/* * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. * * You can alternatively redistribute this file and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. */ #include #include #include #include #include #include #include "config.h" #include "talloc.h" #include "mp_msg.h" #include "subopt-helper.h" #include "video_out.h" #include "libmpcodecs/vfcap.h" #include "libmpcodecs/mp_image.h" #include "geometry.h" #include "sub/sub.h" #include "gl_common.h" #include "gl_osd.h" #include "aspect.h" #include "fastmemcpy.h" //for gl_priv.use_yuv #define MASK_ALL_YUV (~(1 << YUV_CONVERSION_NONE)) #define MASK_NOT_COMBINERS (~((1 << YUV_CONVERSION_NONE) | (1 << YUV_CONVERSION_COMBINERS))) #define MASK_GAMMA_SUPPORT (MASK_NOT_COMBINERS & ~(1 << YUV_CONVERSION_FRAGMENT)) struct gl_priv { MPGLContext *glctx; GL *gl; int allow_sw; int use_osd; int scaled_osd; struct mpgl_osd *osd; int osd_color; int use_ycbcr; int use_yuv; struct mp_csp_details colorspace; int is_yuv; int lscale; int cscale; float filter_strength; float noise_strength; int yuvconvtype; int use_rectangle; int err_shown; uint32_t image_width; uint32_t image_height; uint32_t image_format; int many_fmts; int have_texture_rg; int ati_hack; int force_pbo; int use_glFinish; int swap_interval; GLenum target; GLint texfmt; GLenum gl_format; GLenum gl_type; GLuint buffer; GLuint buffer_uv[2]; int buffersize; int buffersize_uv; void *bufferptr; void *bufferptr_uv[2]; GLuint fragprog; GLuint default_texs[22]; char *custom_prog; char *custom_tex; int custom_tlin; int custom_trect; int mipmap_gen; int stereo_mode; struct mp_csp_equalizer video_eq; int texture_width; int texture_height; int mpi_flipped; int vo_flipped; int ass_border_x, ass_border_y; unsigned int slice_height; }; static void resize(struct vo *vo, int x, int y) { struct gl_priv *p = vo->priv; GL *gl = p->gl; mp_msg(MSGT_VO, MSGL_V, "[gl] Resize: %dx%d\n", x, y); gl->Viewport(0, 0, x, y); gl->MatrixMode(GL_PROJECTION); gl->LoadIdentity(); p->ass_border_x = p->ass_border_y = 0; if (aspect_scaling()) { int new_w, new_h; GLdouble scale_x, scale_y; aspect(vo, &new_w, &new_h, A_WINZOOM); panscan_calc_windowed(vo); new_w += vo->panscan_x; new_h += vo->panscan_y; scale_x = (GLdouble)new_w / (GLdouble)x; scale_y = (GLdouble)new_h / (GLdouble)y; gl->Scaled(scale_x, scale_y, 1); p->ass_border_x = (vo->dwidth - new_w) / 2; p->ass_border_y = (vo->dheight - new_h) / 2; } gl->Ortho(0, p->image_width, p->image_height, 0, -1, 1); gl->MatrixMode(GL_MODELVIEW); gl->LoadIdentity(); gl->Clear(GL_COLOR_BUFFER_BIT); vo->want_redraw = true; } static void texSize(struct vo *vo, int w, int h, int *texw, int *texh) { struct gl_priv *p = vo->priv; if (p->use_rectangle) { *texw = w; *texh = h; } else { *texw = 32; while (*texw < w) *texw *= 2; *texh = 32; while (*texh < h) *texh *= 2; } if (p->ati_hack) *texw = (*texw + 511) & ~511; } //! maximum size of custom fragment program #define MAX_CUSTOM_PROG_SIZE (1024 * 1024) static void update_yuvconv(struct vo *vo) { struct gl_priv *p = vo->priv; GL *gl = p->gl; int xs, ys, depth; struct mp_csp_params cparams = { .colorspace = p->colorspace }; mp_csp_copy_equalizer_values(&cparams, &p->video_eq); gl_conversion_params_t params = { p->target, p->yuvconvtype, cparams, p->texture_width, p->texture_height, 0, 0, p->filter_strength, p->noise_strength }; mp_get_chroma_shift(p->image_format, &xs, &ys, &depth); params.chrom_texw = params.texw >> xs; params.chrom_texh = params.texh >> ys; params.csp_params.input_bits = depth; params.csp_params.texture_bits = depth+7 & ~7; glSetupYUVConversion(gl, ¶ms); if (p->custom_prog) { FILE *f = fopen(p->custom_prog, "rb"); if (!f) { mp_msg(MSGT_VO, MSGL_WARN, "[gl] Could not read customprog %s\n", p->custom_prog); } else { char *prog = calloc(1, MAX_CUSTOM_PROG_SIZE + 1); fread(prog, 1, MAX_CUSTOM_PROG_SIZE, f); fclose(f); loadGPUProgram(gl, GL_FRAGMENT_PROGRAM, prog); free(prog); } gl->ProgramEnvParameter4f(GL_FRAGMENT_PROGRAM, 0, 1.0 / p->texture_width, 1.0 / p->texture_height, p->texture_width, p->texture_height); } if (p->custom_tex) { FILE *f = fopen(p->custom_tex, "rb"); if (!f) { mp_msg(MSGT_VO, MSGL_WARN, "[gl] Could not read customtex %s\n", p->custom_tex); } else { int width, height, maxval; gl->ActiveTexture(GL_TEXTURE3); if (glCreatePPMTex(gl, p->custom_trect ? GL_TEXTURE_RECTANGLE : GL_TEXTURE_2D, 0, p->custom_tlin ? GL_LINEAR : GL_NEAREST, f, &width, &height, &maxval)) { gl->ProgramEnvParameter4f(GL_FRAGMENT_PROGRAM, 1, 1.0 / width, 1.0 / height, width, height); } else mp_msg(MSGT_VO, MSGL_WARN, "[gl] Error parsing customtex %s\n", p->custom_tex); fclose(f); gl->ActiveTexture(GL_TEXTURE0); } } } static void draw_osd(struct vo *vo, struct osd_state *osd) { struct gl_priv *p = vo->priv; GL *gl = p->gl; assert(p->osd); if (!p->use_osd) return; if (!p->scaled_osd) { gl->MatrixMode(GL_PROJECTION); gl->PushMatrix(); gl->LoadIdentity(); gl->Ortho(0, vo->dwidth, vo->dheight, 0, -1, 1); } gl->Color4ub((p->osd_color >> 16) & 0xff, (p->osd_color >> 8) & 0xff, p->osd_color & 0xff, 0xff - (p->osd_color >> 24)); struct mp_osd_res res = { .w = vo->dwidth, .h = vo->dheight, .display_par = vo->monitor_par, .video_par = vo->aspdat.par, }; if (p->scaled_osd) { res.w = p->image_width; res.h = p->image_height; } else if (aspect_scaling()) { res.ml = res.mr = p->ass_border_x; res.mt = res.mb = p->ass_border_y; } mpgl_osd_draw_legacy(p->osd, osd, res); if (!p->scaled_osd) gl->PopMatrix(); } /** * \brief uninitialize OpenGL context, freeing textures, buffers etc. */ static void uninitGl(struct vo *vo) { struct gl_priv *p = vo->priv; GL *gl = p->gl; if (!gl) return; int i = 0; if (gl->DeletePrograms && p->fragprog) gl->DeletePrograms(1, &p->fragprog); p->fragprog = 0; while (p->default_texs[i] != 0) i++; if (i) gl->DeleteTextures(i, p->default_texs); p->default_texs[0] = 0; if (p->osd) mpgl_osd_destroy(p->osd); p->osd = NULL; p->buffer = 0; p->buffersize = 0; p->bufferptr = NULL; if (gl->DeleteBuffers && p->buffer_uv[0]) gl->DeleteBuffers(2, p->buffer_uv); p->buffer_uv[0] = p->buffer_uv[1] = 0; p->buffersize_uv = 0; p->bufferptr_uv[0] = p->bufferptr_uv[1] = 0; p->err_shown = 0; } static void autodetectGlExtensions(struct vo *vo) { struct gl_priv *p = vo->priv; GL *gl = p->gl; const char *extensions = gl->GetString(GL_EXTENSIONS); const char *vendor = gl->GetString(GL_VENDOR); const char *version = gl->GetString(GL_VERSION); const char *renderer = gl->GetString(GL_RENDERER); int is_ati = vendor && strstr(vendor, "ATI") != NULL; int ati_broken_pbo = 0; mp_msg(MSGT_VO, MSGL_V, "[gl] Running on OpenGL '%s' by '%s', version '%s'\n", renderer, vendor, version); if (is_ati && strncmp(version, "2.1.", 4) == 0) { int ver = atoi(version + 4); mp_msg(MSGT_VO, MSGL_V, "[gl] Detected ATI driver version: %i\n", ver); ati_broken_pbo = ver && ver < 8395; } if (p->ati_hack == -1) p->ati_hack = ati_broken_pbo; if (p->force_pbo == -1) { p->force_pbo = 0; if (extensions && strstr(extensions, "_pixel_buffer_object")) p->force_pbo = is_ati; } p->have_texture_rg = extensions && strstr(extensions, "GL_ARB_texture_rg"); if (p->use_rectangle == -1) { p->use_rectangle = 0; if (extensions) { // if (strstr(extensions, "_texture_non_power_of_two")) if (strstr(extensions, "_texture_rectangle")) p->use_rectangle = renderer && strstr(renderer, "Mesa DRI R200") ? 1 : 0; } } if (p->use_osd == -1) p->use_osd = gl->BindTexture != NULL; if (p->use_yuv == -1) p->use_yuv = glAutodetectYUVConversion(gl); int eq_caps = 0; int yuv_mask = (1 << p->use_yuv); if (!(yuv_mask & MASK_NOT_COMBINERS)) { // combiners eq_caps = (1 << MP_CSP_EQ_HUE) | (1 << MP_CSP_EQ_SATURATION); } else if (yuv_mask & MASK_ALL_YUV) { eq_caps = MP_CSP_EQ_CAPS_COLORMATRIX; if (yuv_mask & MASK_GAMMA_SUPPORT) eq_caps |= MP_CSP_EQ_CAPS_GAMMA; } p->video_eq.capabilities = eq_caps; if (is_ati && (p->lscale == 1 || p->lscale == 2 || p->cscale == 1 || p->cscale == 2)) mp_msg(MSGT_VO, MSGL_WARN, "[gl] Selected scaling mode may be broken on" " ATI cards.