/* * This file is part of mpv. * * Original author: Jonathan Yong <10walls@gmail.com> * * mpv is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with mpv. If not, see . */ #define COBJMACROS 1 #define _WIN32_WINNT 0x600 #include #include #include #include #include #include #include #include #include "audio/out/ao_wasapi.h" #include "audio/out/ao_wasapi_utils.h" #include "options/m_option.h" #include "options/m_config.h" #include "audio/format.h" #include "common/msg.h" #include "misc/ring.h" #include "ao.h" #include "internal.h" #include "compat/atomics.h" #include "osdep/timer.h" #define EXIT_ON_ERROR(hres) \ do { if (FAILED(hres)) { goto exit_label; } } while(0) #define SAFE_RELEASE(unk, release) \ do { if ((unk) != NULL) { release; (unk) = NULL; } } while(0) static int thread_init(struct ao *ao) { struct wasapi_state *state = (struct wasapi_state *)ao->priv; HRESULT hr; CoInitialize(NULL); if (!state->opt_device) { IMMDeviceEnumerator *pEnumerator; hr = CoCreateInstance(&CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, &IID_IMMDeviceEnumerator, (void**)&pEnumerator); EXIT_ON_ERROR(hr); hr = IMMDeviceEnumerator_GetDefaultAudioEndpoint(pEnumerator, eRender, eConsole, &state->pDevice); SAFE_RELEASE(pEnumerator, IMMDeviceEnumerator_Release(pEnumerator)); char *id = wasapi_get_device_id(state->pDevice); MP_VERBOSE(ao, "default device ID: %s\n", id); free(id); } else { hr = wasapi_find_and_load_device(ao, &state->pDevice, state->opt_device); } EXIT_ON_ERROR(hr); char *name = wasapi_get_device_name(state->pDevice); MP_VERBOSE(ao, "device loaded: %s\n", name); free(name); hr = IMMDeviceActivator_Activate(state->pDevice, &IID_IAudioClient, CLSCTX_ALL, NULL, (void **)&state->pAudioClient); EXIT_ON_ERROR(hr); hr = IMMDeviceActivator_Activate(state->pDevice, &IID_IAudioEndpointVolume, CLSCTX_ALL, NULL, (void **)&state->pEndpointVolume); EXIT_ON_ERROR(hr); IAudioEndpointVolume_QueryHardwareSupport(state->pEndpointVolume, &state->vol_hw_support); state->init_ret = wasapi_find_formats(ao); /* Probe support formats */ if (state->init_ret) goto exit_label; if (!wasapi_fix_format(state)) { /* now that we're sure what format to use */ MP_VERBOSE(ao, "thread_init OK!\n"); SetEvent(state->init_done); return state->init_ret; } exit_label: state->init_ret = -1; SetEvent(state->init_done); return -1; } static double get_device_delay(struct wasapi_state *state) { UINT64 sample_count = state->sample_count; UINT64 position, qpc_position; HRESULT hr; switch (hr = IAudioClock_GetPosition(state->pAudioClock, &position, &qpc_position)) { case S_OK: case S_FALSE: break; default: MP_ERR(state, "IAudioClock::GetPosition returned %s\n", wasapi_explain_err(hr)); } LARGE_INTEGER qpc_count; QueryPerformanceCounter(&qpc_count); double qpc_diff = (qpc_count.QuadPart * 1e7 / state->qpc_frequency.QuadPart) - qpc_position; position += state->clock_frequency * (uint64_t)(qpc_diff / 1e7); /* convert position to the same base as sample_count */ position = position * state->format.Format.nSamplesPerSec / state->clock_frequency; double diff = sample_count - position; double delay = diff / state->format.Format.nSamplesPerSec; MP_TRACE(state, "device delay: %g samples (%g ms)\n", diff, delay * 1000); return delay; } static void thread_feed(struct ao *ao) { struct wasapi_state *state = (struct wasapi_state *)ao->priv; HRESULT hr; UINT32 frame_count = state->bufferFrameCount; if (state->share_mode == AUDCLNT_SHAREMODE_SHARED) { UINT32 padding = 0; hr = IAudioClient_GetCurrentPadding(state->pAudioClient, &padding); EXIT_ON_ERROR(hr); frame_count -= padding; } BYTE *pData; hr = IAudioRenderClient_GetBuffer(state->pRenderClient, frame_count, &pData); EXIT_ON_ERROR(hr); BYTE *data[1] = {pData}; ao_read_data(ao, (void**)data, frame_count, (int64_t) ( mp_time_us() + get_device_delay(state) * 1e6 + frame_count * 1e6 / state->format.Format.nSamplesPerSec)); hr = IAudioRenderClient_ReleaseBuffer(state->pRenderClient, frame_count, 0); EXIT_ON_ERROR(hr); state->sample_count += frame_count; return; exit_label: MP_ERR(state, "thread_feed fails with %"PRIx32"!