/* * This file is part of mpv. * * mpv is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with mpv. If not, see . */ #define COBJMACROS 1 #define _WIN32_WINNT 0x600 #include #include #include #include #include #include #include #include #include "config.h" #include "core/subopt-helper.h" #include "audio/format.h" #include "core/mp_msg.h" #include "core/mp_ring.h" #include "ao.h" #ifndef BASE_SEARCH_PATH_ENABLE_SAFE_SEARCHMODE #define BASE_SEARCH_PATH_ENABLE_SAFE_SEARCHMODE 0x00000001 #endif #define RING_BUFFER_COUNT 64 /* 20 millisecond buffer? */ #define BUFFER_TIME 20000000.0 #define EXIT_ON_ERROR(hres) \ if (FAILED(hres)) { goto exit_label; } /* Supposed to use __uuidof, but it is C++ only, declare our own */ static const GUID local_KSDATAFORMAT_SUBTYPE_PCM = { 0x1, 0x0000, 0x0010, {0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71} }; typedef struct wasapi0_state { HANDLE threadLoop; /* Init phase */ int init_ret; HANDLE init_done; HANDLE fatal_error; /* signal to indicate unrecoverable error */ /* Events */ HANDLE hPause; /* Play */ HANDLE hPlay; int is_playing; /* Reset */ HANDLE hReset; /* uninit */ HANDLE hUninit; LONG immed; /* volume control */ HANDLE hGetvol, hSetvol, hDoneVol; DWORD vol_hw_support, status; float audio_volume; /* Prints, for in case line buffers are disabled */ CRITICAL_SECTION print_lock; /* Buffers */ struct mp_ring *ringbuff; size_t buffer_block_size; /* Size of each block in bytes */ REFERENCE_TIME minRequestedDuration; /* minimum wasapi buffer block size, in 100-nanosecond units */ REFERENCE_TIME defaultRequestedDuration; /* default wasapi default block size, in 100-nanosecond units */ UINT32 bufferFrameCount; /* wasapi buffer block size, number of frames, frame size at format.nBlockAlign */ /* WASAPI handles, owned by other thread */ IMMDeviceEnumerator *pEnumerator; IMMDevice *pDevice; IAudioClient *pAudioClient; IAudioRenderClient *pRenderClient; IAudioEndpointVolume *pEndpointVolume; HANDLE hFeed; /* wasapi event */ HANDLE hTask; /* AV thread */ DWORD taskIndex; /* AV task ID */ WAVEFORMATEXTENSIBLE format; /* We still need to support XP, don't use these functions directly, blob owned by main thread */ struct { HMODULE hAvrt; HANDLE (WINAPI *pAvSetMmThreadCharacteristicsW)(LPCWSTR, LPDWORD); WINBOOL (WINAPI *pAvRevertMmThreadCharacteristics)(HANDLE); } VistaBlob; } wasapi0_state; static int fill_VistaBlob(wasapi0_state *state) { if (!state) return 1; HMODULE hkernel32 = GetModuleHandleW(L"kernel32.dll"); if (!hkernel32) return 1; WINBOOL (WINAPI *pSetDllDirectory)(LPCWSTR lpPathName) = (WINBOOL (WINAPI *)(LPCWSTR))GetProcAddress(hkernel32, "SetDllDirectoryW"); WINBOOL (WINAPI *pSetSearchPathMode)(DWORD Flags) = (WINBOOL (WINAPI *)(DWORD))GetProcAddress(hkernel32, "SetSearchPathMode"); if (pSetSearchPathMode) pSetDllDirectory(L""); /* Attempt to use safe search paths */ if (pSetSearchPathMode) pSetSearchPathMode(BASE_SEARCH_PATH_ENABLE_SAFE_SEARCHMODE); state->VistaBlob.hAvrt = LoadLibraryW(L"avrt.dll"); if (!state->VistaBlob.hAvrt) goto exit_label; state->VistaBlob.pAvSetMmThreadCharacteristicsW = (HANDLE (WINAPI *)(LPCWSTR, LPDWORD)) GetProcAddress(state->VistaBlob.hAvrt, "AvSetMmThreadCharacteristicsW"); state->VistaBlob.pAvRevertMmThreadCharacteristics = (WINBOOL (WINAPI *)(HANDLE)) GetProcAddress(state->VistaBlob.hAvrt, "AvRevertMmThreadCharacteristics"); return 0; exit_label: if (state->VistaBlob.hAvrt) FreeLibrary(state->VistaBlob.hAvrt); if (pSetSearchPathMode) pSetDllDirectory(NULL); return 1; } static const char *explain_err(const HRESULT hr) { switch (hr) { case S_OK: return "S_OK"; case AUDCLNT_E_NOT_INITIALIZED: return "AUDCLNT_E_NOT_INITIALIZED"; case AUDCLNT_E_ALREADY_INITIALIZED: return "AUDCLNT_E_ALREADY_INITIALIZED"; case AUDCLNT_E_WRONG_ENDPOINT_TYPE: return "AUDCLNT_E_WRONG_ENDPOINT_TYPE"; case AUDCLNT_E_DEVICE_INVALIDATED: return "AUDCLNT_E_DEVICE_INVALIDATED"; case AUDCLNT_E_NOT_STOPPED: return "AUDCLNT_E_NOT_STOPPED"; case AUDCLNT_E_BUFFER_TOO_LARGE: return "AUDCLNT_E_BUFFER_TOO_LARGE"; case AUDCLNT_E_OUT_OF_ORDER: return "AUDCLNT_E_OUT_OF_ORDER"; case AUDCLNT_E_UNSUPPORTED_FORMAT: return "AUDCLNT_E_UNSUPPORTED_FORMAT"; case AUDCLNT_E_INVALID_SIZE: return "AUDCLNT_E_INVALID_SIZE"; case AUDCLNT_E_DEVICE_IN_USE: return "AUDCLNT_E_DEVICE_IN_USE"; case AUDCLNT_E_BUFFER_OPERATION_PENDING: return "AUDCLNT_E_BUFFER_OPERATION_PENDING"; case AUDCLNT_E_THREAD_NOT_REGISTERED: return "AUDCLNT_E_THREAD_NOT_REGISTERED"; case AUDCLNT_E_EXCLUSIVE_MODE_NOT_ALLOWED: return "AUDCLNT_E_EXCLUSIVE_MODE_NOT_ALLOWED"; case AUDCLNT_E_ENDPOINT_CREATE_FAILED: return "AUDCLNT_E_ENDPOINT_CREATE_FAILED"; case AUDCLNT_E_SERVICE_NOT_RUNNING: return "AUDCLNT_E_SERVICE_NOT_RUNNING"; case AUDCLNT_E_EVENTHANDLE_NOT_EXPECTED: return "AUDCLNT_E_EVENTHANDLE_NOT_EXPECTED"; case AUDCLNT_E_EXCLUSIVE_MODE_ONLY: return "AUDCLNT_E_EXCLUSIVE_MODE_ONLY"; case AUDCLNT_E_BUFDURATION_PERIOD_NOT_EQUAL: return "AUDCLNT_E_BUFDURATION_PERIOD_NOT_EQUAL"; case AUDCLNT_E_EVENTHANDLE_NOT_SET: return "AUDCLNT_E_EVENTHANDLE_NOT_SET"; case AUDCLNT_E_INCORRECT_BUFFER_SIZE: return "AUDCLNT_E_INCORRECT_BUFFER_SIZE"; case AUDCLNT_E_BUFFER_SIZE_ERROR: return "AUDCLNT_E_BUFFER_SIZE_ERROR"; case AUDCLNT_E_CPUUSAGE_EXCEEDED: return "AUDCLNT_E_CPUUSAGE_EXCEEDED"; case AUDCLNT_E_BUFFER_ERROR: return "AUDCLNT_E_BUFFER_ERROR"; case AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED: return "AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED"; case AUDCLNT_E_INVALID_DEVICE_PERIOD: return "AUDCLNT_E_INVALID_DEVICE_PERIOD"; case AUDCLNT_E_INVALID_STREAM_FLAG: return "AUDCLNT_E_INVALID_STREAM_FLAG"; case AUDCLNT_E_ENDPOINT_OFFLOAD_NOT_CAPABLE: return "AUDCLNT_E_ENDPOINT_OFFLOAD_NOT_CAPABLE"; case AUDCLNT_E_RESOURCES_INVALIDATED: return "AUDCLNT_E_RESOURCES_INVALIDATED"; case AUDCLNT_S_BUFFER_EMPTY: return "AUDCLNT_S_BUFFER_EMPTY"; case AUDCLNT_S_THREAD_ALREADY_REGISTERED: return "AUDCLNT_S_THREAD_ALREADY_REGISTERED"; case AUDCLNT_S_POSITION_STALLED: return "AUDCLNT_S_POSITION_STALLED"; default: return ""; } } static void set_format(WAVEFORMATEXTENSIBLE *wformat, WORD bytepersample, DWORD samplerate, WORD channels, DWORD chanmask) { wformat->Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE; /* Only PCM is supported */ wformat->Format.nChannels = channels; wformat->Format.nSamplesPerSec = samplerate; wformat->Format.nAvgBytesPerSec = wformat->Format.nChannels * bytepersample * wformat->Format.nSamplesPerSec; wformat->Format.nBlockAlign = wformat->Format.nChannels * bytepersample; wformat->Format.wBitsPerSample = bytepersample * 