\n" "Tell _them_ to fix GL_REPEAT if you have issues.\n"); mp_msg(MSGT_VO, MSGL_V, "[gl] Settings after autodetection: ati-hack = %i, " "force-pbo = %i, rectangle = %i, yuv = %i\n", p->ati_hack, p->force_pbo, p->use_rectangle, p->use_yuv); } static GLint get_scale_type(struct vo *vo, int chroma) { struct gl_priv *p = vo->priv; int nearest = (chroma ? p->cscale : p->lscale) & 64; if (nearest) return p->mipmap_gen ? GL_NEAREST_MIPMAP_NEAREST : GL_NEAREST; return p->mipmap_gen ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR; } // Return the high byte of the value that represents white in chroma (U/V) static int get_chroma_clear_val(int bit_depth) { return 1 << (bit_depth - 1 & 7); } /** * \brief Initialize a (new or reused) OpenGL context. * set global gl-related variables to their default values */ static int initGl(struct vo *vo, uint32_t d_width, uint32_t d_height) { struct gl_priv *p = vo->priv; GL *gl = p->gl; GLint scale_type = get_scale_type(vo, 0); autodetectGlExtensions(vo); p->target = p->use_rectangle == 1 ? GL_TEXTURE_RECTANGLE : GL_TEXTURE_2D; p->yuvconvtype = SET_YUV_CONVERSION(p->use_yuv) | SET_YUV_LUM_SCALER(p->lscale) | SET_YUV_CHROM_SCALER(p->cscale); texSize(vo, p->image_width, p->image_height, &p->texture_width, &p->texture_height); gl->Disable(GL_BLEND); gl->Disable(GL_DEPTH_TEST); gl->DepthMask(GL_FALSE); gl->Disable(GL_CULL_FACE); gl->Enable(p->target); gl->DrawBuffer(GL_BACK); gl->TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); mp_msg(MSGT_VO, MSGL_V, "[gl] Creating %dx%d texture...\n", p->texture_width, p->texture_height); glCreateClearTex(gl, p->target, p->texfmt, p->gl_format, p->gl_type, scale_type, p->texture_width, p->texture_height, 0); if (p->mipmap_gen) gl->TexParameteri(p->target, GL_GENERATE_MIPMAP, GL_TRUE); if (p->is_yuv) { int i; int xs, ys, depth; scale_type = get_scale_type(vo, 1); mp_get_chroma_shift(p->image_format, &xs, &ys, &depth); int clear = get_chroma_clear_val(depth); gl->GenTextures(21, p->default_texs); p->default_texs[21] = 0; for (i = 0; i < 7; i++) { gl->ActiveTexture(GL_TEXTURE1 + i); gl->BindTexture(GL_TEXTURE_2D, p->default_texs[i]); gl->BindTexture(GL_TEXTURE_RECTANGLE, p->default_texs[i + 7]); gl->BindTexture(GL_TEXTURE_3D, p->default_texs[i + 14]); } gl->ActiveTexture(GL_TEXTURE1); glCreateClearTex(gl, p->target, p->texfmt, p->gl_format, p->gl_type, scale_type, p->texture_width >> xs, p->texture_height >> ys, clear); if (p->mipmap_gen) gl->TexParameteri(p->target, GL_GENERATE_MIPMAP, GL_TRUE); gl->ActiveTexture(GL_TEXTURE2); glCreateClearTex(gl, p->target, p->texfmt, p->gl_format, p->gl_type, scale_type, p->texture_width >> xs, p->texture_height >> ys, clear); if (p->mipmap_gen) gl->TexParameteri(p->target, GL_GENERATE_MIPMAP, GL_TRUE); gl->ActiveTexture(GL_TEXTURE0); gl->BindTexture(p->target, 0); } if (p->is_yuv || p->custom_prog) { if ((MASK_NOT_COMBINERS & (1 << p->use_yuv)) || p->custom_prog) { if (!gl->GenPrograms || !gl->BindProgram) mp_msg(MSGT_VO, MSGL_ERR, "[gl] fragment program functions missing!\n"); else { gl->GenPrograms(1, &p->fragprog); gl->BindProgram(GL_FRAGMENT_PROGRAM, p->fragprog); } } update_yuvconv(vo); } p->osd = mpgl_osd_init(gl, true); p->osd->scaled = p->scaled_osd; resize(vo, d_width, d_height); gl->ClearColor(0.0f, 0.0f, 0.0f, 0.0f); gl->Clear(GL_COLOR_BUFFER_BIT); if (gl->SwapInterval && p->swap_interval >= 0) gl->SwapInterval(p->swap_interval); return 1; } static bool create_window(struct vo *vo, uint32_t d_width, uint32_t d_height, uint32_t flags) { struct gl_priv *p = vo->priv; if (p->stereo_mode == GL_3D_QUADBUFFER) flags |= VOFLAG_STEREO; int mpgl_caps = MPGL_CAP_GL_LEGACY; if (!p->allow_sw) mpgl_caps |= MPGL_CAP_NO_SW; return mpgl_create_window(p->glctx, mpgl_caps, d_width, d_height, flags); } static int config(struct vo *vo, uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, uint32_t format) { struct gl_priv *p = vo->priv; int xs, ys; p->image_height = height; p->image_width = width; p->image_format = format; p->is_yuv = mp_get_chroma_shift(p->image_format, &xs, &ys, NULL) > 0; p->is_yuv |= (xs << 8) | (ys << 16); glFindFormat(format, p->have_texture_rg, NULL, &p->texfmt, &p->gl_format, &p->gl_type); p->vo_flipped = !!