/* Copyright (C) 2018 the mpv developers * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MPV_CLIENT_API_RENDER_H_ #define MPV_CLIENT_API_RENDER_H_ #include "client.h" #ifdef __cplusplus extern "C" { #endif /** * Overview * -------- * * This API can be used to make mpv render using supported graphic APIs (such * as OpenGL). It can be used to handle video display. * * The renderer needs to be created with mpv_render_context_create() before * you start playback (or otherwise cause a VO to be created). Then (with most * backends) mpv_render_context_render() can be used to explicitly render the * current video frame. Use mpv_render_context_set_update_callback() to get * notified when there is a new frame to draw. * * Preferably rendering should be done in a separate thread. If you call * normal libmpv API functions on the renderer thread, deadlocks can result * (these are made non-fatal with timeouts, but user experience will obviously * suffer). See "Threading" section below. * * You can output and embed video without this API by setting the mpv "wid" * option to a native window handle (see "Embedding the video window" section * in the client.h header). In general, using the render API is recommended, * because window embedding can cause various issues, especially with GUI * toolkits and certain platforms. * * Supported backends * ------------------ * * OpenGL: via MPV_RENDER_API_TYPE_OPENGL, see render_gl.h header. * * Threading * --------- * * You are recommended to do rendering on a separate thread than normal libmpv * use. * * The mpv_render_* functions can be called from any thread, under the * following conditions: * - only one of the mpv_render_* functions can be called at the same time * (unless they belong to different mpv cores created by mpv_create()) * - never can be called from within the callbacks set with * mpv_set_wakeup_callback() or mpv_render_context_set_update_callback() * - if the OpenGL backend is used, for all functions the OpenGL context * must be "current" in the calling thread, and it must be the same OpenGL * context as the mpv_render_context was created with. Otherwise, undefined * behavior will occur. * - the thread does not call libmpv API functions other than the mpv_render_* * functions, except APIs which are declared as safe (see below). Likewise, * there must be no lock or wait dependency from the render thread to a * thread using other libmpv functions. Basically, the situation that your * render thread waits for a "not safe" libmpv API function to return must * not happen. If you ignore this requirement, deadlocks can happen, which * are made non-fatal with timeouts; then playback quality will be degraded, * and the message * mpv_render_context_render() not being called or stuck. * is logged. If you set MPV_RENDER_PARAM_ADVANCED_CONTROL, you promise that * this won't happen, and must absolutely guarantee it, or a real deadlock * will freeze the mpv core thread forever. * * libmpv functions which are safe to call from a render thread are: * - functions marked with "Safe to be called from mpv render API threads." * - client.h functions which don't have an explicit or implicit mpv_handle * parameter * - mpv_render_* functions; but only for the same mpv_render_context pointer. * If the pointer is different, mpv_render_context_free() is not safe. (The * reason is that if MPV_RENDER_PARAM_ADVANCED_CONTROL is set, it may have * to process still queued requests from the core, which it can do only for * the current context, while requests for other contexts would deadlock. * Also, it may have to wait and block for the core to terminate the video * chain to make sure no resources are used after context destruction.) * - if the mpv_handle parameter refers to a different mpv core than the one * you're rendering for (very obscure, but allowed) * * Context and handle lifecycle * ---------------------------- * * Video initialization will fail if the render context was not initialized yet * (with mpv_render_context_create()), or it will revert to a VO that creates * its own window. * * Currently, there can be only 1 mpv_render_context at a time per mpv core. * * Calling mpv_render_context_free() while a VO is using the render context is * active will disable video. * * You must free the context with mpv_render_context_free() before the mpv core * is destroyed. If this doesn't happen, undefined behavior will result. */ /** * Opaque context, returned by mpv_render_context_create(). */ typedef struct mpv_render_context mpv_render_context; /** * Parameters for mpv_render_param (which is used in a few places such as * mpv_render_context_create(). * * Also