8; wformat->Format.cbSize = 22; /* must be at least 22 for WAVE_FORMAT_EXTENSIBLE */ wformat->SubFormat = local_KSDATAFORMAT_SUBTYPE_PCM; wformat->Samples.wValidBitsPerSample = wformat->Format.wBitsPerSample; wformat->dwChannelMask = chanmask; } static HRESULT check_support(struct wasapi0_state *state, const WAVEFORMATEXTENSIBLE *wformat) { HRESULT hr = IAudioClient_IsFormatSupported(state->pAudioClient, AUDCLNT_SHAREMODE_EXCLUSIVE, &(wformat->Format), NULL); if (hr != S_OK) { EnterCriticalSection(&state->print_lock); mp_msg( MSGT_AO, MSGL_ERR, "IAudioClient::IsFormatSupported failed with %s (%d at %"PRId32"Hz %dchannels, channelmask = %"PRIx32")\n", explain_err( hr), wformat->Format.wBitsPerSample, wformat->Format.nSamplesPerSec, wformat->Format.nChannels, wformat->dwChannelMask); LeaveCriticalSection(&state->print_lock); } return hr; } static int enum_formats(struct ao *const ao) { WAVEFORMATEXTENSIBLE wformat; DWORD chanmask; int bytes_per_sample; struct wasapi0_state *state = (struct wasapi0_state *)ao->priv; /* as far as testing shows, only PCM 16/24LE (44100Hz - 192kHz) is supported * Tested on Realtek High Definition Audio, (Realtek Semiconductor Corp. 6.0.1.6312) * Drivers dated 2/18/2011 */ switch (ao->format) { case AF_FORMAT_S24_LE: bytes_per_sample = 3; break; case AF_FORMAT_S16_LE: bytes_per_sample = 2; break; default: bytes_per_sample = 0; /* unsupported, fail it */ } chanmask = mp_chmap_to_waveext(&ao->channels); set_format(&wformat, bytes_per_sample, ao->samplerate, ao->channels.num, chanmask); /* See if chosen format works */ if (check_support(state, &wformat) == S_OK) { state->format = wformat; ao->bps = wformat.Format.nAvgBytesPerSec; return 0; } else { /* Try default, 16bit @ 44.1kHz */ EnterCriticalSection(&state->print_lock); mp_msg(MSGT_AO, MSGL_WARN, "Trying 16LE at 44100Hz\n"); LeaveCriticalSection(&state->print_lock); set_format(&wformat, 2, 44100, ao->channels.num, chanmask); if (check_support(state, &wformat) == S_OK) { ao->samplerate = wformat.Format.nSamplesPerSec; ao->bps = wformat.Format.nAvgBytesPerSec; ao->format = AF_FORMAT_S16_LE; state->format = wformat; return 0; } else { /* Poor quality hardware? Try stereo mode */ EnterCriticalSection(&state->print_lock); mp_msg(MSGT_AO, MSGL_WARN, "Trying Stereo\n"); LeaveCriticalSection(&state->print_lock); mp_chmap_from_channels(&ao->channels, 2); wformat.Format.nChannels = 2; set_format(&wformat, 2, 44100, ao->channels.num, mp_chmap_to_waveext(&ao->channels)); if (check_support(state, &wformat) == S_OK) { ao->samplerate = wformat.Format.nSamplesPerSec; ao->bps = wformat.Format.nAvgBytesPerSec; ao->format = AF_FORMAT_S16_LE; state->format = wformat; return 0; } } } return -1; } static int fix_format(struct wasapi0_state *state) { HRESULT hr; double offset = 0.5; /* cargo cult code to negotiate buffer block size, affected by hardware/drivers combinations, gradually grow it to 10s, by 0.5s, consider failure if it still doesn't work */ hr = IAudioClient_GetDevicePeriod(state->pAudioClient, &state->defaultRequestedDuration, &state->minRequestedDuration); reinit: hr = IAudioClient_Initialize(state->pAudioClient, AUDCLNT_SHAREMODE_EXCLUSIVE, AUDCLNT_STREAMFLAGS_EVENTCALLBACK, state->defaultRequestedDuration, state->defaultRequestedDuration, &(state->format.Format), NULL); /* something about buffer sizes on Win7, fixme might loop forever */ if (hr == AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED) { EnterCriticalSection(&state->print_lock); mp_msg( MSGT_AO, MSGL_ERR, "IAudioClient::Initialize negotiation failed with %s, used %lld * 100ns\n", explain_err(hr), state->defaultRequestedDuration); LeaveCriticalSection(&state->print_lock); if (offset > 10.0) goto exit_label; /* is 10 enough to break out of the loop?