/* * This file is part of mpv. * * mpv is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with mpv. If not, see . */ #ifndef MP_AO_INTERNAL_H_ #define MP_AO_INTERNAL_H_ #include #include #include "osdep/atomic.h" #include "audio/out/ao.h" /* global data used by ao.c and ao drivers */ struct ao { int samplerate; struct mp_chmap channels; int format; // one of AF_FORMAT_... int bps; // bytes per second (per plane) int sstride; // size of a sample on each plane // (format_size*num_channels/num_planes) int num_planes; bool probing; // if true, don't fail loudly on init bool untimed; // don't assume realtime playback int device_buffer; // device buffer in samples (guessed by // common init code if not set by driver) const struct ao_driver *api; // entrypoints to the wrapper (push.c/pull.c) const struct ao_driver *driver; void *priv; struct mpv_global *global; struct encode_lavc_context *encode_lavc_ctx; void (*wakeup_cb)(void *ctx); void *wakeup_ctx; struct mp_log *log; // Using e.g. "[ao/coreaudio]" as prefix int init_flags; // AO_INIT_* flags bool stream_silence; // if audio inactive, just play silence // Set by the driver on init. This is typically the period size, and the // smallest unit the driver will accept in one piece (although if // AOPLAY_FINAL_CHUNK is set, the driver must accept everything). // This value is in complete samples (i.e. 1 for stereo means 1 sample // for both channels each). // Used for push based API only. int period_size; // The device as selected by the user, usually using ao_device_desc.name // from an entry from the list returned by driver->list_devices. If the // default device should be used, this is set to NULL. char *device; // Application name to report to the audio API. char *client_name; // Used during init: if init fails, redirect to this ao char *redirect; // Internal events (use ao_request_reload(), ao_hotplug_event()) atomic_int events_; // Float gain multiplicator mp_atomic_float gain; int buffer; double def_buffer; void *api_priv; }; extern const struct ao_driver ao_api_push; extern const struct ao_driver ao_api_pull; /* Note: * * In general, there are two types of audio drivers: * a) push based (the user queues data that should be played) * b) pull callback based (the audio API calls a callback to get audio) * * The ao.c code can handle both. It basically implements two audio paths * and provides a uniform API for them. If ao_driver->play is NULL, it assumes * that the driver uses a callback based audio API, otherwise push based. * * Requirements: * a) ->play is called to queue audio. push.c creates a thread to regularly * refill audio device buffers with ->play, but all driver functions are * always called under an exclusive lock. * Mandatory: * init * uninit * reset * get_space * play * get_delay * pause * resume * Optional: * control * drain * wait * wakeup * b) ->play must be NULL. ->resume must be provided, and should make the * audio API start calling the audio callback. Your audio callback should * in turn call ao_read_data() to get audio data. Most functions are * optional and will be emulated if missing (e.g. pausing is emulated as * silence). ->get_delay and ->get_space are never called. * Mandatory: * init * uninit * resume (starts the audio callback) * Also, the following optional callbacks can be provided: * reset (stops the audio callback, resume() restarts it) * control */ struct ao_driver { // If true, use with encoding only. bool encode; // Name used for --ao. const char *name; // Description shown with --ao=help. const char *description; // This requires waiting for a AO_EVENT_INITIAL_UNBLOCK event before the // first play() call is done. Encode mode uses this, and push mode // respects it automatically (don't use with pull mode). bool initially_blocked; // Init the device using ao->format/ao->channels/ao->samplerate. If the // device doesn't accept these parameters, you can attempt to negotiate // fallback parameters, and set the ao format fields accordingly. int (*init)(struct ao *ao); // Optional. See ao_control() etc. in ao.c int (*control)(struct ao *ao, enum aocontrol cmd, void *arg); void (*uninit)(struct ao *ao); // push based: see ao_reset() // pull based: stop the audio callback void (*reset)(struct ao*ao); // push based: see ao_pause() void (*pause)(struct ao *ao); // push based: see ao_resume() // pull based: start the audio callback void (*resume)(struct ao *ao); // push based: see ao_play() int (*get_space)(struct ao *ao); // push based: see ao_play() int (*play)(struct ao *ao, void **data, int samples, int flags); // push based: see ao_get_delay() double (*get_delay)(struct ao *ao); // push based: block until all queued audio is played (optional) void (*drain)(struct ao *ao); // Optional. Return true if audio has stopped in any way. bool (*get_eof)(struct ao *ao); // Wait until the audio buffer needs to be refilled. The lock is the // internal mutex usually protecting the internal AO state (and used to // protect driver calls), and must be temporarily unlocked while waiting. // ->wakeup will be called (with lock held) if the wait should be canceled. // Returns 0 on success, -1 on error. // Optional; if this is not provided, generic code using audio timing is // used to estimate when the AO needs to be refilled. // Warning: it's only called if the feed thread truly needs to know when // the audio thread takes data again. Often, it will just copy // the complete soft-buffer to the AO, and then wait for the // decoder instead. Don't do necessary work in this callback. int (*wait)(struct ao *ao, pthread_mutex_t *lock); // In combination with wait(). Lock may or may not be held. void (*wakeup)(struct ao *ao); // Return the list of devices currently available in the system. Use // ao_device_list_add() to add entries. The selected device will be set as // ao->device (using ao_device_desc.name). // Warning: the ao struct passed is not initialized with ao_driver->init(). // Instead, hotplug_init/hotplug_uninit is called. If these // callbacks are not set, no driver initialization call is done // on the ao struct. void (*list_devs)(struct ao *ao, struct ao_device_list *list); // If set, these are called before/after ao_driver->list_devs is called. // It is also assumed that the driver can do hotplugging - which means // it is expected to call ao_hotplug_event(ao) whenever the system's // audio device list changes. The player will then call list_devs() again. int (*hotplug_init)(struct ao *ao); void (*hotplug_uninit)(struct ao *ao); // For option parsing (see vo.h) int priv_size; const void *priv_defaults; const struct m_option *options; const char *options_prefix; const struct m_sub_options *global_opts; }; // These functions can be called by AOs. int ao_play_silence(struct ao *ao, int samples); int ao_read_data(struct ao *ao, void **data, int samples, int64_t out_time_us); struct pollfd; int ao_wait_poll(struct ao *ao, struct pollfd *fds, int num_fds, pthread_mutex_t *lock); void ao_wakeup_poll(struct ao *ao); bool ao_chmap_sel_adjust(struct ao *ao, const struct mp_chmap_sel *s, struct mp_chmap *map); bool ao_chmap_sel_adjust2(struct ao *ao, const struct mp_chmap_sel *s, struct mp_chmap *map, bool safe_multichannel); bool ao_chmap_sel_get_def(struct ao *ao, const struct mp_chmap_sel *s, struct mp_chmap *map, int num); // Add a deep copy of e to the list. // Call from ao_driver->list_devs callback only. void ao_device_list_add(struct ao_device_list *list, struct ao *ao, struct ao_device_desc *e); void ao_post_process_data(struct ao *ao, void **data, int num_samples); struct ao_convert_fmt { int src_fmt; // source AF_FORMAT_* int channels; // number of channels int dst_bits; // total target data sample size int pad_msb; // padding in the MSB (i.e. required shifting) int pad_lsb; // padding in LSB (required 0 bits) (ignored) }; bool ao_can_convert_inplace(struct ao_convert_fmt *fmt); bool ao_need_conversion(struct ao_convert_fmt *fmt); void ao_convert_inplace(struct ao_convert_fmt *fmt, void **data, int num_samples); int ao_read_data_converted(struct ao *ao, struct ao_convert_fmt *fmt, void **data, int samples, int64_t out_time_us); #endif