From 6e2d3d991912f230ee66448307e8e2657237ffd2 Mon Sep 17 00:00:00 2001 From: wm4 Date: Mon, 20 Feb 2017 08:39:08 +0100 Subject: vo_opengl: remove dxva2 dummy hwdec backend This was a hack to let libmpv API users pass a d3d device to mpv. It's not needed anymore for 2 reasons: 1. ANGLE does not have this problem 2. Even native GL via nVidia (where this failed) seems to not require this anymore --- wscript_build.py | 1 - 1 file changed, 1 deletion(-) (limited to 'wscript_build.py') diff --git a/wscript_build.py b/wscript_build.py index 8dd494275f..82d1a879eb 100644 --- a/wscript_build.py +++ b/wscript_build.py @@ -366,7 +366,6 @@ def build(ctx): ( "video/out/opengl/hwdec_cuda.c", "cuda-hwaccel" ), ( "video/out/opengl/hwdec_d3d11egl.c", "egl-angle" ), ( "video/out/opengl/hwdec_d3d11eglrgb.c","egl-angle" ), - ( "video/out/opengl/hwdec_dxva2.c", "gl-win32" ), ( "video/out/opengl/hwdec_dxva2gldx.c", "gl-dxinterop" ), ( "video/out/opengl/hwdec_dxva2egl.c", "egl-angle" ), ( "video/out/opengl/hwdec_osx.c", "videotoolbox-gl" ), -- cgit v1.2.3