#ifndef MPV_MP_THREAD_POOL_H #define MPV_MP_THREAD_POOL_H struct mp_thread_pool; // Create a thread pool with the given number of worker threads. This can return // NULL if the worker threads could not be created. The thread pool can be // destroyed with talloc_free(pool), or indirectly with talloc_free(ta_parent). // If there are still work items on freeing, it will block until all work items // are done, and the threads terminate. // init_threads is the number of threads created in this function (and it fails // if it could not be done). min_threads must be >=, if it's >, then the // remaining threads will be created on demand, but never destroyed. // If init_threads > 0, then mp_thread_pool_queue() can never fail. // If init_threads == 0, mp_thread_pool_create() itself can never fail. struct mp_thread_pool *mp_thread_pool_create(void *ta_parent, int init_threads, int min_threads, int max_threads); // Queue a function to be run on a worker thread: fn(fn_ctx) // If no worker thread is currently available, it's appended to a list in memory // with unbounded size. This function always returns immediately. // Concurrent queue calls are allowed, as long as it does not overlap with // pool destruction. // This function is explicitly thread-safe. // Cannot fail if thread pool was created with at least 1 thread. bool mp_thread_pool_queue(struct mp_thread_pool *pool, void (*fn)(void *ctx), void *fn_ctx); // Like mp_thread_pool_queue(), but only queue the item and succeed if a thread // can be reserved for the item (i.e. minimal wait time instead of unbounded). bool mp_thread_pool_run(struct mp_thread_pool *pool, void (*fn)(void *ctx), void *fn_ctx); #endif