From 0063d94927a0dfd1ba8f4af1bc59467ba793ef82 Mon Sep 17 00:00:00 2001 From: wm4 Date: Mon, 16 Feb 2015 21:00:03 +0100 Subject: vo_opengl: glsl: remove trailing \ This should be no problem... but it _might_ help with #1536, so it's worth a try. --- video/out/gl_video_shaders.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'video/out') diff --git a/video/out/gl_video_shaders.glsl b/video/out/gl_video_shaders.glsl index 636828c0ca..f8aef48b9b 100644 --- a/video/out/gl_video_shaders.glsl +++ b/video/out/gl_video_shaders.glsl @@ -305,12 +305,12 @@ float[6] weights6(sampler2D lookup, float f) { w = texture1D(LUT, length(vec2(X, Y) - fcoord)/R).r; \ c = texture(tex, base + pt * vec2(X, Y)); \ wsum += w; \ - res += vec4(w) * c; \ + res += vec4(w) * c; #define SAMPLE_POLAR_PRIMARY(LUT, R, X, Y) \ SAMPLE_POLAR_HELPER(LUT, R, X, Y) \ lo = min(lo, c); \ - hi = max(hi, c); \ + hi = max(hi, c); #define SAMPLE_CONVOLUTION_POLAR_R(NAME, R, LUT, WEIGHTS_FN, ANTIRING) \ vec4 NAME(VIDEO_SAMPLER tex, vec2 texsize, vec2 texcoord) { \ -- cgit v1.2.3