see mpv_render_param for conventions and how to use it. */ typedef enum mpv_render_param_type { /** * Not a valid value, but also used to terminate a params array. Its value * is always guaranteed to be 0 (even if the ABI changes in the future). */ MPV_RENDER_PARAM_INVALID = 0, /** * The render API to use. Valid for mpv_render_context_create(). * * Type: char* * * Defined APIs: * * MPV_RENDER_API_TYPE_OPENGL: * OpenGL desktop 2.1 or later (preferably core profile compatible to * OpenGL 3.2), or OpenGLES 2.0 or later. * Providing MPV_RENDER_PARAM_OPENGL_INIT_PARAMS is required. * It is expected that an OpenGL context is valid and "current" when * calling mpv_render_* functions (unless specified otherwise). It * must be the same context for the same mpv_render_context. */ MPV_RENDER_PARAM_API_TYPE = 1, /** * Required parameters for initializing the OpenGL renderer. Valid for * mpv_render_context_create(). * Type: mpv_opengl_init_params* */ MPV_RENDER_PARAM_OPENGL_INIT_PARAMS = 2, /** * Describes a GL render target. Valid for mpv_render_context_render(). * Type: mpv_opengl_fbo* */ MPV_RENDER_PARAM_OPENGL_FBO = 3, /** * Control flipped rendering. Valid for mpv_render_context_render(). * Type: int* * If the value is set to 0, render normally. Otherwise, render it flipped, * which is needed e.g. when rendering to an OpenGL default framebuffer * (which has a flipped coordinate system). */ MPV_RENDER_PARAM_FLIP_Y = 4, /** * Control surface depth. Valid for mpv_render_context_render(). * Type: int* * This implies the depth of the surface passed to the render function in * bits per channel. If omitted or set to 0, the renderer will assume 8. * Typically used to control dithering. */ MPV_RENDER_PARAM_DEPTH = 5, /** * ICC profile blob. Valid for mpv_render_context_set_parameter(). * Type: mpv_byte_array* * Set an ICC profile for use with the "icc-profile-auto" option. (If the * option is not enabled, the ICC data will not be used.) */ MPV_RENDER_PARAM_ICC_PROFILE = 6, /** * Ambient light in lux. Valid for mpv_render_context_set_parameter(). * Type: int* * This can be used for automatic gamma correction. */ MPV_RENDER_PARAM_AMBIENT_LIGHT = 7, /** * X11 Display, sometimes used for hwdec. Valid for * mpv_render_context_create(). The Display must stay valid for the lifetime * of the mpv_render_context. * Type: Display* */ MPV_RENDER_PARAM_X11_DISPLAY = 8, /** * Wayland display, sometimes used for hwdec. Valid for * mpv_render_context_create(). The wl_display must stay valid for the * lifetime of the mpv_render_context. * Type: struct wl_display* */ MPV_RENDER_PARAM_WL_DISPLAY = 9, /** * Better control about rendering and enabling some advanced features. Valid * for mpv_render_context_create(). * * This conflates multiple requirements the API user promises to abide if * this option is enabled: * * - The API user's render thread, which is calling the mpv_render_*() * functions, never waits for the core. Otherwise deadlocks can happen. * See "Threading" section. * - The callback set with mpv_render_context_set_update_callback() can now * be called even if there is no new frame. The API user should call the * mpv_render_context_update() function, and interpret the return value * for whether a new frame should be rendered. * - Correct functionality is impossible if the update callback is not set, * or not set soon enough after mpv_render_context_create() (the core can * block while waiting for you to call mpv_render_context_update(), and * if the update callback is not correctly set, it will deadlock, or * block for too long). * * In general, setting this option will enable the following features (and * possibly more): * * - "Direct rendering", which means the player decodes directly to a * texture, which saves a copy per video frame ("vd-lavc-dr" option * needs to be enabled, and the rendering backend as well as the * underlying GPU API/driver needs to have support for it). * - Rendering screenshots with the GPU API if supported by the backend * (instead of using a suboptimal software fallback via libswscale). * * Type: int*: 0 for disable (default), 1 for enable */ MPV_RENDER_PARAM_ADVANCED_CONTROL = 10, /** * Return information about the next frame to render. Valid for * mpv_render_context_get_info(). * * Type: mpv_render_frame_info* * * It strictly returns information about the _next_ frame. The implication * is that e.g. mpv_render_context_update()'s return value will have * MPV_RENDER_UPDATE_FRAME set, and the user is supposed to call * mpv_render_context_render(). If there is no next frame, then the * return value will have is_valid set to 0. */ MPV_RENDER_PARAM_NEXT_FRAME_INFO = 