#include "ws.h" #include "mplayer/play.h" #include "interface.h" #include "../mplayer.h" void guiGetEvent( int type,char * arg ) { switch ( type ) { case guiXEvent: wsEvents( wsDisplay,(XEvent *)arg,NULL ); break; case guiCEvent: break; } } void guiEventHandling( void ) { if ( use_gui && !mplShMem->Playing ) wsHandleEvents(); mplTimerHandler(0); // handle GUI timer events if ( mplShMem->SkinChange ) { ChangeSkin(); mplShMem->SkinChange=0; } }