From 7f0d9a95fa943f516fcb176ccc40c8bc54af890e Mon Sep 17 00:00:00 2001 From: wm4 Date: Sat, 26 Jul 2014 20:27:57 +0200 Subject: win32: remove worthless doxygen comments These mostly describe self-explanatory things, and fail to explain actually tricky things. Which means you just waste your time reading this, and have to figure it out from the code anyway. --- video/out/w32_common.c | 43 ++++--------------------------------------- 1 file changed, 4 insertions(+), 39 deletions(-) (limited to 'video') diff --git a/video/out/w32_common.c b/video/out/w32_common.c index 47cc559698..9e72b5e010 100644 --- a/video/out/w32_common.c +++ b/video/out/w32_common.c @@ -677,19 +677,8 @@ static bool is_key_message(UINT msg) msg == WM_KEYUP || msg == WM_SYSKEYUP; } -/** - * \brief Dispatch incoming window events and handle them. - * - * This function should be placed inside libvo's function "check_events". - * - * \return int with these flags possibly set, take care to handle in the right order - * if it matters in your driver: - * - * VO_EVENT_RESIZE = The window was resized. If necessary reinit your - * driver render context accordingly. - * VO_EVENT_EXPOSE = The window was exposed. Call e.g. flip_frame() to redraw - * the window if the movie is paused. - */ +// Dispatch incoming window events and handle them. +// Currently polls the message queue, until it's empty. static int vo_w32_check_events(struct vo_w32_state *w32) { MSG msg; @@ -884,14 +873,7 @@ static int reinit_window_state(struct vo_w32_state *w32) return 1; } -/** - * \brief Configure and show window on the screen. - * - * This function should be called in libvo's "config" callback. - * It configures a window and shows it on the screen. - * - * \return 1 - Success, 0 - Failure - */ +// Resize the window. On the first non-VOFLAG_HIDDEN call, it's also made visible. int vo_w32_config(struct vo *vo, uint32_t flags) { struct vo_w32_state *w32 = vo->w32; @@ -966,17 +948,7 @@ int vo_w32_config(struct vo *vo, uint32_t flags) return reinit_window_state(w32); } -/** - * \brief Initialize w32_common framework. - * - * The first function that should be called from the w32_common framework. - * It handles window creation on the screen with proper title and attributes. - * It also initializes the framework's internal variables. The function should - * be called after your own preinit initialization and you shouldn't do any - * window management on your own. - * - * \return 1 = Success, 0 = Failure - */ +// Returns: 1 = Success, 0 = Failure int vo_w32_init(struct vo *vo) { assert(!vo->w32); @@ -1138,13 +1110,6 @@ int vo_w32_control(struct vo *vo, int *events, int request, void *arg) return VO_NOTIMPL; } -/** - * \brief Uninitialize w32_common framework. - * - * Should be called last in video driver's uninit function. First release - * anything built on top of the created window e.g. rendering context inside - * and call vo_w32_uninit at the end. - */ void vo_w32_uninit(struct vo *vo) { struct vo_w32_state *w32 = vo->w32; -- cgit v1.2.3