(flags & VOFLAG_FLIPPING); if (vo->config_count) uninitGl(vo); if (!create_window(vo, d_width, d_height, flags)) return -1; initGl(vo, vo->dwidth, vo->dheight); return 0; } static void check_events(struct vo *vo) { struct gl_priv *p = vo->priv; int e = p->glctx->check_events(vo); if (e & VO_EVENT_REINIT) { uninitGl(vo); initGl(vo, vo->dwidth, vo->dheight); } if (e & VO_EVENT_RESIZE) resize(vo, vo->dwidth, vo->dheight); if (e & VO_EVENT_EXPOSE) vo->want_redraw = true; } static void do_render(struct vo *vo) { struct gl_priv *p = vo->priv; GL *gl = p->gl; // Enable(GL_TEXTURE_2D); // BindTexture(GL_TEXTURE_2D, texture_id); gl->Color4f(1, 1, 1, 1); if (p->is_yuv || p->custom_prog) glEnableYUVConversion(gl, p->target, p->yuvconvtype); if (p->stereo_mode) { glEnable3DLeft(gl, p->stereo_mode); glDrawTex(gl, 0, 0, p->image_width, p->image_height, 0, 0, p->image_width >> 1, p->image_height, p->texture_width, p->texture_height, p->use_rectangle == 1, p->is_yuv, p->mpi_flipped ^ p->vo_flipped); glEnable3DRight(gl, p->stereo_mode); glDrawTex(gl, 0, 0, p->image_width, p->image_height, p->image_width >> 1, 0, p->image_width >> 1, p->image_height, p->texture_width, p->texture_height, p->use_rectangle == 1, p->is_yuv, p->mpi_flipped ^ p->vo_flipped); glDisable3D(gl, p->stereo_mode); } else { glDrawTex(gl, 0, 0, p->image_width, p->image_height, 0, 0, p->image_width, p->image_height, p->texture_width, p->texture_height, p->use_rectangle == 1, p->is_yuv, p->mpi_flipped ^ p->vo_flipped); } if (p->is_yuv || p->custom_prog) glDisableYUVConversion(gl, p->target, p->yuvconvtype); } static void flip_page(struct vo *vo) { struct gl_priv *p = vo->priv; GL *gl = p->gl; if (p->use_glFinish) gl->Finish(); p->glctx->swapGlBuffers(p->glctx); if (aspect_scaling()) gl->Clear(GL_COLOR_BUFFER_BIT); } static int draw_slice(struct vo *vo, uint8_t *src[], int stride[], int w, int h, int x, int y) { struct gl_priv *p = vo->priv; GL *gl = p->gl; p->mpi_flipped = stride[0] < 0; glUploadTex(gl, p->target, p->gl_format, p->gl_type, src[0], stride[0], x, y, w, h, p->slice_height); if (p->is_yuv) { int xs, ys; mp_get_chroma_shift(p->image_format, &xs, &ys, NULL); gl->ActiveTexture(GL_TEXTURE1); glUploadTex(gl, p->target, p->gl_format, p->gl_type, src[1], stride[1], x >> xs, y >> ys, w >> xs, h >> ys, p->slice_height); gl->ActiveTexture(GL_TEXTURE2); glUploadTex(gl, p->target, p->gl_format, p->gl_type, src[2], stride[2], x >> xs, y >> ys, w >> xs, h >> ys, p->slice_height); gl->ActiveTexture(GL_TEXTURE0); } return 0; } static uint32_t get_image(struct vo *vo, mp_image_t *mpi) { struct gl_priv *p = vo->priv; GL *gl = p->gl; int needed_size; if (!gl->GenBuffers || !gl->BindBuffer || !gl->BufferData || !gl->MapBuffer) { if (!p->err_shown) mp_msg(MSGT_VO, MSGL_ERR, "[gl] extensions missing for dr\n" "Expect a _major_ speed penalty\n"); p->err_shown = 1; return VO_FALSE; } if (mpi->flags & MP_IMGFLAG_READABLE) return VO_FALSE; if (mpi->type != MP_IMGTYPE_STATIC && mpi->type != MP_IMGTYPE_TEMP && (mpi->type != MP_IMGTYPE_NUMBERED || mpi->number)) return VO_FALSE; if (p->ati_hack) { mpi->width = p->texture_width; mpi->height = p->texture_height; } mpi->stride[0] = mpi->width * mpi->bpp / 8; needed_size = mpi->stride[0] * mpi->height; if (!p->buffer) gl->GenBuffers(1, &p->buffer); gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer); if (needed_size > p->buffersize) { p->buffersize = needed_size; gl->BufferData(GL_PIXEL_UNPACK_BUFFER, p->buffersize, NULL, GL_DYNAMIC_DRAW); } if (!p->bufferptr) p->bufferptr = gl->MapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY); mpi->planes[0] = p->bufferptr; gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); if (!mpi->planes[0]) { if (!p->err_shown) mp_msg(MSGT_VO, MSGL_ERR, "[gl] could not acquire buffer for dr\n" "Expect a _major_ speed penalty\n"); p->err_shown = 1; return VO_FALSE; } if (p->is_yuv) { // planar YUV int xs, ys, component_bits; mp_get_chroma_shift(p->image_format, &xs, &ys, &component_bits); int bp = (component_bits + 7) / 8; mpi->flags |= MP_IMGFLAG_COMMON_STRIDE | MP_IMGFLAG_COMMON_PLANE; mpi->stride[0] = mpi->width * bp; mpi->planes[1] = mpi->planes[0] + mpi->stride[0] * mpi->height; mpi->stride[1] = (mpi->width >> xs) * bp; mpi->planes[2] = mpi->planes[1] + mpi->stride[1] * (mpi->height >> ys); mpi->stride[2] = (mpi->width >> xs) * bp; if (p->ati_hack) { mpi->flags &= ~MP_IMGFLAG_COMMON_PLANE; if (!p->buffer_uv[0]) gl->GenBuffers(2, p->buffer_uv); int buffer_size = mpi->stride[1] * mpi->height; if (buffer_size > p->buffersize_uv) { gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer_uv[0]); gl->BufferData(GL_PIXEL_UNPACK_BUFFER, buffer_size, NULL, GL_DYNAMIC_DRAW); gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer_uv[1]); gl->BufferData(GL_PIXEL_UNPACK_BUFFER, buffer_size, NULL, GL_DYNAMIC_DRAW); p->buffersize_uv = buffer_size; } if (!p->bufferptr_uv[0]) { gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer_uv[0]); p->bufferptr_uv[0] = gl->MapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY); gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer_uv[1]); p->bufferptr_uv[1] = gl->MapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY); } mpi->planes[1] = p->bufferptr_uv[0]; mpi->planes[2] = p->bufferptr_uv[1]; } } mpi->flags |= MP_IMGFLAG_DIRECT; return VO_TRUE; } static void clear_border(struct vo *vo, uint8_t *dst, int start, int stride, int height, int full_height, int value) { int right_border = stride - start; int bottom_border = full_height - height; while (height > 0) { if (right_border > 0) memset(dst + start, value, right_border); dst += stride; height--; } if (bottom_border > 0) memset(dst, value, stride * bottom_border); } static uint32_t draw_image(struct vo *vo, mp_image_t *mpi) { struct gl_priv *p = vo->priv; GL *gl = p->gl; int slice = p->slice_height; int stride[3]; unsigned char *planes[3]; mp_image_t mpi2 = *mpi; int w = mpi->w, h = mpi->h; if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK) goto skip_upload; mpi2.flags = 0; mpi2.type = MP_IMGTYPE_TEMP; mpi2.width = mpi2.w; mpi2.height = mpi2.h; if (p->force_pbo && !(mpi->flags & MP_IMGFLAG_DIRECT) && !p->bufferptr && get_image(vo, &mpi2) == VO_TRUE) { int bp = mpi->bpp / 8; int xs, ys, component_bits; mp_get_chroma_shift(p->image_format, &xs, &ys, &component_bits); if (p->is_yuv) bp = (component_bits + 7) / 8; memcpy_pic(mpi2.planes[0], mpi->planes[0], mpi->w * bp, mpi->h, mpi2.stride[0], mpi->stride[0]); int uv_bytes = (mpi->w >> xs) * bp; if (p->is_yuv) { memcpy_pic(mpi2.planes[1], mpi->planes[1], uv_bytes, mpi->h >> ys, mpi2.stride[1], mpi->stride[1]); memcpy_pic(mpi2.planes[2], mpi->planes[2], uv_bytes, mpi->h >> ys, mpi2.stride[2], mpi->stride[2]); } if (p->ati_hack) { // since we have to do a full upload we need to clear the borders clear_border(vo, mpi2.planes[0], mpi->w * bp, mpi2.stride[0], mpi->h, mpi2.height, 0); if (p->is_yuv) { int clear = get_chroma_clear_val(component_bits); clear_border(vo, mpi2.planes[1], uv_bytes, mpi2.stride[1], mpi->h >> ys, mpi2.height >> ys, clear); clear_border(vo, mpi2.planes[2], uv_bytes, mpi2.stride[2], mpi->h >> ys, mpi2.height >> ys, clear); } } mpi = &mpi2; } stride[0] = mpi->stride[0]; stride[1] = mpi->stride[1]; stride[2] = mpi->stride[2]; planes[0] = mpi->planes[0]; planes[1] = mpi->planes[1]; planes[2] = mpi->planes[2]; p->mpi_flipped = stride[0] < 0; if (mpi->flags & MP_IMGFLAG_DIRECT) { intptr_t base = (intptr_t)planes[0]; if (p->ati_hack) { w = p->texture_width; h = p->texture_height; } if (p->mpi_flipped) base += (mpi->h - 1) * stride[0]; planes[0] -= base; planes[1] -= base; planes[2] -= base; gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer); gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER); p->bufferptr = NULL; if (!