*/ IAudioClient_GetBufferSize(state->pAudioClient, &state->bufferFrameCount); state->defaultRequestedDuration = (REFERENCE_TIME)((BUFFER_TIME / state->format.Format.nSamplesPerSec * state->bufferFrameCount) + offset); offset += 0.5; IAudioClient_Release(state->pAudioClient); state->pAudioClient = NULL; hr = IMMDeviceActivator_Activate(state->pDevice, &IID_IAudioClient, CLSCTX_ALL, NULL, (void **)&state->pAudioClient); goto reinit; } EXIT_ON_ERROR(hr) hr = IAudioClient_GetService(state->pAudioClient, &IID_IAudioRenderClient, (void **)&state->pRenderClient); EXIT_ON_ERROR(hr) if (!state->hFeed) goto exit_label; hr = IAudioClient_SetEventHandle(state->pAudioClient, state->hFeed); EXIT_ON_ERROR(hr) hr = IAudioClient_GetBufferSize(state->pAudioClient, &state->bufferFrameCount); EXIT_ON_ERROR(hr) state->buffer_block_size = state->format.Format.nBlockAlign * state->bufferFrameCount; state->hTask = state->VistaBlob.pAvSetMmThreadCharacteristicsW(L"Pro Audio", &state->taskIndex); EnterCriticalSection(&state->print_lock); mp_msg(MSGT_AO, MSGL_V, "ao-wasapi: fix_format OK, using %lld byte buffer block size!\n", (long long) state->buffer_block_size); LeaveCriticalSection(&state->print_lock); return 0; exit_label: EnterCriticalSection(&state->print_lock); mp_msg(MSGT_AO, MSGL_ERR, "ao-wasapi: fix_format fails with %s, failed to determine buffer block size!\n", explain_err(hr)); LeaveCriticalSection(&state->print_lock); SetEvent(state->fatal_error); return 1; } static int thread_init(struct ao *ao) { struct wasapi0_state *state = (struct wasapi0_state *)ao->priv; HRESULT hr; CoInitialize(NULL); hr = CoCreateInstance(&CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, &IID_IMMDeviceEnumerator, (void **)&state->pEnumerator); EXIT_ON_ERROR(hr) hr = IMMDeviceEnumerator_GetDefaultAudioEndpoint(state->pEnumerator, eRender, eConsole, &state->pDevice); EXIT_ON_ERROR(hr) hr = IMMDeviceActivator_Activate(state->pDevice, &IID_IAudioClient, CLSCTX_ALL, NULL, (void **)&state->pAudioClient); EXIT_ON_ERROR(hr) hr = IMMDeviceActivator_Activate(state->pDevice, &IID_IAudioEndpointVolume, CLSCTX_ALL, NULL, (void **)&state->pEndpointVolume); EXIT_ON_ERROR(hr) IAudioEndpointVolume_QueryHardwareSupport(state->pEndpointVolume, &state->vol_hw_support); state->init_ret = enum_formats(ao); /* Probe support formats */ if (state->init_ret) goto exit_label; if (!fix_format(state)) { /* now that we're sure what format to use */ EnterCriticalSection(&state->print_lock); mp_msg(MSGT_AO, MSGL_V, "ao-wasapi: thread_init OK!\n"); LeaveCriticalSection(&state->print_lock); SetEvent(state->init_done); return state->init_ret; } exit_label: EnterCriticalSection(&state->print_lock); mp_msg(MSGT_AO, MSGL_ERR, "ao-wasapi: thread_init failed!