11, /** * Enable or disable video timing. Valid for mpv_render_context_render(). * * Type: int*: 0 for disable, 1 for enable (default) * * When video is timed to audio, the player attempts to render video a bit * ahead, and then do a blocking wait until the target display time is * reached. This blocks mpv_render_context_render() for up to the amount * specified with the "video-timing-offset" global option. You can set * this parameter to 0 to disable this kind of waiting. If you do, it's * recommended to use the target time value in mpv_render_frame_info to * wait yourself, or to set the "video-timing-offset" to 0 instead. * * Disabling this without doing anything in addition will result in A/V sync * being slightly off. */ MPV_RENDER_PARAM_BLOCK_FOR_TARGET_TIME = 12, /** * Use to skip rendering in mpv_render_context_render(). * * Type: int*: 0 for rendering (default), 1 for skipping * * If this is set, you don't need to pass a target surface to the render * function (and if you do, it's completely ignored). This can still call * into the lower level APIs (i.e. if you use OpenGL, the OpenGL context * must be set). * * Be aware that the render API will consider this frame as having been * rendered. All other normal rules also apply, for example about whether * you have to call mpv_render_context_report_swap(). It also does timing * in the same way. */ MPV_RENDER_PARAM_SKIP_RENDERING = 13, /** * DRM display, contains drm display handles. * Valid for mpv_render_context_create(). * Type : struct mpv_opengl_drm_params* */ MPV_RENDER_PARAM_DRM_DISPLAY = 14, /** * DRM osd size, contains osd dimensions. * Valid for mpv_render_context_create(). * Type : struct mpv_opengl_drm_osd_size* */ MPV_RENDER_PARAM_DRM_OSD_SIZE = 15, } mpv_render_param_type; /** * Used to pass arbitrary parameters to some mpv_render_* functions. The * meaning of the data parameter is determined by the type, and each * MPV_RENDER_PARAM_* documents what type the value must point to. * * Each value documents the required data type as the pointer you cast to * void* and set on mpv_render_param.data. For example, if MPV_RENDER_PARAM_FOO * documents the type as Something* , then the code should look like this: * * Something foo = {...}; * mpv_render_param param; * param.type = MPV_RENDER_PARAM_FOO; * param.data = & foo; * * Normally, the data field points to exactly 1 object. If the type is char*, * it points to a 0-terminated string. * * In all cases (unless documented otherwise) the pointers need to remain * valid during the call only. Unless otherwise documented, the API functions * will not write to the params array or any data pointed to it. * * As a convention, parameter arrays are always terminated by type==0. There * is no specific order of the parameters required. The order of the 2 fields in * this struct is guaranteed (even after ABI changes). */ typedef struct mpv_render_param { enum mpv_render_param_type type; void *data; } mpv_render_param; /** * Predefined values for MPV_RENDER_PARAM_API_TYPE. */ #define MPV_RENDER_API_TYPE_OPENGL "opengl" /** * Flags used in mpv_render_frame_info.flags. Each value represents a bit in it. */ typedef enum mpv_render_frame_info_flag { /** * Set if there is actually a next frame. If unset, there is no next frame * yet, and other flags and fields that require a frame to be queued will * be unset. * * This is set for _any_ kind of frame, even for redraw requests. * * Note that when this is unset, it simply means no new frame was * decoded/queued yet, not necessarily that the end of the video was * reached. A new frame can be queued after some time. * * If the return value of mpv_render_context_render() had the * MPV_RENDER_UPDATE_FRAME flag set, this flag will usually be set as well, * unless the frame is rendered, or discarded by other asynchronous events. */ MPV_RENDER_FRAME_INFO_PRESENT = 1 << 0, /** * If set, the frame is not an actual new video frame, but a redraw request. * For example if the video is paused, and an option that affects video * rendering was changed (or any other reason), an update request can be * issued and this flag will be set. * * Typically, redraw frames will not be subject to video timing. * * Implies MPV_RENDER_FRAME_INFO_PRESENT. */ MPV_RENDER_FRAME_INFO_REDRAW = 1 << 1, /** * If set, this is supposed to reproduce the previous frame perfectly. This * is usually used for certain "video-sync" options ("display-..." modes). * Typically the renderer will blit the video from a FBO. Unset otherwise. * * Implies MPV_RENDER_FRAME_INFO_PRESENT. */ MPV_RENDER_FRAME_INFO_REPEAT = 1 << 2, /** * If set, the player timing code expects that the user thread blocks