(mpi->flags & MP_IMGFLAG_COMMON_PLANE)) planes[0] = planes[1] = planes[2] = NULL; slice = 0; // always "upload" full texture } glUploadTex(gl, p->target, p->gl_format, p->gl_type, planes[0], stride[0], 0, 0, w, h, slice); if (p->is_yuv) { int xs, ys; mp_get_chroma_shift(p->image_format, &xs, &ys, NULL); if ((mpi->flags & MP_IMGFLAG_DIRECT) && !(mpi->flags & MP_IMGFLAG_COMMON_PLANE)) { gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer_uv[0]); gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER); p->bufferptr_uv[0] = NULL; } gl->ActiveTexture(GL_TEXTURE1); glUploadTex(gl, p->target, p->gl_format, p->gl_type, planes[1], stride[1], 0, 0, w >> xs, h >> ys, slice); if ((mpi->flags & MP_IMGFLAG_DIRECT) && !(mpi->flags & MP_IMGFLAG_COMMON_PLANE)) { gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, p->buffer_uv[1]); gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER); p->bufferptr_uv[1] = NULL; } gl->ActiveTexture(GL_TEXTURE2); glUploadTex(gl, p->target, p->gl_format, p->gl_type, planes[2], stride[2], 0, 0, w >> xs, h >> ys, slice); gl->ActiveTexture(GL_TEXTURE0); } if (mpi->flags & MP_IMGFLAG_DIRECT) { gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); } skip_upload: do_render(vo); return VO_TRUE; } static mp_image_t *get_screenshot(struct vo *vo) { struct gl_priv *p = vo->priv; GL *gl = p->gl; mp_image_t *image = alloc_mpi(p->texture_width, p->texture_height, p->image_format); glDownloadTex(gl, p->target, p->gl_format, p->gl_type, image->planes[0], image->stride[0]); if (p->is_yuv) { gl->ActiveTexture(GL_TEXTURE1); glDownloadTex(gl, p->target, p->gl_format, p->gl_type, image->planes[1], image->stride[1]); gl->ActiveTexture(GL_TEXTURE2); glDownloadTex(gl, p->target, p->gl_format, p->gl_type, image->planes[2], image->stride[2]); gl->ActiveTexture(GL_TEXTURE0); } image->w = p->image_width; image->h = p->image_height; image->display_w = vo->aspdat.prew; image->display_h = vo->aspdat.preh; mp_image_set_colorspace_details(image, &p->colorspace); return image; } static int query_format(struct vo *vo, uint32_t format) { struct gl_priv *p = vo->priv; int depth; int caps = VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_FLIP | VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE; if (p->use_osd) caps |= VFCAP_OSD; if (format == IMGFMT_RGB24 || format == IMGFMT_RGBA) return caps; if (p->use_yuv && mp_get_chroma_shift(format, NULL, NULL, &depth) && (depth == 8 || depth == 16 || glYUVLargeRange(p->use_yuv)) && (IMGFMT_IS_YUVP16_NE(format) || !IMGFMT_IS_YUVP16(format))) return caps; // HACK, otherwise we get only b&w with some filters (e.g. -vf eq) // ideally MPlayer should be fixed instead not to use Y800 when it has the choice if (!p->use_yuv && (format == IMGFMT_Y8 || format == IMGFMT_Y800)) return 0; if (!p->use_ycbcr && (format == IMGFMT_UYVY || format == IMGFMT_YVYU)) return 0; if (p->many_fmts && glFindFormat(format, p->have_texture_rg, NULL, NULL, NULL, NULL)) return caps; return 0; } static void uninit(struct vo *vo) { struct gl_priv *p = vo->priv; uninitGl(vo); free(p->custom_prog); p->custom_prog = NULL; free(p->custom_tex); p->custom_tex = NULL; mpgl_uninit(p->glctx); p->glctx = NULL; p->gl = NULL; } static int backend_valid(void *arg) { return mpgl_find_backend(*(const char **)arg) >= 0; } static int preinit(struct vo *vo, const char *arg) { struct gl_priv *p = talloc_zero(vo, struct gl_priv); vo->priv = p; *p = (struct gl_priv) { .many_fmts = 1, .use_osd = -1, .use_yuv = -1, .colorspace = MP_CSP_DETAILS_DEFAULTS, .filter_strength = 0.5, .use_rectangle = -1, .ati_hack = -1, .force_pbo = -1, .swap_interval = vo_vsync, .custom_prog = NULL, .custom_tex = NULL, .custom_tlin = 1, .osd_color = 0xffffff, }; char *backend_arg = NULL; //essentially unused; for legacy warnings only int user_colorspace = 0; int levelconv = -1; int aspect = -1; const opt_t