\n"); LeaveCriticalSection(&state->print_lock); state->init_ret = -1; SetEvent(state->init_done); return -1; } static void thread_pause(wasapi0_state *state) { state->is_playing = 0; IAudioClient_Stop(state->pAudioClient); } /* force_feed - feed in even if available data is smaller than required buffer, to clear the buffer */ static void thread_feed(wasapi0_state *state,int force_feed) { BYTE *pData; int buffer_size; HRESULT hr = IAudioRenderClient_GetBuffer(state->pRenderClient, state->bufferFrameCount, &pData); EXIT_ON_ERROR(hr) buffer_size = mp_ring_buffered(state->ringbuff); if( buffer_size > state->buffer_block_size) { /* OK to copy! */ mp_ring_read(state->ringbuff, (unsigned char *)pData, state->buffer_block_size); } else if(force_feed) { /* should be smaller than buffer block size by now */ memset(pData,0,state->buffer_block_size); mp_ring_read(state->ringbuff, (unsigned char *)pData, buffer_size); } else { /* buffer underrun?! abort */ hr = IAudioRenderClient_ReleaseBuffer(state->pRenderClient, state->bufferFrameCount, AUDCLNT_BUFFERFLAGS_SILENT); EXIT_ON_ERROR(hr) return; } hr = IAudioRenderClient_ReleaseBuffer(state->pRenderClient, state->bufferFrameCount, 0); EXIT_ON_ERROR(hr) return; exit_label: EnterCriticalSection(&state->print_lock); mp_msg(MSGT_AO, MSGL_ERR, "ao-wasapi: thread_feed fails with %"PRIx32"!\n", hr); LeaveCriticalSection(&state->print_lock); return; } static void thread_play(wasapi0_state *state) { thread_feed(state, 0); state->is_playing = 1; IAudioClient_Start(state->pAudioClient); return; } static void thread_reset(wasapi0_state *state) { IAudioClient_Stop(state->pAudioClient); IAudioClient_Reset(state->pAudioClient); if (state->is_playing) { thread_play(state); } } static void thread_getVol(wasapi0_state *state) { IAudioEndpointVolume_GetMasterVolumeLevelScalar(state->pEndpointVolume, &state->audio_volume); SetEvent(state->hDoneVol); } static void thread_setVol(wasapi0_state *state) { IAudioEndpointVolume_SetMasterVolumeLevelScalar(state->pEndpointVolume, state->audio_volume, NULL); SetEvent(state->hDoneVol); } static void thread_uninit(wasapi0_state *state) { if (!state->immed) { /* feed until empty */ while (1) { if (WaitForSingleObject(state->hFeed,2000) == WAIT_OBJECT_0 && mp_ring_buffered(state->ringbuff)) { thread_feed(state, 1); } else break; } } if (state->pAudioClient) IAudioClient_Stop(state->pAudioClient); if (state->pRenderClient) IAudioRenderClient_Release(state->pRenderClient); if (state->pAudioClient) IAudioClient_Release(state->pAudioClient); if (state->pEnumerator) IMMDeviceEnumerator_Release(state->pEnumerator); if (state->pDevice) IMMDevice_Release(state->pDevice); if (state->hTask) state->VistaBlob.pAvRevertMmThreadCharacteristics(state->hTask); CoUninitialize(); ExitThread(0); } static unsigned int __stdcall ThreadLoop(void *lpParameter) { struct ao *ao = lpParameter; int feedwatch = 0; if (!ao || !ao->priv) return -1; struct wasapi0_state *state = (struct wasapi0_state *)ao->priv; if (thread_init(ao)) goto exit_label; DWORD waitstatus = WAIT_FAILED; HANDLE playcontrol[] = {state->hUninit, state->hPause, state->hReset, state->hGetvol, state->hSetvol, state->hPlay, state->hFeed, NULL}; EnterCriticalSection(&state->print_lock); mp_msg(MSGT_AO, MSGL_V, "ao-wasapi: Entering dispatch loop!