on * vsync (by either delaying the render call, or by making a call to * mpv_render_context_report_swap() at vsync time). * * Implies MPV_RENDER_FRAME_INFO_PRESENT. */ MPV_RENDER_FRAME_INFO_BLOCK_VSYNC = 1 << 3, } mpv_render_frame_info_flag; /** * Information about the next video frame that will be rendered. Can be * retrieved with MPV_RENDER_PARAM_NEXT_FRAME_INFO. */ typedef struct mpv_render_frame_info { /** * A bitset of mpv_render_frame_info_flag values (i.e. multiple flags are * combined with bitwise or). */ uint64_t flags; /** * Absolute time at which the frame is supposed to be displayed. This is in * the same unit and base as the time returned by mpv_get_time_us(). For * frames that are redrawn, or if vsync locked video timing is used (see * "video-sync" option), then this can be 0. The "video-timing-offset" * option determines how much "headroom" the render thread gets (but a high * enough frame rate can reduce it anyway). mpv_render_context_render() will * normally block until the time is elapsed, unless you pass it * MPV_RENDER_PARAM_BLOCK_FOR_TARGET_TIME = 0. */ int64_t target_time; } mpv_render_frame_info; /** * Initialize the renderer state. Depending on the backend used, this will * access the underlying GPU API and initialize its own objects. * * You must free the context with mpv_render_context_free(). Not doing so before * the mpv core is destroyed may result in memory leaks or crashes. * * Currently, only at most 1 context can exists per mpv core (it represents the * main video output). * * You should pass the following parameters: * - MPV_RENDER_PARAM_API_TYPE to select the underlying backend/GPU API. * - Backend-specific init parameter, like MPV_RENDER_PARAM_OPENGL_INIT_PARAMS. * - Setting MPV_RENDER_PARAM_ADVANCED_CONTROL and following its rules is * strongly recommended. * - If you want to use hwdec, possibly hwdec interop resources. * * @param res set to the context (on success) or NULL (on failure). The value * is never read and always overwritten. * @param mpv handle used to get the core (the mpv_render_context won't depend * on this specific handle, only the core referenced by it) * @param params an array of parameters, terminated by type==0. It's left * unspecified what happens with unknown parameters. At least * MPV_RENDER_PARAM_API_TYPE is required, and most backends will * require another backend-specific parameter. * @return error code, including but not limited to: * MPV_ERROR_UNSUPPORTED: the OpenGL version is not supported * (or required extensions are missing) * MPV_ERROR_NOT_IMPLEMENTED: an unknown API type was provided, or * support for the requested API was not * built in the used libmpv binary. * MPV_ERROR_INVALID_PARAMETER: at least one of the provided parameters was * not valid. */ int mpv_render_context_create(mpv_render_context **res, mpv_handle *mpv, mpv_render_param *params); /** * Attempt to change a single parameter. Not all backends and parameter types * support all kinds of changes. * * @param ctx a valid render context * @param param the parameter type and data that should be set * @return error code. If a parameter could actually be changed, this returns * success, otherwise an error code depending on the parameter type * and situation. */ int mpv_render_context_set_parameter(mpv_render_context *ctx, mpv_render_param param); /** * Retrieve information from the render context. This is NOT a counterpart to * mpv_render_context_set_parameter(), because you generally can't read * parameters set with it, and this function is not meant for this purpose. * Instead, this is for communicating information from the renderer back to the * user. See mpv_render_param_type; entries which support this function * explicitly mention it, and for other entries you can assume it will fail. * * You pass param with param.type set and param.data pointing to a variable * of the required data type. The function will then overwrite that variable * with the returned value (at least on success). * * @param ctx a valid render context * @param param the parameter type and data that should be retrieved * @return error code. If a parameter could actually be retrieved, this returns * success, otherwise an error code depending on the parameter type * and situation. MPV_ERROR_NOT_IMPLEMENTED is used for unknown * param.type, or if retrieving it is not supported. */ int mpv_render_context_get_info(mpv_render_context *ctx, mpv_render_param param); typedef void (*mpv_render_update_fn)(void *cb_ctx); /** * Set the callback that notifies you when a new video frame is available, or * if the video display configuration somehow changed and requires a redraw. * Similar