/* * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPLAYER_MP_MSG_H #define MPLAYER_MP_MSG_H #include #include #include #include #include "compat/compiler.h" struct mp_log; extern int verbose; extern bool mp_msg_mute; extern bool mp_msg_stdout_in_use; extern int mp_smode; // slave mode compatibility glue // A mp_log instance that never outputs anything. extern struct mp_log *const mp_null_log; // Verbosity levels. #define MSGL_FATAL 0 // will exit/abort (note: msg.c doesn't exit or abort) #define MSGL_ERR 1 // continues #define MSGL_WARN 2 // only warning #define MSGL_HINT 3 // (to be phased out) #define MSGL_INFO 4 // -quiet #define MSGL_STATUS 5 // exclusively for the playback status line #define MSGL_V 6 // -v #define MSGL_DBG2 7 // -v -v #define MSGL_DBG3 8 // ... #define MSGL_DBG4 9 // .... #define MSGL_DBG5 10 // ..... #define MSGL_SMODE 11 // old slave mode (-identify) struct mp_log *mp_log_new(void *talloc_ctx, struct mp_log *parent, const char *name); void mp_msg_log(struct mp_log *log, int lev, const char *format, ...) PRINTF_ATTRIBUTE(3, 4); void mp_msg_log_va(struct mp_log *log, int lev, const char *format, va_list va); // Convenience macros, typically called with a pointer to a context struct // as first argument, which has a "struct mp_log log;" member. #define MP_MSG(obj, lev, ...) mp_msg_log((obj)->log, lev, __VA_ARGS__) #define MP_FATAL(obj, ...) MP_MSG(obj, MSGL_FATAL, __VA_ARGS__) #define MP_ERR(obj, ...) MP_MSG(obj, MSGL_ERR, __VA_ARGS__) #define MP_WARN(obj, ...) MP_MSG(obj, MSGL_WARN, __VA_ARGS__) #define MP_INFO(obj, ...) MP_MSG(obj, MSGL_INFO, __VA_ARGS__) #define MP_VERBOSE(obj, ...) MP_MSG(obj, MSGL_V, __VA_ARGS__) #define MP_DBG(obj, ...) MP_MSG(obj, MSGL_DBG2, __VA_ARGS__) #define MP_TRACE(obj, ...) MP_MSG(obj, MSGL_DBG5, __VA_ARGS__) #define MP_SMODE(obj, ...) MP_MSG(obj, MSGL_SMODE, __VA_ARGS__) #define mp_fatal(log, ...) mp_msg_log(log, MSGL_FATAL, __VA_ARGS__) #define mp_err(log, ...) mp_msg_log(log, MSGL_ERR, __VA_ARGS__) #define mp_warn(log, ...) mp_msg_log(log, MSGL_WARN, __VA_ARGS__) #define mp_info(log, ...) mp_msg_log(log, MSGL_INFO, __VA_ARGS__) #define mp_verbose(log, ...) mp_msg_log(log, MSGL_V, __VA_ARGS__) #define mp_dbg(log, ...) mp_msg_log(log, MSGL_DBG2, __VA_ARGS__) #define mp_trace(log, ...) mp_msg_log(log, MSGL_DBG5, __VA_ARGS__) struct mpv_global; void mp_msg_init(struct mpv_global *global); void mp_msg_uninit(struct mpv_global *global); void mp_msg_update_msglevels(struct mpv_global *global); struct mpv_global *mp_log_get_global(struct mp_log *log); struct bstr; int mp_msg_split_msglevel(struct bstr *s, struct bstr *out_mod, int *out_level); // --- Legacy // Note: using mp_msg_log or the MP_ERR/... macros is preferred. int mp_msg_test(int mod, int lev); bool mp_msg_test_log(struct mp_log *log, int lev); void mp_msg_va(int mod, int lev, const char *format, va_list va); void mp_msg(int mod, int lev, const char *format, ... ) PRINTF_ATTRIBUTE(3, 4); #define MSGL_FIXME 1 // for conversions from printf where the appropriate MSGL is not known; set equal to ERR for obtrusiveness #define MSGT_FIXME 0 // for conversions from printf where the appropriate MSGT is not known; set equal to GLOBAL for #define MSGT_GLOBAL 0 // common player stuff errors #define MSGT_CPLAYER 1 // console player (mplayer.c) #define MSGT_VO 3 // libvo #define MSGT_AO 4 // libao #define MSGT_DEMUXER 5 // demuxer.c (general stuff) #define MSGT_DS 6 // demux stream (add/read packet etc) #define MSGT_DEMUX 7 // fileformat-specific stuff (demux_*.c) #define MSGT_HEADER 8 // fileformat-specific header (*header.c) #define MSGT_AVSYNC 9 // mplayer.c timer stuff #define MSGT_AUTOQ 10 // mplayer.c auto-quality stuff #define MSGT_CFGPARSER 11 // cfgparser.c #define MSGT_DECAUDIO 12 // av decoder #define MSGT_DECVIDEO 13 #define MSGT_SEEK 14 // seeking code #define MSGT_WIN32 15 // win32 dll stuff #define MSGT_OPEN 16 // open.c (stream opening) #define MSGT_DVD 17 // open.c (DVD init/read/seek) #define MSGT_PARSEES 18 // parse_es.c (mpeg stream parser) #define MSGT_LIRC 19 // lirc_mp.c and input lirc driver #define MSGT_STREAM 20 // stream.c #define MSGT_CACHE 21 // cache2.c #define MSGT_ENCODE 22 // now encode_lavc.c #define MSGT_XACODEC 23 // XAnim codecs #define MSGT_TV 24 // TV input subsystem #define MSGT_OSDEP 25 // OS-dependent parts #define MSGT_SPUDEC 26 // spudec.c #define MSGT_PLAYTREE 27 // Playtree handeling (playtree.c, playtreeparser.c) #define MSGT_INPUT 28 #define MSGT_VFILTER 29 #define MSGT_OSD 30 #define MSGT_NETWORK 31 #define MSGT_CPUDETECT 32 #define MSGT_CODECCFG 33 #define MSGT_SWS 34 #define MSGT_VOBSUB 35 #define MSGT_SUBREADER 36 #define MSGT_AFILTER 37 // Audio filter messages #define MSGT_NETST 38 // Netstream #define MSGT_MUXER 39 // muxer layer #define MSGT_IDENTIFY 41 // -identify output #define MSGT_RADIO 42 #define MSGT_ASS 43 // libass messages #define MSGT_LOADER 44 // dll loader messages #define MSGT_STATUSLINE 45 // playback/encoding status line #define MSGT_TELETEXT 46 // Teletext decoder #define MSGT_MAX 47 #endif /* MPLAYER_MP_MSG_H */