/* Stuff for correct aspect scaling. */ #include "aspect.h" //#define ASPECT_DEBUG #ifdef ASPECT_DEBUG #include #endif float monitor_aspect=4.0/3.0; static struct { int orgw; // real width int orgh; // real height int prew; // prescaled width int preh; // prescaled height int scrw; // horizontal resolution int scrh; // vertical resolution } aspdat; void aspect_save_orig(int orgw, int orgh){ aspdat.orgw = orgw; aspdat.orgh = orgh; } void aspect_save_prescale(int prew, int preh){ aspdat.prew = prew; aspdat.preh = preh; } void aspect_save_screenres(int scrw, int scrh){ aspdat.scrw = scrw; aspdat.scrh = scrh; } /* aspect is called with the source resolution and the * resolution, that the scaled image should fit into */ void aspect(int *srcw, int *srch, int zoom){ int tmpw; #ifdef ASPECT_DEBUG printf("aspect(0) fitin: %dx%d zoom: %d \n",aspdat.scrw,aspdat.scrh,zoom); printf("aspect(1) wh: %dx%d (org: %dx%d)\n",*srcw,*srch,aspdat.prew,aspdat.preh); #endif if(zoom){ *srcw = aspdat.scrw; *srch = (int)(((float)aspdat.scrw / (float)aspdat.prew * (float)aspdat.preh) * ((float)aspdat.scrh / ((float)aspdat.scrw / monitor_aspect))); }else{ *srcw = aspdat.prew; *srch = (int)((float)aspdat.preh * ((float)aspdat.scrh / ((float)aspdat.scrw / monitor_aspect))); } *srch+= *srch%2; // round #ifdef ASPECT_DEBUG printf("aspect(2) wh: %dx%d (org: %dx%d)\n",*srcw,*srch,aspdat.prew,aspdat.preh); #endif if(*srch>aspdat.scrh || *srch=aspdat.orgw){ *srch = zoom?aspdat.scrh:aspdat.preh; *srcw = tmpw; *srcw+= *srcw%2; // round } } #ifdef ASPECT_DEBUG printf("aspect(3) wh: %dx%d (org: %dx%d)\n",*srcw,*srch,aspdat.prew,aspdat.preh); #endif }