#ifndef __GL_COMMON_H__ #define __GL_COMMON_H__ #include "mp_msg.h" #include "config.h" #include #include "video_out.h" #ifdef GL_WIN32 #include #include #include "w32_common.h" #else #include #include #include "x11_common.h" #endif void glAdjustAlignment(int stride); const char *glValName(GLint value); int glFindFormat(uint32_t format, uint32_t *bpp, GLenum *gl_texfmt, GLenum *gl_format, GLenum *gl_type); //! could not set new window, will continue drawing into the old one. #define SET_WINDOW_FAILED -1 //! new window is set, could even transfer the OpenGL context. #define SET_WINDOW_OK 0 //! new window is set, but the OpenGL context needs to be reinitialized. #define SET_WINDOW_REINIT 1 #ifdef GL_WIN32 int setGlWindow(int *vinfo, HGLRC *context, HWND win); void releaseGlContext(int *vinfo, HGLRC *context); #else int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win); void releaseGlContext(XVisualInfo **vinfo, GLXContext *context); #endif #endif