/* * encode a pixmap with RLE * * Copyright (C) 2000 Alejandro J. Cura * * (modified a bit to work with the dxr3 driver...4/2/2002 cg) * * Based on the hard work of: * * Samuel Hocevar and Michel Lespinasse * * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include #include #include "unistd.h" #include "spuenc.h" static void encode_do_control(int x,int y, encodedata* ed, pixbuf* pb) { int controlstart= ed->count; int x1; int i; unsigned int top, left, bottom, right; top= 450 - pb->y/2; left=(720 / 2) - (pb->x / 2); top= 32;//this forces the first bit to be visible on a TV left= 32;//you could actually pass in x/y and do some nice //calculations for making it look right... bottom= top + pb->y - 1; right= left + pb->x - 1; /* the format of this is well described by a page: * http://members.aol.com/mpucoder/DVD/spu.html * * note I changed the layout of commands to turn off the subpic as the * first command, and then turn on the new subpic...this is so we can * leave the subpic on for an arbitrary ammount of time as controlled by * mplayer (ie when we turn on the subpic we don't know how long it should * stay on when using mplayer). * with this layout we turn off the last subpic as we are turning on the * new one. * The original hd it turn on the subpic, and delay the turn off command using * the durration/delay feature. * */ /* start at x0+2*/ i= controlstart; /* display duration... */ // ed->data[i++]= 0x00; // ed->data[i++]= 0x00; //durration before turn off command occurs //in 90000/1024 units /* x1 */ // x1=i+4; // ed->data[i++]= x1 >> 8;//location of next command block // ed->data[i++]= x1 & 0xff; /* finish it */ // ed->data[i++]= 0x02;//turn off command // ed->data[i++]= 0xff;//end of command block x1= i; //marker for last command block address /* display duration... */ ed->data[i++]= 0x00; ed->data[i++]= 0x00; //durration before turn on command occurs //in 90000/1024 units /* x1 */ ed->data[i++]= x1 >> 8; //since this is the last command block, this ed->data[i++]= x1 & 0xff;//points back to itself /* 0x01: start displaying */ ed->data[i++]= 0x01; /* 0x03: palette info */ ed->data[i++]= 0x03; ed->data[i++]= 0x08; ed->data[i++]= 0x7f; /* * The palette is a coded index (one of 16) 0 is black, 0xf is white * (unless you screw with the default palette) * for what I am doing I only use white. * 7 is lt grey, and 8 is dk grey... * */ /* 0x04: transparency info (reversed) */ ed->data[i++]= 0x04; ed->data[i++]= 0xFF;//change the opacity values of the color entries ed->data[i++]= 0xF0;//say if you wanted white text on a black backround //note you will have to work harder, by finding the //bounding box of the text, and use a non transparent black palette // entry to fill the backround with, (say color 1 instead of 0) /* 0x05: coordinates */ ed->data[i++]= 0x05; ed->data[i++]= left >> 4; ed->data[i++]= ((left&0xf)<<4)+(right>>8); ed->data[i++]= (right&0xff); ed->data[i++]= top >> 4; ed->data[i++]= ((top&0xf)<<4)+(bottom>>8); ed->data[i++]= (bottom&0xff); /* 0x06: both fields' offsets */ ed->data[i++]= 0x06; ed->data[i++]= 0x00; ed->data[i++]= 0x04; ed->data[i++]= ed->oddstart >> 8; ed->data[i++]= ed->oddstart & 0xff; /* 0xFF: end sequence */ ed->data[i++]= 0xFF; if(! i&1 ) { ed->data[i++]= 0xff; } /* x0 */ ed->data[2]= (controlstart) >> 8; ed->data[3]= (controlstart) & 0xff; /* packet size */ ed->data[0]= i >> 8; ed->data[1]= i & 0xff; ed->count= i; } static void encode_put_nibble( encodedata* ed, unsigned char nibble ) { if( ed->nibblewaiting ) { ed->data[ed->count++]|= nibble; ed->nibblewaiting= 0; } else { ed->data[ed->count]= nibble<<4; ed->nibblewaiting= 1; } } static void encode_pixels( encodedata* ed, int color, int number ) { if(number > 3) { if(number > 15) { encode_put_nibble( ed, 0 ); if(number > 63) { encode_put_nibble( ed, (number & 0xC0)>>6 ); } } encode_put_nibble( ed, (number & 0x3C)>>2 ); } encode_put_nibble( ed, ((number & 0xF)<<2) | color); } static void encode_eol( encodedata* ed ) { if( ed->nibblewaiting ) { ed->count++; ed->nibblewaiting= 0; } ed->data[ed->count++]= 0x00; ed->data[ed->count++]= 0x00; } static void encode_do_row( encodedata* ed, pixbuf* pb, int row ) { int i= 0; unsigned char* pix= pb->pixels + row * pb->x; int color= *pix; int n= 0; /* the number of pixels of this color */ while( i++ < pb->x ) { /* FIXME: watch this space for EOL */ if( *pix != color || n == 255 ) { encode_pixels( ed, color, n ); color= *pix; n= 1; } else { n++; } pix++; } /* this small optimization: (n>63) can save up to two bytes per line * I wonder if this is compatible with all the hardware... */ if( color == 0 && n > 63 ) { encode_eol( ed ); } else { encode_pixels( ed, color, n ); } if( ed->nibblewaiting ) { ed->count++; ed->nibblewaiting= 0; } } void pixbuf_encode_rle(int x, int y, int w, int h, char *inbuf, int stride,encodedata *ed){ pixbuf pb; int i, row; pb.x = w; pb.y = h; pb.pixels = inbuf; ed->count= 4; ed->nibblewaiting= 0; row= 0; for( i= 0; i < pb.y; i++ ) { encode_do_row(ed, &pb, row); row+= 2; if( row > pb.y ) { row= 1; ed->oddstart= ed->count; } } encode_do_control(x,y, ed, &pb); }