\n"); LeaveCriticalSection(&state->print_lock); while (1) { /* watch events, poll at least every 2 seconds */ waitstatus = WaitForMultipleObjects(7, playcontrol, FALSE, 2000); switch (waitstatus) { case WAIT_OBJECT_0: /*shutdown*/ feedwatch = 0; thread_uninit(state); goto exit_label; case (WAIT_OBJECT_0 + 1): /* pause */ feedwatch = 0; thread_pause(state); break; case (WAIT_OBJECT_0 + 2): /* reset */ feedwatch = 0; thread_reset(state); break; case (WAIT_OBJECT_0 + 3): /* getVolume */ thread_getVol(state); break; case (WAIT_OBJECT_0 + 4): /* setVolume */ thread_setVol(state); break; case (WAIT_OBJECT_0 + 5): /* play */ feedwatch = 0; thread_play(state); break; case (WAIT_OBJECT_0 + 6): /* feed */ feedwatch = 1; thread_feed(state, 0); break; case WAIT_TIMEOUT: /* Did our feed die? */ if (feedwatch) return -1; break; default: case WAIT_FAILED: /* ??? */ return -1; } } exit_label: return state->init_ret; } static void closehandles(struct ao *ao) { struct wasapi0_state *state = (struct wasapi0_state *)ao->priv; if (state->init_done) CloseHandle(state->init_done); if (state->hPlay) CloseHandle(state->hPlay); if (state->hPause) CloseHandle(state->hPause); if (state->hReset) CloseHandle(state->hReset); if (state->hUninit) CloseHandle(state->hUninit); if (state->hFeed) CloseHandle(state->hFeed); if (state->hGetvol) CloseHandle(state->hGetvol); if (state->hSetvol) CloseHandle(state->hSetvol); if (state->hDoneVol) CloseHandle(state->hDoneVol); } static int get_space(struct ao *ao) { if (!ao || !ao->priv) return -1; struct wasapi0_state *state = (struct wasapi0_state *)ao->priv; return mp_ring_available(state->ringbuff); } static void reset_buffers(struct wasapi0_state *state) { mp_ring_reset(state->ringbuff); } static int setup_buffers(struct wasapi0_state *state) { state->ringbuff = mp_ring_new(state, RING_BUFFER_COUNT * state->buffer_block_size); return !state->ringbuff; } static void uninit(struct ao *ao, bool immed) { mp_msg(MSGT_AO, MSGL_V, "ao-wasapi0: uninit!\n"); struct wasapi0_state *state = (struct wasapi0_state *)ao->priv; state->immed = immed; SetEvent(state->hUninit); /* wait up to 10 seconds */ if (WaitForSingleObject(state->threadLoop, 10000) == WAIT_TIMEOUT) SetEvent(state->fatal_error); if (state->VistaBlob.hAvrt) FreeLibrary(state->VistaBlob.hAvrt); closehandles(ao); DeleteCriticalSection(&state->print_lock); talloc_free(state); ao->priv = NULL; mp_msg(MSGT_AO, MSGL_V, "ao-wasapi0: uninit END!\n"); } static int init(struct ao *ao, char *params) { mp_msg(MSGT_AO, MSGL_V, "ao-wasapi0: init!\n"); struct mp_chmap_sel sel = {0}; mp_chmap_sel_add_waveext(&sel); if (!ao_chmap_sel_adjust(ao, &sel, &ao->channels)) return -1; struct wasapi0_state *state = talloc_zero(ao, struct wasapi0_state); if (!state) return -1; ao->priv = (void *)state; fill_VistaBlob(state); state->init_done = CreateEventW(NULL, FALSE, FALSE, NULL); state->hPlay = CreateEventW(NULL, FALSE, FALSE, NULL); /* kick start audio feed */ state->hPause = CreateEventW(NULL, FALSE, FALSE, NULL); state->hReset = CreateEventW(NULL, FALSE, FALSE, NULL); state->hGetvol = CreateEventW(NULL, FALSE, FALSE, NULL); state->hSetvol = CreateEventW(NULL, FALSE, FALSE, NULL); state->hDoneVol = CreateEventW(NULL, FALSE, FALSE, NULL); state->hUninit = CreateEventW(NULL, FALSE, FALSE, NULL); state->fatal_error = CreateEventW(NULL, TRUE, FALSE, NULL); state->hFeed = CreateEvent(NULL, FALSE, FALSE, NULL); /* for wasapi event mode */ InitializeCriticalSection(&state->print_lock); if (!state->init_done || !state->fatal_error || !state->hPlay || !state->hPause || !state->hFeed || !state->hReset || !state->hGetvol || !state->hSetvol || !state->hDoneVol) { closehandles(ao); /* failed to init events */ return -1; } state->init_ret = -1; state->threadLoop = (HANDLE)CreateThread(NULL, 0, &ThreadLoop, ao, 0, NULL); if (!state->threadLoop) { /* failed to init thread */ mp_msg(MSGT_AO, MSGL_ERR, "ao-wasapi0: fail to create thread!\n"); return -1; } WaitForSingleObject(state->init_done, INFINITE); /* wait on init complete */ mp_msg(MSGT_AO, MSGL_V, "ao-wasapi0: Init Done!\n"); if (setup_buffers(state)) mp_msg(MSGT_AO, MSGL_ERR, "ao-wasapi0: buffer setup failed!\n"); return state->init_ret; } static int control(struct ao *ao, enum aocontrol cmd, void *arg) { struct wasapi0_state *state = (struct wasapi0_state *)ao->priv; if (!(state->vol_hw_support & ENDPOINT_HARDWARE_SUPPORT_VOLUME)) return CONTROL_UNKNOWN; /* hw does not support volume controls in exclusive mode */ ao_control_vol_t *vol = (ao_control_vol_t *)arg; ResetEvent(state->hDoneVol); switch (cmd) { case AOCONTROL_GET_VOLUME: SetEvent(state->hGetvol); if (WaitForSingleObject(state->hDoneVol, 100) == WAIT_OBJECT_0) { vol->left = vol->right = 100.0f * state->audio_volume; return CONTROL_OK; } return CONTROL_UNKNOWN; case AOCONTROL_SET_VOLUME: state->audio_volume = vol->left / 100.f; SetEvent(state->hSetvol); if (WaitForSingleObject(state->hDoneVol, 100) == WAIT_OBJECT_0) return CONTROL_OK; return CONTROL_UNKNOWN; default: return CONTROL_UNKNOWN; } } static void audio_resume(struct ao *ao) { struct wasapi0_state *state = (struct wasapi0_state *)ao->priv; ResetEvent(state->hPause); ResetEvent(state->hReset); SetEvent(state->hPlay); } static void audio_pause(struct ao *ao) { struct wasapi0_state *state = (struct wasapi0_state *)ao->priv; ResetEvent(state->hPlay); SetEvent(state->hPause); } static void reset(struct ao *ao) { struct wasapi0_state *state = (struct wasapi0_state *)ao->priv; ResetEvent(state->hPlay); SetEvent(state->hReset); reset_buffers(state); } static int play(struct ao *ao, void *data, int len, int flags) { int ret = 0; if (!ao || !ao->priv) return ret; struct wasapi0_state *state = (struct wasapi0_state *)ao->priv; if (WaitForSingleObject(state->fatal_error, 0) == WAIT_OBJECT_0) { /* something bad happened */ return ret; } ret = mp_ring_write(state->ringbuff, data, len); if (!state->is_playing) { /* start playing */ state->is_playing = 1; SetEvent(state->hPlay); } return ret; } static float get_delay(struct ao *ao) { if (!ao || !ao->priv) return -1.0f; struct wasapi0_state *state = (struct wasapi0_state *)ao->priv; return (float)(RING_BUFFER_COUNT * state->buffer_block_size - get_space(ao)) / (float)state->format.Format.nAvgBytesPerSec; } const struct ao_driver audio_out_wasapi0 = { .info = &(const struct ao_info) { "Windows WASAPI audio output (event mode)", "wasapi0", "Jonathan Yong <10walls@gmail.com>", "" }, .init = init, .uninit = uninit, .control = control, .get_space = get_space, .play = play, .get_delay = get_delay, .pause = audio_pause, .resume = audio_resume, .reset = reset, };