/* * This file is part of mpv. * * mpv is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with mpv. If not, see . */ #include #include #include "common/common.h" #include "osdep/threads.h" #include "osdep/timer.h" #include "dispatch.h" struct mp_dispatch_queue { struct mp_dispatch_item *head, *tail; pthread_mutex_t lock; pthread_cond_t cond; int suspend_requested; bool suspended; void (*wakeup_fn)(void *wakeup_ctx); void *wakeup_ctx; // This lock grant access to the target thread's state during suspend mode. // During suspend mode, the target thread is blocked in the function // mp_dispatch_queue_process(), however this function may be processing // dispatch queue items. This lock serializes the dispatch queue processing // and external mp_dispatch_lock() calls. // Invariant: can be held only while suspended==true, and suspend_requested // must be >0 (unless mp_dispatch_queue_process() locks it). In particular, // suspend mode must not be left while the lock is held. pthread_mutex_t exclusive_lock; }; struct mp_dispatch_item { mp_dispatch_fn fn; void *fn_data; bool asynchronous; bool completed; struct mp_dispatch_item *next; }; static void queue_dtor(void *p) { struct mp_dispatch_queue *queue = p; assert(!queue->head); assert(!queue->suspend_requested); assert(!queue->suspended); pthread_cond_destroy(&queue->cond); pthread_mutex_destroy(&queue->lock); pthread_mutex_destroy(&queue->exclusive_lock); } // A dispatch queue lets other threads run callbacks in a target thread. // The target thread is the thread which calls mp_dispatch_queue_process(). // Free the dispatch queue with talloc_free(). At the time of destruction, // the queue must be empty. The easiest way to guarantee this is to // terminate all potential senders, then call mp_dispatch_run() with a // function that e.g. makes the target thread exit, then pthread_join() the // target thread, and finally destroy the queue. Another way is calling // mp_dispatch_queue_process() after terminating all potential senders, and // then destroying the queue. struct mp_dispatch_queue *mp_dispatch_create(void *ta_parent) { struct mp_dispatch_queue *queue = talloc_ptrtype(ta_parent, queue); *queue = (struct mp_dispatch_queue){0}; talloc_set_destructor(queue, queue_dtor); pthread_mutex_init(&queue->exclusive_lock, NULL); pthread_mutex_init(&queue->lock, NULL); pthread_cond_init(&queue->cond, NULL); return queue; } // Set a custom function that should be called to guarantee that the target // thread wakes up. This is intended for use with code that needs to block // on non-pthread primitives, such as e.g. select(). In the case of select(), // the wakeup_fn could for example write a byte into a "wakeup" pipe in order // to unblock the select(). The wakeup_fn is called from the dispatch queue // when there are new dispatch items, and the target thread should then enter // mp_dispatch_queue_process() as soon as possible. Note that wakeup_fn is // called under no lock, so you might have to do synchronization yourself. void mp_dispatch_set_wakeup_fn(struct mp_dispatch_queue *queue, void (*wakeup_fn)(void *wakeup_ctx), void *wakeup_ctx) { queue->wakeup_fn = wakeup_fn; queue->wakeup_ctx = wakeup_ctx; } static void mp_dispatch_append(struct mp_dispatch_queue *queue, struct mp_dispatch_item *item) { pthread_mutex_lock(&queue->lock); if (queue->tail) { queue->tail->next = item; } else { queue->head = item; } queue->tail = item; // Wake up the main thread; note that other threads might wait on this // condition for reasons, so broadcast the condition. pthread_cond_broadcast(&queue->cond); pthread_mutex_unlock(&queue->lock); if (queue->wakeup_fn) queue->wakeup_fn(queue->wakeup_ctx); } // Enqueue a callback to run it on the target thread asynchronously. The target // thread will run fn(fn_data) as soon as it enter mp_dispatch_queue_process. // Note that mp_dispatch_enqueue() will usually return long before that happens. // It's up to the user to signal completion of the callback. It's also up to // the user to guarantee that the context fn_data has correct lifetime, i.e. // lives until the callback is run, and is freed after that. void mp_dispatch_enqueue(struct mp_dispatch_queue *queue, mp_dispatch_fn fn, void *fn_data) { struct mp_dispatch_item *item = talloc_ptrtype(NULL, item); *item = (struct mp_dispatch_item){ .fn = fn, .fn_data = fn_data, .asynchronous = true, }; mp_dispatch_append(queue, item); } // Like mp_dispatch_enqueue(), but the queue code will call talloc_free(fn_data) // after the fn callback has been run. (The callback could trivially do that // itself, but it makes it easier to implement synchronous and asynchronous // requests with the same callback implementation.) void mp_dispatch_enqueue_autofree(struct mp_dispatch_queue *queue, mp_dispatch_fn fn, void *fn_data) { struct mp_dispatch_item *item = talloc_ptrtype(NULL, item); *item = (struct mp_dispatch_item){ .fn = fn, .fn_data = talloc_steal(item, fn_data), .asynchronous = true, }; mp_dispatch_append(queue, item); } // Run fn(fn_data) on the target thread synchronously. This function enqueues // the callback and waits until the target thread is done doing this. // This is redundant to calling the function inside mp_dispatch_[un]lock(), // but can be helpful with code that relies on TLS (such as OpenGL). void mp_dispatch_run(struct mp_dispatch_queue *queue, mp_dispatch_fn fn, void *fn_data) { struct mp_dispatch_item item = { .fn = fn, .fn_data = fn_data, }; mp_dispatch_append(queue, &item); pthread_mutex_lock(&queue->lock); while (!item.completed) pthread_cond_wait(&queue->cond, &queue->lock); pthread_mutex_unlock(&queue->lock); } // Process any outstanding dispatch items in the queue. This also handles // suspending or locking the target thread. // The timeout specifies the minimum wait time. The actual time spent in this // function can be much higher if the suspending/locking functions are used, or // if executing the dispatch items takes time. On the other hand, this function // can return much earlier than the timeout due to sporadic wakeups. // It is also guaranteed that if at least one queue item was processed, the // function will return as soon as possible, ignoring the timeout. This // simplifies users, such as re-checking conditions before waiting. (It will // still process the remaining queue items, and wait for unsuspend.) void mp_dispatch_queue_process(struct mp_dispatch_queue *queue, double timeout) { int64_t wait = timeout > 0 ? mp_add_timeout(mp_time_us(), timeout) : 0; pthread_mutex_lock(&queue->lock); queue->suspended = true; // Wake up thread which called mp_dispatch_suspend(). pthread_cond_broadcast(&queue->cond); while (queue->head || queue->suspend_requested || wait > 0) { if (queue->head) { struct mp_dispatch_item *item = queue->head; queue->head = item->next; if (!queue->head) queue->tail = NULL; item->next = NULL; // Unlock, because we want to allow other threads to queue items // while the dispatch item is processed. // At the same time, exclusive_lock must be held to protect the // thread's user state. pthread_mutex_unlock(&queue->lock); pthread_mutex_lock(&queue->exclusive_lock); item->fn(item->fn_data); pthread_mutex_unlock(&queue->exclusive_lock); pthread_mutex_lock(&queue->lock); if (item->asynchronous) { talloc_free(item); } else { item->completed = true; // Wakeup mp_dispatch_run() pthread_cond_broadcast(&queue->cond); } } else { if (wait > 0) { struct timespec ts = mp_time_us_to_timespec(wait); pthread_cond_timedwait(&queue->cond, &queue->lock, &ts); } else { pthread_cond_wait(&queue->cond, &queue->lock); } } wait = 0; } queue->suspended = false; pthread_mutex_unlock(&queue->lock); } // Set the target thread into suspend mode: in this mode, the thread will enter // mp_dispatch_queue_process(), process any outstanding dispatch items, and // wait for new items when done (instead of exiting the process function). // Multiple threads can enter suspend mode at the same time. Suspend mode is // not a synchronization mechanism; it merely makes sure the target thread does // not leave mp_dispatch_queue_process(), even if it's done. mp_dispatch_lock() // can be used for exclusive access. void mp_dispatch_suspend(struct mp_dispatch_queue *queue) { pthread_mutex_lock(&queue->lock); queue->suspend_requested++; while (!queue->suspended) { pthread_mutex_unlock(&queue->lock); if (queue->wakeup_fn) queue->wakeup_fn(queue->wakeup_ctx); pthread_mutex_lock(&queue->lock); if (queue->suspended) break; pthread_cond_wait(&queue->cond, &queue->lock); } pthread_mutex_unlock(&queue->lock); } // Undo mp_dispatch_suspend(). void mp_dispatch_resume(struct mp_dispatch_queue *queue) { pthread_mutex_lock(&queue->lock); assert(queue->suspended); assert(queue->suspend_requested > 0); queue->suspend_requested--; if (queue->suspend_requested == 0) pthread_cond_broadcast(&queue->cond); pthread_mutex_unlock(&queue->lock); } // Grant exclusive access to the target thread's state. While this is active, // no other thread can return from mp_dispatch_lock() (i.e. it behaves like // a pthread mutex), and no other thread can get dispatch items completed. // Other threads can still queue asynchronous dispatch items without waiting, // and the mutex behavior applies to this function only. void mp_dispatch_lock(struct mp_dispatch_queue *queue) { mp_dispatch_suspend(queue); pthread_mutex_lock(&queue->exclusive_lock); } // Undo mp_dispatch_lock(). void mp_dispatch_unlock(struct mp_dispatch_queue *queue) { pthread_mutex_unlock(&queue->exclusive_lock); mp_dispatch_resume(queue); }