4] * b0[0x4]; sum += window[0x6] * b0[0x6]; sum += window[0x8] * b0[0x8]; sum += window[0xA] * b0[0xA]; sum += window[0xC] * b0[0xC]; sum += window[0xE] * b0[0xE]; WRITE_SAMPLE(samples,sum,clip); b0-=0x10,window-=0x20,samples+=step; } window += bo1<<1; for (j=15;j;j--,b0-=0x10,window-=0x20,samples+=step) { real sum; sum = -window[-0x1] * b0[0x0]; sum -= window[-0x2] * b0[0x1]; sum -= window[-0x3] * b0[0x2]; sum -= window[-0x4] * b0[0x3]; sum -= window[-0x5] * b0[0x4]; sum -= window[-0x6] * b0[0x5]; sum -= window[-0x7] * b0[0x6]; sum -= window[-0x8] * b0[0x7]; sum -= window[-0x9] * b0[0x8]; sum -= window[-0xA] * b0[0x9]; sum -= window[-0xB] * b0[0xA]; sum -= window[-0xC] * b0[0xB]; sum -= window[-0xD] * b0[0xC]; sum -= window[-0xE] * b0[0xD]; sum -= window[-0xF] * b0[0xE]; sum -= window[-0x0] * b0[0xF]; WRITE_SAMPLE(samples,sum,clip); } } *pnt += 128; return clip; }