#ifndef __GL_COMMON_H__ #define __GL_COMMON_H__ #include "mp_msg.h" #include "config.h" #include #include "video_out.h" #ifdef GL_WIN32 #include #include #include "w32_common.h" #else #include #include #include "x11_common.h" #endif #ifndef GL_TEXTURE_RECTANGLE #define GL_TEXTURE_RECTANGLE 0x84F5 #endif #ifndef GL_PIXEL_UNPACK_BUFFER #define GL_PIXEL_UNPACK_BUFFER 0x88EC #endif #ifndef GL_STREAM_DRAW #define GL_STREAM_DRAW 0x88E0 #endif #ifndef GL_DYNAMIC_DRAW #define GL_DYNAMIC_DRAW 0x88E8 #endif #ifndef GL_WRITE_ONLY #define GL_WRITE_ONLY 0x88B9 #endif #ifndef GL_BGR #define GL_BGR 0x80E0 #endif #ifndef GL_BGRA #define GL_BGRA 0x80E1 #endif #ifndef GL_UNSIGNED_BYTE_3_3_2 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #endif #ifndef GL_UNSIGNED_BYTE_2_3_3_REV #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #endif #ifndef GL_UNSIGNED_SHORT_5_6_5 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #endif #ifndef GL_UNSIGNED_SHORT_5_6_5_REV #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #endif #ifndef GL_UNSIGNED_SHORT_5_5_5_1 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #endif #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #endif void glAdjustAlignment(int stride); const char *glValName(GLint value); int glFindFormat(uint32_t format, uint32_t *bpp, GLint *gl_texfmt, GLenum *gl_format, GLenum *gl_type); int glFmt2bpp(GLenum format, GLenum type); void glCreateClearTex(GLenum target, GLenum fmt, GLint filter, int w, int h, char val); void glUploadTex(GLenum target, GLenum format, GLenum type, const char *data, int stride, int x, int y, int w, int h, int slice); void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, int sx, int sy, int rect_tex); //! could not set new window, will continue drawing into the old one. #define SET_WINDOW_FAILED -1 //! new window is set, could even transfer the OpenGL context. #define SET_WINDOW_OK 0 //! new window is set, but the OpenGL context needs to be reinitialized. #define SET_WINDOW_REINIT 1 #ifdef GL_WIN32 int setGlWindow(int *vinfo, HGLRC *context, HWND win); void releaseGlContext(int *vinfo, HGLRC *context); #else int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win); void releaseGlContext(XVisualInfo **vinfo, GLXContext *context); #endif extern void (APIENTRY *GenBuffers)(GLsizei, GLuint *); extern void (APIENTRY *DeleteBuffers)(GLsizei, const GLuint *); extern void (APIENTRY *BindBuffer)(GLenum, GLuint); extern GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum); extern GLboolean (APIENTRY *UnmapBuffer)(GLenum); extern void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); extern void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *); extern void (APIENTRY *CombinerParameteri)(GLenum, GLint); extern void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); extern void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); extern void (APIENTRY *ActiveTexture)(GLenum); extern void (APIENTRY *BindTexture)(GLenum, GLuint); extern void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat); extern void (APIENTRY *BindProgram)(GLenum, GLuint); extern void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); extern void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); extern int (APIENTRY *SwapInterval)(int); #endif