\n", (uint32_t)hr); return; } static void thread_pause(struct ao *ao) { struct wasapi_state *state = (struct wasapi_state *)ao->priv; state->is_playing = 0; IAudioClient_Stop(state->pAudioClient); IAudioClient_Reset(state->pAudioClient); state->sample_count = 0; mp_memory_barrier(); } static void thread_resume(struct ao *ao) { struct wasapi_state *state = (struct wasapi_state *)ao->priv; state->is_playing = 1; thread_feed(ao); IAudioClient_Start(state->pAudioClient); } static void thread_reset(struct ao *ao) { thread_pause(ao); } static void thread_getVol(wasapi_state *state) { IAudioEndpointVolume_GetMasterVolumeLevelScalar(state->pEndpointVolume, &state->audio_volume); SetEvent(state->hDoneVol); } static void thread_setVol(wasapi_state *state) { IAudioEndpointVolume_SetMasterVolumeLevelScalar(state->pEndpointVolume, state->audio_volume, NULL); SetEvent(state->hDoneVol); } static void thread_uninit(wasapi_state *state) { if (state->pAudioClient) IAudioClient_Stop(state->pAudioClient); if (state->pRenderClient) IAudioRenderClient_Release(state->pRenderClient); if (state->pAudioClock) IAudioClock_Release(state->pAudioClock); if (state->pAudioClient) IAudioClient_Release(state->pAudioClient); if (state->pDevice) IMMDevice_Release(state->pDevice); if (state->hTask) state->VistaBlob.pAvRevertMmThreadCharacteristics(state->hTask); CoUninitialize(); ExitThread(0); } static void audio_drain(struct ao *ao) { struct wasapi_state *state = (struct wasapi_state *)ao->priv; while (1) { if (WaitForSingleObject(state->hFeed,2000) == WAIT_OBJECT_0 && ao->api->get_delay(ao)) { thread_feed(ao); } else break; } } static DWORD __stdcall ThreadLoop(void *lpParameter) { struct ao *ao = lpParameter; int feedwatch = 0; if (!ao || !ao->priv) return -1; struct wasapi_state *state = (struct wasapi_state *)ao->priv; if (thread_init(ao)) goto exit_label; DWORD waitstatus = WAIT_FAILED; HANDLE playcontrol[] = {state->hUninit, state->hPause, state->hReset, state->hGetvol, state->hSetvol, state->hPlay, state->hFeed, NULL}; MP_VERBOSE(ao, "Entering dispatch loop!\n"); while (1) { /* watch events, poll at least every 2 seconds */ waitstatus = WaitForMultipleObjects(7, playcontrol, FALSE, 2000); switch (waitstatus) { case WAIT_OBJECT_0: /*shutdown*/ feedwatch = 0; thread_uninit(state); goto exit_label; case (WAIT_OBJECT_0 + 1): /* pause */ feedwatch = 0; thread_pause(ao); break; case (WAIT_OBJECT_0 + 2): /* reset */ feedwatch = 0; thread_reset(ao); break; case (WAIT_OBJECT_0 + 3): /* getVolume */ thread_getVol(state); break; case (WAIT_OBJECT_0 + 4): /* setVolume */ thread_setVol(state); break; case (WAIT_OBJECT_0 + 5): /* play */ feedwatch = 0; thread_resume(ao); break; case (WAIT_OBJECT_0 + 6): /* feed */ if (state->is_playing) feedwatch = 1; thread_feed(ao); break; case WAIT_TIMEOUT: /* Did our feed die? */ if (feedwatch) return -1; break; default: case WAIT_FAILED: /* ??? */ return -1; } } exit_label: return state->init_ret; } static void closehandles(struct ao *ao) { struct wasapi_state *state = (struct wasapi_state *)ao->priv; if (state->init_done) CloseHandle(state->init_done); if (state->hPlay) CloseHandle(state->hPlay); if (state->hPause) CloseHandle(state->hPause); if (state->hReset) CloseHandle(state->hReset); if (state->hUninit) CloseHandle(state->hUninit); if (state->hFeed) CloseHandle(state->hFeed); if (state->hGetvol) CloseHandle(state->hGetvol); if (state->hSetvol) CloseHandle(state->hSetvol); if (state->hDoneVol) CloseHandle(state->hDoneVol); } static void uninit(struct ao *ao) { MP_VERBOSE(ao, "uninit!