/* * null audio output driver * * This file is part of mpv. * * mpv is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with mpv. If not, see . */ /* * Note: this does much more than just ignoring audio output. It simulates * (to some degree) an ideal AO. */ #include #include #include #include "mpv_talloc.h" #include "osdep/timer.h" #include "options/m_option.h" #include "common/common.h" #include "common/msg.h" #include "audio/format.h" #include "ao.h" #include "internal.h" struct priv { bool paused; double last_time; float buffered; // samples int buffersize; // samples bool playing; bool untimed; float bufferlen; // seconds float speed; // multiplier float latency_sec; // seconds float latency; // samples bool broken_eof; bool broken_delay; // Minimal unit of audio samples that can be written at once. If play() is // called with sizes not aligned to this, a rounded size will be returned. // (This is not needed by the AO API, but many AOs behave this way.) int outburst; // samples struct m_channels channel_layouts; int format; }; static void drain(struct ao *ao) { struct priv *priv = ao->priv; if (ao->untimed) { priv->buffered = 0; return; } if (priv->paused) return; double now = mp_time_sec(); if (priv->buffered > 0) { priv->buffered -= (now - priv->last_time) * ao->samplerate * priv->speed; if (priv->buffered < 0) priv->buffered = 0; } priv->last_time = now; } static int init(struct ao *ao) { struct priv *priv = ao->priv; if (priv->format) ao->format = priv->format; ao->untimed = priv->untimed; struct mp_chmap_sel sel = {.tmp = ao}; if (priv->channel_layouts.num_chmaps) { for (int n = 0; n < priv->channel_layouts.num_chmaps; n++) mp_chmap_sel_add_map(&sel, &priv->channel_layouts.chmaps[n]); } else { mp_chmap_sel_add_any(&sel); } if (!ao_chmap_sel_adjust(ao, &sel, &ao->channels)) mp_chmap_from_channels(&ao->channels, 2); priv->latency = priv->latency_sec * ao->samplerate; // A "buffer" for this many seconds of audio int bursts = (int)(ao->samplerate * priv->bufferlen + 1) / priv->outburst; ao->device_buffer = priv->outburst * bursts + priv->latency; priv->last_time = mp_time_sec(); return 0; } // close audio device static void uninit(struct ao *ao) { } // stop playing and empty buffers (for seeking) static void reset(struct ao *ao) { struct priv *priv = ao->priv; priv->paused = false; priv->buffered = 0; priv->playing = false; } static void start(struct ao *ao) { struct priv *priv = ao->priv; if (priv->paused) MP_ERR(ao, "illegal state: start() while paused\n"); drain(ao); priv->paused = false; priv->last_time = mp_time_sec(); priv->playing = true; } static bool set_pause(struct ao *ao, bool paused) { struct priv *priv = ao->priv; if (!priv->playing) MP_ERR(ao, "illegal state: set_pause() while not playing\n"); if (priv->paused != paused) { drain(ao); priv->paused = paused; if (!priv->paused) priv->last_time = mp_time_sec(); } return true; } static bool audio_write(struct ao *ao, void **data, int samples) { struct priv *priv = ao->priv; if (priv->buffered <= 0) priv->buffered = priv->latency; // emulate fixed latency priv->buffered += samples; return true; } static void get_state(struct ao *ao, struct mp_pcm_state *state) { struct priv *priv = ao->priv; drain(ao); state->free_samples = ao->device_buffer - priv->latency - priv->buffered; state->free_samples = state->free_samples / priv->outburst * priv->outburst; state->queued_samples = priv->buffered; // Note how get_state returns the delay in audio device time (instead of // adjusting for speed), since most AOs seem to also do that. state->delay = priv->buffered; // Drivers with broken EOF handling usually always report the same device- // level delay that is additional to the buffer time. if (priv->broken_eof && priv->buffered < priv->latency) state->delay = priv->latency; state->delay /= ao->samplerate; if (priv->broken_delay) { // Report only multiples of outburst double q = priv->outburst / (double)ao->samplerate; if (state->delay > 0) state->delay = (int)(state->delay / q) * q; } state->playing = priv->playing && priv->buffered > 0; } #define OPT_BASE_STRUCT struct priv const struct ao_driver audio_out_null = { .description = "Null audio output", .name = "null", .init = init, .uninit = uninit, .reset = reset, .get_state = get_state, .set_pause = set_pause, .write = audio_write, .start = start, .priv_size = sizeof(struct priv), .priv_defaults = &(const struct priv) { .bufferlen = 0.2, .outburst = 256, .speed = 1, }, .options = (const struct m_option[]) { {"untimed", OPT_BOOL(untimed)}, {"buffer", OPT_FLOAT(bufferlen), M_RANGE(0, 100)}, {"outburst", OPT_INT(outburst), M_RANGE(1, 100000)}, {"speed", OPT_FLOAT(speed), M_RANGE(0, 10000)}, {"latency", OPT_FLOAT(latency_sec), M_RANGE(0, 100)}, {"broken-eof", OPT_BOOL(broken_eof)}, {"broken-delay", OPT_BOOL(broken_delay)}, {"channel-layouts", OPT_CHANNELS(channel_layouts)}, {"format", OPT_AUDIOFORMAT(format)}, {0} }, .options_prefix = "ao-null", };