#include "main.h" #include #include #include #include #include #include #include #include static void *get_proc_address(void *ctx, const char *name) { (void)ctx; QOpenGLContext *glctx = QOpenGLContext::currentContext(); if (!glctx) return NULL; return (void *)glctx->getProcAddress(QByteArray(name)); } MpvRenderer::MpvRenderer(mpv::qt::Handle a_mpv, mpv_opengl_cb_context *a_mpv_gl) : mpv(a_mpv), mpv_gl(a_mpv_gl), window(0), size() { int r = mpv_opengl_cb_init_gl(mpv_gl, NULL, get_proc_address, NULL); if (r < 0) throw std::runtime_error("could not initialize OpenGL"); } MpvRenderer::~MpvRenderer() { // Until this call is done, we need to make sure the player remains // alive. This is done implicitly with the mpv::qt::Handle instance // in this class. mpv_opengl_cb_uninit_gl(mpv_gl); } void MpvRenderer::paint() { window->resetOpenGLState(); // This uses 0 as framebuffer, which indicates that mpv will render directly // to the frontbuffer. Note that mpv will always switch framebuffers // explicitly. Some QWindow setups (such as using QQuickWidget) actually // want you to render into a FBO in the beforeRendering() signal, and this // code won't work there. // The negation is used for rendering with OpenGL's flipped coordinates. mpv_opengl_cb_draw(mpv_gl, 0, size.width(), -size.height()); window->resetOpenGLState(); } MpvObject::MpvObject(QQuickItem * parent) : QQuickItem(parent), mpv_gl(0), renderer(0) { mpv = mpv::qt::Handle::FromRawHandle(mpv_create()); if (!mpv) throw std::runtime_error("could not create mpv context"); mpv_set_option_string(mpv, "terminal", "yes"); mpv_set_option_string(mpv, "msg-level", "all=v"); if (mpv_initialize(mpv) < 0) throw std::runtime_error("could not initialize mpv context"); // Make use of the MPV_SUB_API_OPENGL_CB API. mpv::qt::set_option_variant(mpv, "vo", "opengl-cb"); // Setup the callback that will make QtQuick update and redraw if there // is a new video frame. Use a queued connection: this makes sure the // doUpdate() function is run on the GUI thread. mpv_gl = (mpv_opengl_cb_context *)mpv_get_sub_api(mpv, MPV_SUB_API_OPENGL_CB); if (!mpv_gl) throw std::runtime_error("OpenGL not compiled in"); mpv_opengl_cb_set_update_callback(mpv_gl, MpvObject::on_update, (void *)this); connect(this, &MpvObject::onUpdate, this, &MpvObject::doUpdate, Qt::QueuedConnection); connect(this, &QQuickItem::windowChanged, this, &MpvObject::handleWindowChanged); } MpvObject::~MpvObject() { if (mpv_gl) mpv_opengl_cb_set_update_callback(mpv_gl, NULL, NULL); } void MpvObject::handleWindowChanged(QQuickWindow *win) { if (!win) return; connect(win, &QQuickWindow::beforeSynchronizing, this, &MpvObject::sync, Qt::DirectConnection); connect(win, &QQuickWindow::sceneGraphInvalidated, this, &MpvObject::cleanup, Qt::DirectConnection); connect(win, &QQuickWindow::frameSwapped, this, &MpvObject::swapped, Qt::DirectConnection); win->setClearBeforeRendering(false); } void MpvObject::sync() { if (!renderer) { renderer = new MpvRenderer(mpv, mpv_gl); connect(window(), &QQuickWindow::beforeRendering, renderer, &MpvRenderer::paint, Qt::DirectConnection); } renderer->window = window(); renderer->size = window()->size() * window()->devicePixelRatio(); } void MpvObject::swapped() { mpv_opengl_cb_report_flip(mpv_gl, 0); } void MpvObject::cleanup() { if (renderer) { delete renderer; renderer = 0; } } void MpvObject::on_update(void *ctx) { MpvObject *self = (MpvObject *)ctx; emit self->onUpdate(); } // connected to onUpdate(); signal makes sure it runs on the GUI thread void MpvObject::doUpdate() { window()->update(); } void MpvObject::command(const QVariant& params) { mpv::qt::command_variant(mpv, params); } int main(int argc, char **argv) { QGuiApplication app(argc, argv); // Qt sets the locale in the QGuiApplication constructor, but libmpv // requires the LC_NUMERIC category to be set to "C", so change it back. std::setlocale(LC_NUMERIC, "C"); qmlRegisterType("mpvtest", 1, 0, "MpvObject"); QQuickView view; view.setResizeMode(QQuickView::SizeRootObjectToView); view.setSource(QUrl("qrc:///mpvtest/main.qml")); view.show(); return app.exec(); }