subopts[] = { {"manyfmts", OPT_ARG_BOOL, &p->many_fmts, NULL}, {"osd", OPT_ARG_BOOL, &p->use_osd, NULL}, {"scaled-osd", OPT_ARG_BOOL, &p->scaled_osd, NULL}, {"ycbcr", OPT_ARG_BOOL, &p->use_ycbcr, NULL}, {"slice-height", OPT_ARG_INT, &p->slice_height, int_non_neg}, {"rectangle", OPT_ARG_INT, &p->use_rectangle,int_non_neg}, {"yuv", OPT_ARG_INT, &p->use_yuv, int_non_neg}, {"lscale", OPT_ARG_INT, &p->lscale, int_non_neg}, {"cscale", OPT_ARG_INT, &p->cscale, int_non_neg}, {"filter-strength", OPT_ARG_FLOAT, &p->filter_strength, NULL}, {"noise-strength", OPT_ARG_FLOAT, &p->noise_strength, NULL}, {"ati-hack", OPT_ARG_BOOL, &p->ati_hack, NULL}, {"force-pbo", OPT_ARG_BOOL, &p->force_pbo, NULL}, {"glfinish", OPT_ARG_BOOL, &p->use_glFinish, NULL}, {"swapinterval", OPT_ARG_INT, &p->swap_interval,NULL}, {"customprog", OPT_ARG_MSTRZ,&p->custom_prog, NULL}, {"customtex", OPT_ARG_MSTRZ,&p->custom_tex, NULL}, {"customtlin", OPT_ARG_BOOL, &p->custom_tlin, NULL}, {"customtrect", OPT_ARG_BOOL, &p->custom_trect, NULL}, {"mipmapgen", OPT_ARG_BOOL, &p->mipmap_gen, NULL}, {"osdcolor", OPT_ARG_INT, &p->osd_color, NULL}, {"stereo", OPT_ARG_INT, &p->stereo_mode, NULL}, {"sw", OPT_ARG_BOOL, &p->allow_sw, NULL}, {"backend", OPT_ARG_MSTRZ,&backend_arg, backend_valid}, // Removed options. // They are only parsed to notify the user about the replacements. {"aspect", OPT_ARG_BOOL, &aspect, NULL}, {"colorspace", OPT_ARG_INT, &user_colorspace, NULL}, {"levelconv", OPT_ARG_INT, &levelconv, NULL}, {NULL} }; if (subopt_parse(arg, subopts) != 0) { mp_msg(MSGT_VO, MSGL_FATAL, "\n-vo opengl_old command line help:\n" "Example: mpv -vo opengl_old:slice-height=4\n" "\nOptions:\n" " nomanyfmts\n" " Disable extended color formats for OpenGL 1.2 and later\n" " slice-height=<0-...>\n" " Slice size for texture transfer, 0 for whole image\n" " noosd\n" " Do not use OpenGL OSD code\n" " scaled-osd\n" " Render OSD at movie resolution and scale it\n" " rectangle=<0,1,2>\n" " 0: use power-of-two textures\n" " 1: use texture_rectangle\n" " 2: use texture_non_power_of_two\n" " ati-hack\n" " Workaround ATI bug with PBOs\n" " force-pbo\n" " Force use of PBO even if this involves an extra memcpy\n" " glfinish\n" " Call glFinish() before swapping buffers\n" " swapinterval=\n" " Interval in displayed frames between to buffer swaps.\n" " 1 is equivalent to enable VSYNC, 0 to disable VSYNC.\n" " Requires GLX_SGI_swap_control support to work.\n" " ycbcr\n" " also try to use the GL_MESA_ycbcr_texture extension\n" " yuv=\n" " 0: use software YUV to RGB conversion.\n" " 1: deprecated, will use yuv=2 (used to be nVidia register combiners).\n" " 2: use fragment program.\n" " 3: use fragment program with gamma correction.\n" " 4: use fragment program with gamma correction via lookup.\n" " 5: use ATI-specific method (for older cards).\n" " 6: use lookup via 3D texture.\n" " lscale=\n" " 0: use standard bilinear scaling for luma.\n" " 1: use improved bicubic scaling for luma.\n" " 2: use cubic in X, linear in Y direction scaling for luma.\n" " 3: as 1 but without using a lookup texture.\n" " 4: experimental unsharp masking (sharpening).\n" " 5: experimental unsharp masking (sharpening) with larger radius.\n" " cscale=\n" " as lscale but for chroma (2x slower with little visible effect).\n" " filter-strength=\n" " set the effect strength for some lscale/cscale filters\n" " noise-strength=\n" " set how much noise to add. 1.0 is suitable for dithering to 6 bit.\n" " customprog=\n" " use a custom YUV conversion program\n" " customtex=\n" " use a custom YUV conversion lookup texture\n" " nocustomtlin\n" " use GL_NEAREST scaling for customtex texture\n" " customtrect\n" " use texture_rectangle for customtex texture\n" " mipmapgen\n" " generate mipmaps for the video image (use with TXB in customprog)\n" " osdcolor=<0xAARRGGBB>\n" " use the given color for the OSD\n" " stereo=\n" " 0: normal display\n" " 1: side-by-side to red-cyan stereo\n" " 2: side-by-side to green-magenta stereo\n" " 3: side-by-side to quadbuffer stereo\n" " sw\n" " allow using a software renderer, if such is detected\n" " backend=\n" " auto: auto-select (default)\n" " cocoa: Cocoa/OSX\n" " win: Win32/WGL\n" " x11: X11/GLX\n" "\n"); return -1; } if (user_colorspace != 0 || levelconv != -1) { mp_msg(MSGT_VO, MSGL_ERR, "[gl] \"colorspace\" and \"levelconv\" " "suboptions have been removed. Use options --colormatrix and" " --colormatrix-input-range/--colormatrix-output-range instead.