From fde20d10bcacebf61aff42ab1f48ac72023a2aa5 Mon Sep 17 00:00:00 2001 From: wm4 Date: Wed, 11 May 2016 12:33:49 +0200 Subject: vo_opengl: angle: dynamically load ANGLE ANGLE is _really_ annoying to build. (Requires special toolchain and a recent MSVC version.) This results in various issues with people having trouble to build mpv against ANGLE (apparently linking it against a prebuilt binary doesn't count, or using binaries from potentially untrusted sources is not wanted). Dynamically loading ANGLE is going to be a huge convenience. This commit implements this, with special focus on keeping it source compatible to a normal build with ANGLE linked at build-time. --- wscript | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'wscript') diff --git a/wscript b/wscript index d4f84e13b4..0a031aac81 100644 --- a/wscript +++ b/wscript @@ -699,9 +699,8 @@ video_output_features = [ 'desc': 'OpenGL Win32 ANGLE Backend', 'deps_any': [ 'os-win32', 'os-cygwin' ], 'groups': [ 'gl' ], - 'func': check_statement(['EGL/egl.h'], - 'eglCreateWindowSurface(0, 0, 0, 0)', - lib='EGL') + 'func': check_statement(['EGL/egl.h', 'EGL/eglext.h'], + 'int x = EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE') } , { 'name': '--vdpau', 'desc': 'VDPAU acceleration', -- cgit v1.2.3