\n"); struct wasapi_state *state = (struct wasapi_state *)ao->priv; state->immed = 1; SetEvent(state->hUninit); /* wait up to 10 seconds */ if (WaitForSingleObject(state->threadLoop, 10000) == WAIT_TIMEOUT) SetEvent(state->fatal_error); if (state->VistaBlob.hAvrt) FreeLibrary(state->VistaBlob.hAvrt); closehandles(ao); MP_VERBOSE(ao, "uninit END!\n"); } static int init(struct ao *ao) { MP_VERBOSE(ao, "init!\n"); ao->format = af_fmt_from_planar(ao->format); struct mp_chmap_sel sel = {0}; mp_chmap_sel_add_waveext(&sel); if (!ao_chmap_sel_adjust(ao, &sel, &ao->channels)) return -1; struct wasapi_state *state = (struct wasapi_state *)ao->priv; state->log = ao->log; wasapi_fill_VistaBlob(state); if (state->opt_list) { wasapi_enumerate_devices(state->log); } if (state->opt_exclusive) { state->share_mode = AUDCLNT_SHAREMODE_EXCLUSIVE; } else { state->share_mode = AUDCLNT_SHAREMODE_SHARED; } state->init_done = CreateEventW(NULL, FALSE, FALSE, NULL); state->hPlay = CreateEventW(NULL, FALSE, FALSE, NULL); /* kick start audio feed */ state->hPause = CreateEventW(NULL, FALSE, FALSE, NULL); state->hReset = CreateEventW(NULL, FALSE, FALSE, NULL); state->hGetvol = CreateEventW(NULL, FALSE, FALSE, NULL); state->hSetvol = CreateEventW(NULL, FALSE, FALSE, NULL); state->hDoneVol = CreateEventW(NULL, FALSE, FALSE, NULL); state->hUninit = CreateEventW(NULL, FALSE, FALSE, NULL); state->fatal_error = CreateEventW(NULL, TRUE, FALSE, NULL); state->hFeed = CreateEvent(NULL, FALSE, FALSE, NULL); /* for wasapi event mode */ if (!state->init_done || !state->fatal_error || !state->hPlay || !state->hPause || !state->hFeed || !state->hReset || !state->hGetvol || !state->hSetvol || !state->hDoneVol) { closehandles(ao); /* failed to init events */ return -1; } state->init_ret = -1; state->threadLoop = (HANDLE)CreateThread(NULL, 0, &ThreadLoop, ao, 0, NULL); if (!state->threadLoop) { /* failed to init thread */ MP_ERR(ao, "fail to create thread!\n"); return -1; } WaitForSingleObject(state->init_done, INFINITE); /* wait on init complete */ if (state->init_ret) { if (!ao->probing) { MP_ERR(ao, "thread_init failed!\n"); } } else MP_VERBOSE(ao, "Init Done!\n"); return state->init_ret; } static int control(struct ao *ao, enum aocontrol cmd, void *arg) { struct wasapi_state *state = (struct wasapi_state *)ao->priv; if (!(state->vol_hw_support & ENDPOINT_HARDWARE_SUPPORT_VOLUME)) return CONTROL_UNKNOWN; /* hw does not support volume controls in exclusive mode */ ao_control_vol_t *vol = (ao_control_vol_t *)arg; ResetEvent(state->hDoneVol); switch (cmd) { case AOCONTROL_GET_VOLUME: SetEvent(state->hGetvol); if (WaitForSingleObject(state->hDoneVol, 100) == WAIT_OBJECT_0) { vol->left = vol->right = 100.0f * state->audio_volume; return CONTROL_OK; } return CONTROL_UNKNOWN; case AOCONTROL_SET_VOLUME: state->audio_volume = vol->left / 100.f; SetEvent(state->hSetvol); if (WaitForSingleObject(state->hDoneVol, 100) == WAIT_OBJECT_0) return CONTROL_OK; return CONTROL_UNKNOWN; default: return CONTROL_UNKNOWN; } } static void audio_resume(struct ao *ao) { struct wasapi_state *state = (struct wasapi_state *)ao->priv; ResetEvent(state->hPause); ResetEvent(state->hReset); SetEvent(state->hPlay); } static void audio_pause(struct ao *ao) { struct wasapi_state *state = (struct wasapi_state *)ao->priv; ResetEvent(state->hPlay); SetEvent(state->hPause); } static void reset(struct ao *ao) { struct wasapi_state *state = (struct wasapi_state *)ao->priv; ResetEvent(state->hPlay); SetEvent(state->hReset); } #define OPT_BASE_STRUCT struct wasapi_state const struct ao_driver audio_out_wasapi = { .description = "Windows WASAPI audio output (event mode)", .name = "wasapi", .init = init, .uninit = uninit, .control = control, .pause = audio_pause, .resume = audio_resume, .reset = reset, .drain = audio_drain, .priv_size = sizeof(wasapi_state), .options = (const struct m_option[]) { OPT_FLAG("exclusive", opt_exclusive, 0), OPT_FLAG("list", opt_list, 0), OPT_STRING_VALIDATE("device", opt_device, 0, wasapi_validate_device), {NULL}, }, };