\n"); return -1; } if (aspect != -1) { mp_msg(MSGT_VO, MSGL_ERR, "[gl] \"noaspect\" suboption has been " "removed. Use --noaspect instead.\n"); return -1; } if (p->use_yuv == 1) { mp_msg(MSGT_VO, MSGL_WARN, "[gl] yuv=1 (nVidia register combiners) have" " been removed, using yuv=2 instead.\n"); p->use_yuv = 2; } int backend = backend_arg ? mpgl_find_backend(backend_arg) : GLTYPE_AUTO; free(backend_arg); p->glctx = mpgl_init(backend, vo); if (!p->glctx) goto err_out; p->gl = p->glctx->gl; if (p->use_yuv == -1) { if (!create_window(vo, 320, 200, VOFLAG_HIDDEN)) goto err_out; autodetectGlExtensions(vo); // We created a window to test whether the GL context supports hardware // acceleration and so on. Destroy that window to make sure all state // associated with it is lost. uninitGl(vo); if (!mpgl_destroy_window(p->glctx)) goto err_out; } if (p->many_fmts) mp_msg(MSGT_VO, MSGL_INFO, "[gl] using extended formats. " "Use -vo gl:nomanyfmts if playback fails.\n"); mp_msg(MSGT_VO, MSGL_V, "[gl] Using %d as slice height " "(0 means image height).\n", p->slice_height); return 0; err_out: uninit(vo); return -1; } static int control(struct vo *vo, uint32_t request, void *data) { struct gl_priv *p = vo->priv; switch (request) { case VOCTRL_QUERY_FORMAT: return query_format(vo, *(uint32_t *)data); case VOCTRL_DRAW_IMAGE: return draw_image(vo, data); case VOCTRL_ONTOP: if (!p->glctx->ontop) break; p->glctx->ontop(vo); return VO_TRUE; case VOCTRL_FULLSCREEN: p->glctx->fullscreen(vo); resize(vo, vo->dwidth, vo->dheight); return VO_TRUE; case VOCTRL_BORDER: if (!p->glctx->border) break; p->glctx->border(vo); resize(vo, vo->dwidth, vo->dheight); return VO_TRUE; case VOCTRL_GET_PANSCAN: return VO_TRUE; case VOCTRL_SET_PANSCAN: resize(vo, vo->dwidth, vo->dheight); return VO_TRUE; case VOCTRL_GET_EQUALIZER: if (p->is_yuv) { struct voctrl_get_equalizer_args *args = data; return mp_csp_equalizer_get(&p->video_eq, args->name, args->valueptr) >= 0 ? VO_TRUE : VO_NOTIMPL; } break; case VOCTRL_SET_EQUALIZER: if (p->is_yuv) { struct voctrl_set_equalizer_args *args = data; if (mp_csp_equalizer_set(&p->video_eq, args->name, args->value) < 0) return VO_NOTIMPL; update_yuvconv(vo); vo->want_redraw = true; return VO_TRUE; } break; case VOCTRL_SET_YUV_COLORSPACE: { bool supports_csp = (1 << p->use_yuv) & MASK_NOT_COMBINERS; if (vo->config_count && supports_csp) { p->colorspace = *(struct mp_csp_details *)data; update_yuvconv(vo); vo->want_redraw = true; } return VO_TRUE; } case VOCTRL_GET_YUV_COLORSPACE: *(struct mp_csp_details *)data = p->colorspace; return VO_TRUE; case VOCTRL_UPDATE_SCREENINFO: if (!p->glctx->update_xinerama_info) break; p->glctx->update_xinerama_info(vo); return VO_TRUE; case VOCTRL_REDRAW_FRAME: do_render(vo); return true; case VOCTRL_PAUSE: if (!p->glctx->pause) break; p->glctx->pause(vo); return VO_TRUE; case VOCTRL_RESUME: if (!p->glctx->resume) break; p->glctx->resume(vo); return VO_TRUE; case VOCTRL_SCREENSHOT: { struct voctrl_screenshot_args *args = data; if (args->full_window) args->out_image = glGetWindowScreenshot(p->gl); else args->out_image = get_screenshot(vo); return true; } } return VO_NOTIMPL; } const struct vo_driver video_out_opengl_old = { .is_new = true, .info = &(const vo_info_t) { "OpenGL", "opengl-old", "Reimar Doeffinger ", "" }, .preinit = preinit, .config = config, .control = control, .draw_slice = draw_slice, .draw_osd = draw_osd, .flip_page = flip_page, .check_events = check_events, .uninit = uninit, };