/* * Network layer for MPlayer * by Bertrand BAUDET * (C) 2001, MPlayer team. */ #ifndef __NETWORK_H #define __NETWORK_H #include "url.h" #define BUFFER_SIZE 2048 typedef enum { streaming_stopped_e, streaming_playing_e } streaming_status; typedef struct streaming_control { URL_t *url; streaming_status status; int buffering; // boolean unsigned int prebuffer_size; char *buffer; unsigned int buffer_size; unsigned int buffer_pos; int (*streaming_read)( int fd, char *buffer, int buffer_size, struct streaming_control *stream_ctrl ); int (*streaming_seek)( int fd, off_t pos, struct streaming_control *stream_ctrl ); } streaming_ctrl_t; int streaming_bufferize( streaming_ctrl_t *streaming_ctrl, char *buffer, int size); int nop_streaming_read( int fd, char *buffer, int size, streaming_ctrl_t *stream_ctrl ); int nop_streaming_seek( int fd, off_t pos, streaming_ctrl_t *stream_ctrl ); #endif