/* * null audio output driver * * This file is part of MPlayer. * * MPlayer is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * MPlayer is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with MPlayer; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include #include #include "talloc.h" #include "config.h" #include "osdep/timer.h" #include "audio/format.h" #include "ao.h" struct priv { double last_time; float buffered_bytes; int buffersize; int outburst; }; static void drain(struct ao *ao) { struct priv *priv = ao->priv; double now = mp_time_sec(); priv->buffered_bytes -= (now - priv->last_time) * ao->bps; if (priv->buffered_bytes < 0) priv->buffered_bytes = 0; priv->last_time = now; } static int init(struct ao *ao, char *params) { struct priv *priv = talloc_zero(ao, struct priv); ao->priv = priv; struct mp_chmap_sel sel = {0}; mp_chmap_sel_add_any(&sel); if (!ao_chmap_sel_adjust(ao, &sel, &ao->channels)) return -1; int samplesize = af_fmt2bits(ao->format) / 8; priv->outburst = 256 * ao->channels.num * samplesize; // A "buffer" for about 0.2 seconds of audio priv->buffersize = (int)(ao->samplerate * 0.2 / 256 + 1) * priv->outburst; priv->last_time = mp_time_sec(); return 0; } // close audio device static void uninit(struct ao *ao, bool cut_audio) { } // stop playing and empty buffers (for seeking/pause) static void reset(struct ao *ao) { struct priv *priv = ao->priv; priv->buffered_bytes = 0; } // stop playing, keep buffers (for pause) static void pause(struct ao *ao) { // for now, just call reset(); reset(ao); } // resume playing, after audio_pause() static void resume(struct ao *ao) { } static int get_space(struct ao *ao) { struct priv *priv = ao->priv; drain(ao); return priv->buffersize - priv->buffered_bytes; } static int play(struct ao *ao, void *data, int len, int flags) { struct priv *priv = ao->priv; int maxbursts = (priv->buffersize - priv->buffered_bytes) / priv->outburst; int playbursts = len / priv->outburst; int bursts = playbursts > maxbursts ? maxbursts : playbursts; priv->buffered_bytes += bursts * priv->outburst; return bursts * priv->outburst; } static float get_delay(struct ao *ao) { struct priv *priv = ao->priv; drain(ao); return priv->buffered_bytes / ao->bps; } const struct ao_driver audio_out_null = { .info = &(const struct ao_info) { "Null audio output", "null", "Tobias Diedrich ", "", }, .init = init, .uninit = uninit, .reset = reset, .get_space = get_space, .play = play, .get_delay = get_delay, .pause = pause, .resume = resume, };