to mpv_set_wakeup_callback(), you must not call any mpv API from * the callback, and all the other listed restrictions apply (such as not * exiting the callback by throwing exceptions). * * This can be called from any thread, except from an update callback. In case * of the OpenGL backend, no OpenGL state or API is accessed. * * Calling this will raise an update callback immediately. * * @param callback callback(callback_ctx) is called if the frame should be * redrawn * @param callback_ctx opaque argument to the callback */ void mpv_render_context_set_update_callback(mpv_render_context *ctx, mpv_render_update_fn callback, void *callback_ctx); /** * The API user is supposed to call this when the update callback was invoked * (like all mpv_render_* functions, this has to happen on the render thread, * and _not_ from the update callback itself). * * This is optional if MPV_RENDER_PARAM_ADVANCED_CONTROL was not set (default). * Otherwise, it's a hard requirement that this is called after each update * callback. If multiple update callback happened, and the function could not * be called sooner, it's OK to call it once after the last callback. * * If an update callback happens during or after this function, the function * must be called again at the soonest possible time. * * If MPV_RENDER_PARAM_ADVANCED_CONTROL was set, this will do additional work * such as allocating textures for the video decoder. * * @return a bitset of mpv_render_update_flag values (i.e. multiple flags are * combined with bitwise or). Typically, this will tell the API user * what should happen next. E.g. if the MPV_RENDER_UPDATE_FRAME flag is * set, mpv_render_context_render() should be called. If flags unknown * to the API user are set, or if the return value is 0, nothing needs * to be done. */ uint64_t mpv_render_context_update(mpv_render_context *ctx); /** * Flags returned by mpv_render_context_update(). Each value represents a bit * in the function's return value. */ typedef enum mpv_render_update_flag { /** * A new video frame must be rendered. mpv_render_context_render() must be * called. */ MPV_RENDER_UPDATE_FRAME = 1 << 0, } mpv_render_context_flag; /** * Render video. * * Typically renders the video to a target surface provided via mpv_render_param * (the details depend on the backend in use). Options like "panscan" are * applied to determine which part of the video should be visible and how the * video should be scaled. You can change these options at runtime by using the * mpv property API. * * The renderer will reconfigure itself every time the target surface * configuration (such as size) is changed. * * This function implicitly pulls a video frame from the internal queue and * renders it. If no new frame is available, the previous frame is redrawn. * The update callback set with mpv_render_context_set_update_callback() * notifies you when a new frame was added. The details potentially depend on * the backends and the provided parameters. * * Generally, libmpv will invoke your update callback some time before the video * frame should be shown, and then lets this function block until the supposed * display time. This will limit your rendering to video FPS. You can prevent * this by setting the "video-timing-offset" global option to 0. (This applies * only to "audio" video sync mode.) * * You should pass the following parameters: * - Backend-specific target object, such as MPV_RENDER_PARAM_OPENGL_FBO. * - Possibly transformations, such as MPV_RENDER_PARAM_FLIP_Y. * * @param ctx a valid render context * @param params an array of parameters, terminated by type==0. Which parameters * are required depends on the backend. It's left unspecified what * happens with unknown parameters. * @return error code */ int mpv_render_context_render(mpv_render_context *ctx, mpv_render_param *params); /** * Tell the renderer that a frame was flipped at the given time. This is * optional, but can help the player to achieve better timing. * * Note that calling this at least once informs libmpv that you will use this * function. If you use it inconsistently, expect bad video playback. * * If this is called while no video is initialized, it is ignored. * * @param ctx a valid render context */ void mpv_render_context_report_swap(mpv_render_context *ctx); /** * Destroy the mpv renderer state. * * If video is still active (e.g. a file playing), video will be disabled * forcefully. * * @param ctx a valid render context. After this function returns, this is not * a valid pointer anymore. NULL is also allowed and does nothing. */ void mpv_render_context_free(mpv_render_context *ctx); #ifdef __cplusplus } #endif #endif