From 8ff09f32176c457e6350621cd61d0cabf7e160df Mon Sep 17 00:00:00 2001 From: Kevin Mitchell Date: Mon, 7 Mar 2016 19:53:24 -0800 Subject: vo_opengl: add dxva2 interop to angle backend Like dxinterop, this uses StretchRect or RGB conversion. This is unavoidable as long as we use the dxva2 API, as there is no way to access the raw hardware decoded Direct3D9 surfaces. --- wscript_build.py | 1 + 1 file changed, 1 insertion(+) (limited to 'wscript_build.py') diff --git a/wscript_build.py b/wscript_build.py index 030c997b98..f6e5dd9cad 100644 --- a/wscript_build.py +++ b/wscript_build.py @@ -340,6 +340,7 @@ def build(ctx): ( "video/out/opengl/hwdec.c", "gl" ), ( "video/out/opengl/hwdec_dxva2.c", "gl-win32" ), ( "video/out/opengl/hwdec_dxva2gldx.c", "gl-dxinterop" ), + ( "video/out/opengl/hwdec_dxva2egl.c", "egl-angle" ), ( "video/out/opengl/hwdec_vaegl.c", "vaapi-egl" ), ( "video/out/opengl/hwdec_vaglx.c", "vaapi-glx" ), ( "video/out/opengl/hwdec_osx.c", "videotoolbox-gl" ), -- cgit v1.2.3