// Generic alpha renderers for all YUV modes and RGB depths. // These are "reference implementations", should be optimized later (MMX, etc) void vo_draw_alpha_yv12(int w,int h, unsigned char* src, unsigned char *srca, int srcstride, unsigned char* dstbase,int dststride){ int y; for(y=0;y>8)+src[x]; } src+=srcstride; srca+=srcstride; dstbase+=dststride; } return; } void vo_draw_alpha_yuy2(int w,int h, unsigned char* src, unsigned char *srca, int srcstride, unsigned char* dstbase,int dststride){ int y; for(y=0;y>8)+src[x]; } src+=srcstride; srca+=srcstride; dstbase+=dststride; } return; } void vo_draw_alpha_rgb24(int w,int h, unsigned char* src, unsigned char *srca, int srcstride, unsigned char* dstbase,int dststride){ int y; for(y=0;y>8)+src[x]; dst[1]=((dst[1]*srca[x])>>8)+src[x]; dst[2]=((dst[2]*srca[x])>>8)+src[x]; } dst+=3; // 24bpp } src+=srcstride; srca+=srcstride; dstbase+=dststride; } return; } void vo_draw_alpha_rgb32(int w,int h, unsigned char* src, unsigned char *srca, int srcstride, unsigned char* dstbase,int dststride){ int y; for(y=0;y>8)+src[x]; dstbase[4*x+1]=((dstbase[4*x+1]*srca[x])>>8)+src[x]; dstbase[4*x+2]=((dstbase[4*x+2]*srca[x])>>8)+src[x]; } } src+=srcstride; srca+=srcstride; dstbase+=dststride; } return; } void vo_draw_alpha_rgb15(int w,int h, unsigned char* src, unsigned char *srca, int srcstride, unsigned char* dstbase,int dststride){ int y; for(y=0;y>5)&0x1F; unsigned char b=(dst[x]>>10)&0x1F; r=(((r*srca[x])>>5)+src[x])>>3; g=(((g*srca[x])>>5)+src[x])>>3; b=(((b*srca[x])>>5)+src[x])>>3; dst[x]=(b<<10)|(g<<5)|r; } } src+=srcstride; srca+=srcstride; dstbase+=dststride; } return; } void vo_draw_alpha_rgb16(int w,int h, unsigned char* src, unsigned char *srca, int srcstride, unsigned char* dstbase,int dststride){ int y; for(y=0;y>5)&0x3F; unsigned char b=(dst[x]>>11)&0x1F; r=(((r*srca[x])>>5)+src[x])>>3; g=(((g*srca[x])>>6)+src[x])>>2; b=(((b*srca[x])>>5)+src[x])>>3; dst[x]=(b<<11)|(g<<5)|r; } } src+=srcstride; srca+=srcstride; dstbase+=dststride; } return; }