EMBEDDING INTO OTHER PROGRAMS (LIBMPV) ====================================== mpv can be embedded into other programs as video/audio playback backend. The recommended way to do so is using libmpv. See ``libmpv/client.h`` in the mpv source code repository. This provides a C API. Bindings for other languages might be available (see wiki). Since libmpv merely allows access to underlying mechanisms that can control mpv, further documentation is spread over a few places: - https://github.com/mpv-player/mpv/blob/master/libmpv/client.h - https://mpv.io/manual/master/#options - https://mpv.io/manual/master/#list-of-input-commands - https://mpv.io/manual/master/#properties - https://github.com/mpv-player/mpv-examples/tree/master/libmpv C PLUGINS ========= You can write C plugins for mpv. These use the libmpv API, although they do not use the libmpv library itself. They are enabled by default if compiler supports linking with the ``-rdynamic`` flag on Linux/BSD platforms. On Windows the are always enabled. C plugins location ------------------ C plugins are put into the mpv scripts directory in its config directory (see the `FILES`_ section for details). They must have a ``.so`` or ``.dll`` file extension. They can also be explicitly loaded with the ``--script`` option. API --- A C plugin must export the following function:: int mpv_open_cplugin(mpv_handle *handle) The plugin function will be called on loading time. This function does not return as long as your plugin is loaded (it runs in its own thread). The ``handle`` will be deallocated as soon as the plugin function returns. The return value is interpreted as error status. A value of ``0`` is interpreted as success, while ``-1`` signals an error. In the latter case, the player prints an uninformative error message that loading failed. Return values other than ``0`` and ``-1`` are reserved, and trigger undefined behavior. Within the plugin function, you can call libmpv API functions. The ``handle`` is created by ``mpv_create_client()`` (or actually an internal equivalent), and belongs to you. You can call ``mpv_wait_event()`` to wait for things happening, and so on. Note that the player might block until your plugin calls ``mpv_wait_event()`` for the first time. This gives you a chance to install initial hooks etc. before playback begins. The details are quite similar to Lua scripts. Linkage to libmpv ----------------- The current implementation requires that your plugins are **not** linked against libmpv. What your plugins use are not symbols from a libmpv binary, but symbols from the mpv host binary. On Windows to make symbols from the host binary available, you have to define MPV_CPLUGIN_DYNAMIC_SYM when compiling cplugin. This will load symbols dynamically, before calling ``mpv_open_cplugin()``. Examples -------- See: - https://github.com/mpv-player/mpv-examples/tree/master/cplugins