From 9e04018f920c6c8eed46a779af00f9543e6539d6 Mon Sep 17 00:00:00 2001 From: Niklas Haas Date: Thu, 6 Jul 2017 05:43:00 +0200 Subject: vo_opengl: add --tone-mapping-desaturate This helps prevent unnaturally, weirdly colorized blown out highlights for direct images of the sunlit sky and other way-too-bright HDR content. I was debating whether to set the default at 1.0 or 2.0, but went with the more conservative option that preserves more detail/color. --- video/out/opengl/video.h | 1 + 1 file changed, 1 insertion(+) (limited to 'video/out/opengl/video.h') diff --git a/video/out/opengl/video.h b/video/out/opengl/video.h index 4a51d421ad..b4f91b802f 100644 --- a/video/out/opengl/video.h +++ b/video/out/opengl/video.h @@ -110,6 +110,7 @@ struct gl_video_opts { int target_brightness; int hdr_tone_mapping; float tone_mapping_param; + float tone_mapping_desat; int linear_scaling; int correct_downscaling; int sigmoid_upscaling; -- cgit v1.2.3