/* * This file is part of mpv. * * mpv is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with mpv. If not, see . */ #ifndef MP_AO_INTERNAL_H_ #define MP_AO_INTERNAL_H_ #include #include #include "osdep/atomic.h" #include "audio/out/ao.h" /* global data used by ao.c and ao drivers */ struct ao { int samplerate; struct mp_chmap channels; int format; // one of AF_FORMAT_... int bps; // bytes per second (per plane) int sstride; // size of a sample on each plane // (format_size*num_channels/num_planes) int num_planes; bool probing; // if true, don't fail loudly on init bool untimed; // don't assume realtime playback int device_buffer; // device buffer in samples (guessed by // common init code if not set by driver) const struct ao_driver *driver; bool driver_initialized; void *priv; struct mpv_global *global; struct encode_lavc_context *encode_lavc_ctx; void (*wakeup_cb)(void *ctx); void *wakeup_ctx; struct mp_log *log; // Using e.g. "[ao/coreaudio]" as prefix int init_flags; // AO_INIT_* flags bool stream_silence; // if audio inactive, just play silence // Set by the driver on init. // This value is in complete samples (i.e. 1 for stereo means 1 sample // for both channels each). // Used for push based API only. int period_size; // The device as selected by the user, usually using ao_device_desc.name // from an entry from the list returned by driver->list_devices. If the // default device should be used, this is set to NULL. char *device; // Application name to report to the audio API. char *client_name; // Used during init: if init fails, redirect to this ao char *redirect; // Internal events (use ao_request_reload(), ao_hotplug_event()) atomic_uint events_; // Float gain multiplicator mp_atomic_float gain; int buffer; double def_buffer; struct buffer_state *buffer_state; void *api_priv; }; void init_buffer_pre(struct ao *ao); bool init_buffer_post(struct ao *ao); struct mp_pcm_state { // Note: free_samples+queued_samples <= ao->device_buffer; the sum may be // less if the audio API can report partial periods played, while // free_samples should be period-size aligned. int free_samples; // number of free space in ring buffer int queued_samples; // number of samples to play in ring buffer double delay; // total latency in seconds (includes queued_samples) bool underrun; // if in underrun state (signals both accidental // underruns and normal playback end); cleared by AO // driver on reset() calls }; /* Note: * * In general, there are two types of audio drivers: * a) push based (the user queues data that should be played) * b) pull callback based (the audio API calls a callback to get audio) * * The ao.c code can handle both. It basically implements two audio paths * and provides a uniform API for them. If ao_driver->write is NULL, it assumes * that the driver uses a callback based audio API, otherwise push based. * * Requirements: * a+b) Mandatory for both types: * init * uninit * start * Optional for both types: * control * a) ->write is called to queue audio. push.c creates a thread to regularly * refill audio device buffers with ->write, but all driver functions are * always called under an exclusive lock. * Mandatory: * reset * write * get_state * Optional: * set_pause * b) ->write must be NULL. ->start must be provided, and should make the * audio API start calling the audio callback. Your audio callback should * in turn call ao_read_data() to get audio data. Most functions are * optional and will be emulated if missing (e.g. pausing is emulated as * silence). * Also, the following optional callbacks can be provided: * reset (stops the audio callback, start() restarts it) */ struct ao_driver { // If true, use with encoding only. bool encode; // Name used for --ao. const char *name; // Description shown with --ao=help. const char *description; // This requires waiting for a AO_EVENT_INITIAL_UNBLOCK event before the // first write() call is done. Encode mode uses this, and push mode // respects it automatically (don't use with pull mode). bool initially_blocked; // Init the device using ao->format/ao->channels/ao->samplerate. If the // device doesn't accept these parameters, you can attempt to negotiate // fallback parameters, and set the ao format fields accordingly. int (*init)(struct ao *ao); // Optional. See ao_control() etc. in ao.c int (*control)(struct ao *ao, enum aocontrol cmd, void *arg); void (*uninit)(struct ao *ao); // Stop all audio playback, clear buffers, back to state after init(). // Optional for pull AOs. void (*reset)(struct ao *ao); // push based: set pause state. Only called after start() and before reset(). // returns success (this is intended for paused=true; if it // returns false, playback continues; unpausing always works) bool (*set_pause)(struct ao *ao, bool paused); // pull based: start the audio callback // push based: start playing queued data // AO should call ao_wakeup_playthread() if a period boundary // is crossed, or playback stops due to external reasons // (including underruns or device removal) void (*start)(struct ao *ao); // push based: queue new data. This won't try to write more data than the // reported free space (samples <= mp_pcm_state.free_samples). // This must NOT start playback. start() does that, and write() may be // called multiple times before start() is called. It may also happen that // reset() is called to discard the buffer. start() without write() will // immediately reported an underrun. // Return false on failure. bool (*write)(struct ao *ao, void **data, int samples); // push based: return mandatory stream information void (*get_state)(struct ao *ao, struct mp_pcm_state *state); // Return the list of devices currently available in the system. Use // ao_device_list_add() to add entries. The selected device will be set as // ao->device (using ao_device_desc.name). // Warning: the ao struct passed is not initialized with ao_driver->init(). // Instead, hotplug_init/hotplug_uninit is called. If these // callbacks are not set, no driver initialization call is done // on the ao struct. void (*list_devs)(struct ao *ao, struct ao_device_list *list); // If set, these are called before/after ao_driver->list_devs is called. // It is also assumed that the driver can do hotplugging - which means // it is expected to call ao_hotplug_event(ao) whenever the system's // audio device list changes. The player will then call list_devs() again. int (*hotplug_init)(struct ao *ao); void (*hotplug_uninit)(struct ao *ao); // For option parsing (see vo.h) int priv_size; const void *priv_defaults; const struct m_option *options; const char *options_prefix; const struct m_sub_options *global_opts; }; // These functions can be called by AOs. int ao_read_data(struct ao *ao, void **data, int samples, int64_t out_time_us); bool ao_chmap_sel_adjust(struct ao *ao, const struct mp_chmap_sel *s, struct mp_chmap *map); bool ao_chmap_sel_adjust2(struct ao *ao, const struct mp_chmap_sel *s, struct mp_chmap *map, bool safe_multichannel); bool ao_chmap_sel_get_def(struct ao *ao, const struct mp_chmap_sel *s, struct mp_chmap *map, int num); // Add a deep copy of e to the list. // Call from ao_driver->list_devs callback only. void ao_device_list_add(struct ao_device_list *list, struct ao *ao, struct ao_device_desc *e); void ao_post_process_data(struct ao *ao, void **data, int num_samples); struct ao_convert_fmt { int src_fmt; // source AF_FORMAT_* int channels; // number of channels int dst_bits; // total target data sample size int pad_msb; // padding in the MSB (i.e. required shifting) int pad_lsb; // padding in LSB (required 0 bits) (ignored) }; bool ao_can_convert_inplace(struct ao_convert_fmt *fmt); bool ao_need_conversion(struct ao_convert_fmt *fmt); void ao_convert_inplace(struct ao_convert_fmt *fmt, void **data, int num_samples); void ao_wakeup_playthread(struct ao *ao); int ao_read_data_converted(struct ao *ao, struct ao_convert_fmt *fmt, void **data, int samples, int64_t out_time_us); #endif