include ../config.mak include config.mak LIBNAME = libgui.a INCDIR = -I. -I.. -I../loader -I./wm -I./skin $(FREETYPE_INC) $(GTKINC) $(EXTRA_INC) OPTIMIZE = $(OPTFLAGS) CFLAGS = $(OPTIMIZE) $(INCDIR) $(DEBUG) SRCS = wm/ws.c wm/wsxdnd.c app.c interface.c cfg.c bitmap.c \ skin/skin.c skin/font.c skin/cut.c \ mplayer/widgets.c mplayer/play.c mplayer/mw.c mplayer/sw.c mplayer/menu.c mplayer/pb.c mplayer/common.c \ mplayer/gtk/menu.c mplayer/gtk/mb.c mplayer/gtk/about.c mplayer/gtk/pl.c mplayer/gtk/sb.c mplayer/gtk/fs.c mplayer/gtk/opts.c mplayer/gtk/url.c mplayer/gtk/eq.c mplayer/gtk/common.c OBJS = $(SRCS:.c=.o) .SUFFIXES: .c .o .c.o: $(CC) -c $(CFLAGS) -o $@ $< ### TARGETS ### $(LIBNAME): .depend $(OBJS) rm -f $(LIBNAME) $(AR) rc $(LIBNAME) $(OBJS) $(MPLAYEROBJS) $(RANLIB) $(LIBNAME) all: $(LIBNAME) clean: rm -f *.o *.a *~ \ mplayer/*.o mplayer/*~ \ mplayer/gtk/*.o mplayer/gtk/*~ \ skin/*.o skin/*~ \ wm/*.o wm/*~ #dep: depend # #depend: # makedepend -- $(CFLAGS) -- $(SRCS) &>/dev/null # distclean: clean rm -f .depend dep: depend depend: .depend .depend: Makefile config.mak $(CC) -MM $(CFLAGS) $(SRCS) 1>.depend # # include dependency files if they exist # ifneq ($(wildcard .depend),) include .depend endif