From e05dc7bfb7c8a2d0c461cb1d60386f067bd01061 Mon Sep 17 00:00:00 2001 From: Jari Vetoniemi Date: Wed, 19 Aug 2015 22:41:26 +0300 Subject: vo_wayland: Wait for frame callbacks Privdes small api for vo_wayland where one can request frame callback and then wait for it. This will make vo_wayland play video smoothly. --- video/out/wayland_common.h | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'video/out/wayland_common.h') diff --git a/video/out/wayland_common.h b/video/out/wayland_common.h index d7c505290a..6f3ac72e94 100644 --- a/video/out/wayland_common.h +++ b/video/out/wayland_common.h @@ -47,14 +47,19 @@ struct vo_wayland_output { struct wl_list link; }; +typedef void (*vo_wayland_frame_cb)(void *data, uint32_t time); struct vo_wayland_state { struct vo *vo; struct mp_log* log; struct { + void *data; + vo_wayland_frame_cb function; struct wl_callback *callback; + uint64_t last_us; bool pending; + bool dropping; } frame; #if HAVE_GL_WAYLAND @@ -144,6 +149,8 @@ int vo_wayland_init(struct vo *vo); void vo_wayland_uninit(struct vo *vo); bool vo_wayland_config(struct vo *vo, uint32_t flags); int vo_wayland_control(struct vo *vo, int *events, int request, void *arg); +void vo_wayland_request_frame(struct vo *vo, void *data, vo_wayland_frame_cb cb); +bool vo_wayland_wait_frame(struct vo *vo); #endif /* MPLAYER_WAYLAND_COMMON_H */ -- cgit v1.2.3